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Alucard's Server

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Alucard's server is an SSH-accessible server that provides a venue to play ADOM online, as well as allowing those games to be viewed and reviewed by other players. Because of the community aspects, as well as some convenient features such as savegame protection against crashes, the server is a popular venue for ADOM play.

Currently there are two servers: one at ancardia.us.to, and one at ancardia.uk.to (which is actually based in the Netherlands)[1]. Obviously the player should connect to the server in closest proximity to their current location.

How to Access the Server Edit

Connecting via SSH Edit

Connecting to the server requires an SSH client to access. Windows users will normally need to download a program such as PuTTY[2], since Windows typically does not include such features by default.

To play ADOM on the server, it is necessary to configure PuTTY in the following manner:

  • In the PuTTY window, connection should be made to either 'ancardia.us.to' or 'ancardia.uk.to'. Port number should be 22 if it is not by default.
  • Under the Windows tab, set Rows to 25 and Columns to 80.
  • Under the Terminal tab, set Bell to None. Under Keyboard, set xterm R6
  • Under the Features tab, set Disable application keypad mode

See the server readme[3] for more details on connecting to the server and modifying the fonts and color settings.

Linux and OS X users should open a terminal window sized to 80x25 and run "ssh <username>@ancardia.us.to" or "ssh <username>@ancardia.uk.to". Note that dark grey (such as walls) is invisible on Terminal.app before OS X Lion due to design issues; iTerm is rumored to work. In Lion, Terminal.app's colors are configurable.

Quick Start Edit

Grey has provided a pre-configured copy of PuTTY available here[4] that should allow the user to immediately run ADOM on the server.

Using the Server Edit

Playing on your account Edit

To start a new account, enter the username adom with password adom. This will prompt you to input a username and password. Once this is done, you will be able to access your account with your username and password.

Players wishing to access their savefiles, .flg/.slg/.vlg files, etc. must first activate their user directory. Activation of the user directory can be done at the main menu of the ADOM server after logging in, and then these files can then be found at the user directories here[5]

Players will have the option of playing with ADOM Sage, and can choose to play v. 1.0.0, v. 1.1.1 or any of the current 1.2.0 prereleases. Players wishing to play the 'closed prereleases' of 1.2.0 [currently prerelease 6 and later versions] will firstly be asked for the relevant authorisation details for downloading such versions to their own computers — the URL for closed release downloads, and the user name and password required. If the details provided are correct then the player will not be prompted again for them.

Unlike vanilla ADOM, special challenge games are recognized within the game when playing on the server — namely Brimstone Man, Lithium Man, Iron Man, Steel Man and Eternium Man. The player has the option to activate one of these challenges before starting the game; the rules of the challenge will then be explained to the player at the start of the game, and if the PC enters a location to which access is forbidden by the rules of the challenge then the player's game will be terminated by a forced crash.

One notable special feature of playing on the server is the ability to choose your starsign instead of having it randomly generated for you - "random" is still provided as an option. Enable ADOM Sage to use this and other nice features.

Spectating Edit

To spectate a game in play, connect to the server as above, and enter the username spectator with password spectator. This will provide a list of all games currently being played. While spectating a game, you can send messages to the player; this is done using an option on the menu for logged-in users, so you will need an account, and a second PuTTY window. For long discussions it is much more practical to use the ADOM IRC Channels, which many people who play on the server are also on. The monster memory prompt ("&") can be used by the player to communicate with the spectators. To stop spectating a game, press Ctrl-c-d

Only one game may be spectated at a time in a given PuTTY window; however, multiple windows may be opened to spectate games simultaneously. Note that spectating a game can increase the lag that the player experiences.

Watching Replays Edit

To watch a replay of a game, log on as ttyrecplay with password ttyrecplay.

League accounts Edit

The accounts league1, league2, and league3 are often used for Roman Republic Games or competitive games. Alternative accounts may be used on occasion as well. League accounts are forced to always use ADOM 1.1.1, have a separate high score table from normal games, have save directories that can be altered by league admins, and allow one-touch copying of configuration files from your normal account.

Troubleshooting Edit

Crashes Edit

The server will automatically back up savegames when you 'S'ave your game. If a fatal ingame crash occurs, such as the ingot bug, the server should restore your game from the last 'S'ave. It is advised that during long sessions of play on the server, or at any situation where a crash is possible, that the player 'S'ave their game so that a backup is created. There have been isolated reports of this not working; if you are very paranoid you are advised to manually check that the backup was generated (look in http://ancardia.us.to/adom_users/your_name/backup-111/).

If your Internet connection to the server dies, you should be able to resume the game without any trouble by just reconnecting. If the server's operating system dies eg. due to a blackout (doesn't happen too often), games may be lost if they were in progress at the time; the backup system works, but restoration needs to be performed manually by Alucard.

Assistance Edit

Contact Alucard on the ADOM IRC Channels if you are experiencing problems with the server. For more information, consult the server readme[6] and the server thread[7].

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