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Andor Drakon
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373
Location cHaOs plane
Monster type Demon
Humanoid
Alignment Chaotic
Unique? Yes
Sees invisible? Yes
Sees in the dark? Yes
Magic resistance Medium
Picks up items? ?
1.1.1 KPL N/A

Andor Drakon, the ElDeR cHaOs GoD is the final opponent faced by players attempting either an Ordinary chaos god ending or an ultra ending. He exists on the cHaOs plane, a dimension separated from the reality of the Drakalor Chain by the Chaos Gate. In many respects, simply getting to Andor Drakon is more difficult than actually defeating him; reaching him requires the PC to complete several difficult side-quests in addition to what is necessary to win a normal game. Defeating Andor Drakon requires a significant amount of preparation; he will easily decimate players who forget a critical item, but players who are properly prepared are more likely to be concerned about killing him before the hazardous background corruption of the cHaOs plane transforms their PC into a writhing mass of primal chaos.

Andor Drakon has approximately 10000 health, and the monster memory reveals him to have 80 DV, 50 PV, and a speed of around 200. He takes numerous attacks per turn, which may include physical attacks, casting spells, or summoning. While his to-hit and damage are surprisingly low, his physical attacks penetrate armor and paralyze (unless the PC has resistance); paralysis in this case almost invariably results in a slow and painful death. His melee attack also causes corruption and strength/toughness drain.

Andor Drakon casts several spells of note: first, he is capable of casting death rays, which will instantly kill unprepared PCs and otherwise deal hundreds of points of damage. He is also capable of casting darkness, teleportation, invisibility, stat drain, and confusion. In addition, he may pass through the walls. He is capable of summoning chaotic creatures including Chaos servants and writhing masses of primal chaos.

Strategies for Killing Andor Drakon

Preparation

Generally, any PC who wishes to face Andor Drakon needs the following intrinsics:

Death ray and paralysis resistance are necessary to avoid his most lethal attacks; see invisible is necessary to locate him; teleport control is necessary to move quickly about the cHaOs plane to minimize corruption, to track Andor Drakon if he teleports away, and in the event that the PC acquires the astral planes corruption. A light source is also strongly recommended, as are a spare pair of thick gauntlets. Note that the Trident of the Red Rooster provides both death ray resistance and see invisibility. For PCs lacking the trident, the ancient mummy wrapping also provides these intrinsics. Corruption removal is essential for PCs that are not Champions of Law, as these PCs must enter the cHaOs plane extremely corrupted, and will die from corruption within a very small number of turns. Champions of Law require minimal corruption removal, but a few extra scrolls of corruption removal will not go amiss if they are available.

PCs also must be able to inflict a massive amount of damage in a relatively short period of time to avoid death by background corruption or Andor Drakon's massive stat draining. He is vulnerable to humanoid and demon slaying weapons and ammo, including the Trident of the Red Rooster. The twin daggers Needle and Sting are also an acceptable alternative, although PCs pursuing an ultra ending must kill Andor Drakon with the trident wielded to achieve a complete victory.

Potions of cure corruption

Unlike other monsters with a corrupting melee attack, Andor Drakon does not lose any special abilities when hit with a potion of cure corruption. Given his massive HP total, using potions in this way is not practical.

Prior to version 3.0.4 this was not the case, and throwing a potion of cure corruption at Andor Drakon made the fight much easier.

Disablers

Andor Drakon is immune to all debilitating statuses.

In earlier versions he was not. Teleporting monsters will frequently teleport while affected by any debilitating status aside from paralysis. PCs with Acid blood, Thieves, and Beastfighters had to be wary of this.

Fighting in melee

Melee is an ill-advised approach to the fight. Andor Drakon attacks many times, ignores PV, and can drain stats with every attack, either through physical hits or the stat drain spell. The Trident of the Red Rooster, Needle and Sting, exceptionally powerful affixed weapons, and other appropriate slaying weapons, in combination with extremely high speed might be up to the task. All weapons should be blessed, since this adds a 50% damage bonus to attacks against him.

Fighting with missiles

Humanoid and demon slaying missiles are highly effective against Andor Drakon, although maintaining a clear line of fire can be difficult due to his summons. If the PC avoids being in a straight line with him, he will mostly cast fairly useless elemental spells. The Trident of the Red Rooster and the Rune-covered trident can be used as missiles, although normal slaying ammunition is sufficient.

Fighting with spells

Andor Drakon is capable of draining PP at an incredible rate. In practice, PCs wishing to kill him with spells will need to cast all spells from HP. Further, Andor Drakon appears to gain 1-2 speed for each spell cast. PCs using bolt spells will need to make sure Andor Drakon isn't standing in a wall, and may have to contend with his death rays. Although he can shrug off bolts, this is not a big issue for high-level PCs. PCs using ball spells will need to watch their HP carefully, as HP casting costs have increased since 1.1.1.

Special Considerations

Beastfighters

To complete an ultra ending, Beastfighters will need to kill Andor Drakon while wielding the Trident of the Red Rooster. Their penalties to melee weapon combat are severe enough that meleeing him with the trident is impractical. Unarmed melee is also less than ideal due to the lack of blessing and slaying powers. Beastfighters may need to rely on missile attacks for this fight.

Mindcrafters

Unlike spells, mindcraft is impossible to use with no PP. In addition, Andor Drakon's phasing nature makes him immune to telekinetic mindcraft, and he is immune to confusion.

Paladins

Paladins who are lucky enough to find Justifier are probably best off using this weapon for the duration of the battle, only switching to the Trident of the Red Rooster at the end. Justifier is a demon slayer, and the damage of all modifiers (including slaying) is doubled when a Paladin strikes with it. Particularly for Paladins with high strength, this will likely outstrip the damage done by the trident.

Bards and Necromancers

Killing Andor Drakon with pets is highly problematic, because he frequently uses teleport and paralysis on them. The fact that pets have no opportunity to get experience does not help either.

Special abilities

Common stats

DV: 80, PV: 50, Hits: ~10000, Attacks: 6, Damage: ~57. Speed: 200.

Corpse effects

Not applicable—once Drakon is slain, the game ends.

Monster memory

This beast defies any attempts to describe it.

At some point since 1.1.1, a new description was added:

Andor Drakon, absolute master of Chaos, is power personified. Simply looking at him causes your atoms to transform into utter Chaos. His terrible gaze freezes your very movements and you feel his will altering you... far beyond anything you could imagine.

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