Artifacts are special items in ADOM, which are indestructible through conventional means and are unique (with the exception of the si).
Artifacts can be generated in different ways; several are only available through the completion of certain quests, while others are randomly made available in a variety of ways including precrowning, shops, vaults, surges of power and random drops. In versions 1.1.1 and earlier, it was possible to generate a random artifact weighing 10s or less by pickpocketing; this feature has been removed in version 1.2.0. In version 1.1.1, some artifacts were only available through crowning or not at all; this bug has been fixed in 1.2.0.
While equipped, all artifacts increase food consumption by 0.5 units per turn per artifact. Crowned players get a discounted cost of 0.25 units per turn per artifact. This penalty is rounded down, meaning that PCs who are not crowned can equip a single artifact without penalty, while those who are crowned can equip three.
The value of artifacts varies considerably; some are more valuable than nearly any randomly generated item, while others may not only be useless, but actually harmful to keep around.
Most artifacts can only be destroyed by being sacrificed to a deity or fed to the Demented Ratling. Notable exceptions include the potion of literacy, which disappears after it is drunk, and the ring of the master cat, which will explode if the PC kills a cat while wearing it. The Elemental Chaos Orbs cannot be destroyed by any means whatsoever.
Prior to ADOM 1.2.0, it was possible to destroy artifact potions by kicking them, to consume artifact potions by Alchemy or turn them into poison (with the poison hands corruption or the level 6 Assassin class power), to break artifacts with a cursed scroll of repair, or to melt metal artifacts into ingots with the level 6 Weaponsmith class power; all of these issues have now been fixed. Additionally, as of v. 1.2.0, monsters that flee into the wilderness while carrying (an) artifact(s) can be found roaming the wilderness (otherwise the artifact would have been permanently lost).
Below is a list of all artifacts in ADOM, sorted by how they may be found. Guaranteed artifacts can be found in-game provided that the player meets certain conditions or completes certain quests. Random artifacts can be generated randomly, though only one copy of each artifact can be generated in the same game.
|Name||Type of Item||Location||Notes|
|Chaos Orb of Elemental Fire||Tool||Tower of Eternal Flames||Grants +10 Strength while equipped, can be 'U'sed to replicate the Fireball spell. Vital for winning the game.|
|Chaos Orb of Elemental Air||Tool||Air Temple||Grants +10 Dexterity while equipped, can be 'U'sed to summon a tame air elemental. Vital for winning the game.|
|Chaos Orb of Elemental Earth||Tool||Earth Temple||Grants +10 Toughness while equipped, can be 'U'sed to replicate the Earthquake spell. Vital for winning the game.|
|Chaos Orb of Elemental Water||Tool||Water Temple||Grants +10 Willpower while equipped, can be 'U'sed to completely heal the PC. Vital for winning the game.|
|Chaos Orb of Elemental Mana||Tool||Mana Temple||Grants +10 Mana while equipped, can be 'U'sed to completely restore PP and add Mana. Vital for winning the game.|
|The si||Tool||CoC D:8||Replicates indefinitely while in the player's inventory.|
|Sword of Nonnak||Weapon||Dwarven Graveyard||Found by digging at the grave of Griff Bloodax in the lower level of the Dwarf Graveyard. Weak weapon, but provides nice increase to Willpower.|
|Big Punch||Weapon||Dwarftown||Reward for completing Thrundarr's Quests. Powerful weapon, but extremely heavy.|
|Rolf's Companion||Weapon||Dwarftown||Given to lawfuls by the dwarven mystic. Damage increases dramatically when paired with Rolf's Saviour.|
|Golden Gladius||Weapon||Arena||Awarded for winning 20 fights in the Arena. Can be traded to Bart for skills and weapons training.|
|Needle||Weapon||CoC UL:4||Awarded completing Sharad-Waador's Quest. Damage increases dramatically when paired with Sting.|
|Sting||Weapon||Assassins' Guild||Carried by the assassin prince. Damage increases dramatically when paired with Needle.|
|Moon Sickle||Two-Handed Weapon||Caverns of Chaos||Found on a random level between Dwarftown and the wall of flames. Corrupts when used to attack, turns potions into potions of raw chaos.|
|Rune-covered trident||Two-Handed Weapon||Received at level 16 or 36||Reward for sending Blup to his mother. Raven-born characters receive at level 16. Others receive at 36.|
|Axe of the minotaur emperor||Two-Handed Weapon||Minotaur Maze||Reward for slaying the minotaur emperor. Extremely heavy. Large loss of DV as a two-hander. Good at scoring critical hits and excellent damage.|
|Sceptre of Chaos||Two-Handed Weapon||SIL||Found on the floor of the SIL, guarded by MaLaKaI. Essential for an ordinary chaos god ending. Makes a poor weapon as it corrupts and dooms the PC.|
|Trident of the Red Rooster||Two-Handed Weapon||Terinyo||Reward for giving Khelavaster the crumpled scroll. Essential for Ultra Endings.|
|Crown of science||Helmet||Darkforge||Lying on the ground in a hidden room in Darkforge. Dubious value; dooms, but provides a large increase to Learning.|
|Crown of Chaos||Helmet||Ancient Stone Circle||Reward for killing Keriax. Essential for Ultra and ordinary chaos god endings. Useless otherwise; corrupts while carried, dooms while worn.|
|Ancient mummy wrapping||Armour||The Pyramid||Dropped by Rehetep when killed. Provides numerous useful intrinsics in exchange for mediocre DV/PV and significant loss of Appearance.|
|True Strength||Girdle||D:50||Available only to a Paragon of Order. One of the most desirable artifacts, but quite difficult to obtain.|
|Shield of raw steel||Shield||Darkforge||Reward for Killing Guth'Alak. Dubious value; corrupts the PC, but provides two elemental immunities.|
|Rolf's Saviour||Shield||Dwarftown||Reward for completing Thrundarr's Quests, only given to lawfuls or dwarves. Players who meet either (or both) of these conditions may not always receive the shield regardless. Increases damage of Rolf's Companion while worn.|
|Elemental gauntlets||Gauntlets||Dwarven Graveyard||Hidden in a small room behind the grave of Griff Bloodax. Protects worn rings, reduces corrupting effects of Chaos Orbs.|
|Boots of great speed||Boots||Quickling Tree||Guarded by a quickling king and queen at the end of the Quickling Tree. Gives great speed but corrupts while carried and dooms while equipped; extremely situational.|
|Black torc||Necklace||Druid Dungeon||Only available to players who take the Kill Keethrax quest. Useful intrinsics and speed boost, but curses the PC.|
|The ankh||Necklace||The Pyramid||Dropped by Rehetep. Gives luck, fate smiles, and increases luck.|
|Amulet of raw steel||Necklace||Darkforge||Reward for Killing Thrundarr. Corrupts while carried or equpped, considered to be generally useless.|
|Medal of Chaos||Necklace||High Mountain Village||Reward for completing Gaab'Baay's Quests. Required for an ordinary chaos god ending or Ultra ending; dubious value otherwise.|
|Ring of the master cat||Ring||Caverns of Chaos||Players who have not killed any cats receive it from the cat lord. One of the best artifacts in the game due to its Dexterity and speed bonuses.|
|Ring of the High Kings||Ring||Hall of the High Kings||Used to allow players to pass the eternal guardian. Otherwise unremarkable.|
|Phial of Caladriel||Potion||Gremlin Cave||Casts light when 'U'sed for all of the PC's PP. Can temporarily blind humanoids if thrown at them; limited use otherwise.|
|Potion of literacy||Potion||Dwarftown||Reward for completing Thrundarr's Quests. Grants the Literacy skill to illiterate players, or raises it and trains Learning otherwise.|
|Amulet of resurrection||Amulet||Lawenilothehl (August 30)||Added in v. 1.2.0; only generated on Resurrection Day, in the black market. Works as an upgraded, indestructible amulet of life saving.|
|Tome of donors||Book||Moldy dungeon||Found on the 5th level of the moldy dungeon. Can be read for various beneficial random effects.|
Available in all versions (since 0.5.0)Edit
|Name||Type of Item||Notes|
|Serpent's Bite||Weapon||Always poisoned, slays humanoids, high critical hit rate. Considered to be one of the best weapons in the game.|
|Scorched spear||Weapon||Quite useful if found before the ancient mummy wrapping; one of the few one-handed spear artifacts in the game.|
|Hammerhead||Weapon||Crowning gift for Dwarves. Unbreakable pickaxe.|
|Purifier||Weapon||Crowning gift for Druids and Priests. Excellent damage and slaying powers, grants luck. Somewhat heavy.|
|Soaker||Two-Handed Weapon||Sometimes called "sucker". Dubious value due to extremely low damage and inability to be used with a shield.|
|Skullcrusher||Weapon||Crowning gift for Barbarians, Weaponsmiths, Priests, and Farmers. Humanoid slayer, decent intrinsics.|
|Executor||Weapon||Crowning gift for Assassins and Duelists. Despite cursing the PC, considered to be the best one-handed weapon in the game due to excellent slaying powers and damage.|
|Wyrmlance||Two-Handed Weapon||Slays dragons. Quite useful if found before the Tower of Eternal Flames.|
|Hammer of the gods||Two-Handed Weapon||Crowning gift for Paladins, Farmers, Priests, and Weaponsmiths. Very heavy and high damage, provides shock immunity. Returns when thrown.|
|Long Sting||Two-Handed Weapon||Crowning gift for Fighters and Farmers. Boosts Perception and speed and has great to-hit when thrown, but deals poor damage and doesn't return.|
|Staff of the Archmagi||Two-Handed Weapon||Crowning gift for Elementalists, Wizards, and Necromancers. Substantial increase to Mana. Rarely used because caster classes generally prefer shields.|
|Thunderstroke||Missile||Crowning gift for Archers. Extremely powerful quarrel that, as of v. 1.2.0, (usually) returns when fired.|
|Whirlwind||Missile Weapon||Crowning gift for Thieves, Archers, Bards, Druids, and Elementalists. Useful for PCs with good sling proficiency.|
|The Far Slayer||Missile Weapon||Crowning gift for Archers and Assassins. Very heavy but has fantastic to-hit and damage.|
|Protector||Shield||Crowning gift for Fighters and Weaponsmiths. Excellent stats, decent intrinsics.|
|Crown of leadership||Helmet||Crowning gift for Merchants. Excellent bonus to charisma, respectable stats and intrinsics.|
|Nature's Companion||Armour||Crowning gift for Beastfighters, Druids, and Rangers. Two immunities, excellent bonus to speed. Fantastic artifact overall.|
|Robes of resistance||Armour||Crowning gift for Healers, Merchants, Mindcrafters, Monks, and Wizards. Excellent PV, nice bonus to Toughness.|
|Ironfist||Gauntlets||Crowning gift for Duelists. Great bonus to Strength. Protects worn rings.|
|Preserver||Amulet||Crowning gift for Beastfighters, Healers, and Necromancers. Excellent bonuses to PV, DV, and Willpower. Great intrinsics. One of the most coveted artifacts in the game.|
|Bracers of war||Bracers||Crowning gift for Beastfighters, Fighters, and Weaponsmiths. Excellent bonuses to PV, DV, and Dexterity. Fantastic intrinsics. Universally desirable.|
|Ring of immunity||Ring||Crowning gift for Elementalists, Mindcrafters, Monks, Necromancers, Weaponsmiths, and Wizards. Provides immunity to all elemental damage and good PV/DV. Excellent artifact.|
|Black tome of Alsophocus||Book||Sometimes called "the black tome of suck". Very dangerous. Reading it teaches a random spell, but adds corruption determined by the difficulty of the spell. Merely carrying the book also corrupts slowly. Dipping it into potions will create potions of raw chaos.|
Crowning-only artifacts prior to v. 1.2.0Edit
The following artifacts could only be obtained via crowning until this bug was fixed in v. 1.2.0.
|Name||Type of Item||Class Availability||Notes|
|Boots of the divine messenger||Boots||Archers, Bards, Beastfighters, Merchants, Monks, Rangers.||
Excellent bonus to Dexterity. Fantastic intrinsics. Merchants, Bards, and especially Archers may prefer seven league boots for the increased movement bonus. Fantastic for Beastfighters, Monks, and high-level Rangers, who already have movement bonuses.
|Sun's Messenger||Missile Weapon||All High and Gray Elves, Archers, Rangers.||Indestructible bow with great damage modifiers and undead slaying. Archers love this artifact, although in most situations The Far Slayer is better.|
|True Aim||Missile||Archers, Rangers||Very powerful arrow that, as of v. 1.2.0, (usually) returns when fired.|
|Cloak of Oman||Cloak||Assassins, Bards, Beastfighters, Thieves.||Very nice DV/PV and Dexterity bonuses. Gives teleportation, which is useful once controlled. Does not protect worn equipment like a hooded cloak (verify me).|
|Death's Blade||Two-Handed Weapon||Assassins, Barbarians, Chaos Knights, Fighters.||A standard eternium two-handed sword is better than this. Provides death ray resistance. Usually disappointing to receive.|
|Kinslayer||Weapon||Assassins, Duelists, Necromancers||Humanoid slayer with respectable damage. Best one-handed artifact sword in the game.|
|Grod||Two-Handed Weapon||Barbarians, Chaos Knights, Fighters||Excellent damage, slays demons, often scores critical hits, provides fire immunity. Nasty loss of DV, especially as a two-hander.|
|Vanquisher||Two-Handed Weapon||Barbarians, Fighters, Necromancers||Slays everything. One of the most desirable crowning gifts.|
|Cat's Claw||Weapon||Thieves, Bards||Absolutely pitiful damage. Dexterity bonus makes it passable for missile users or spellcasters who never melee.|
|Staff of the Wanderer||Two-Handed Weapon||Bards, Druids, Elementalists, Healers, Merchants, Mindcrafters, Wizards||Boosts Toughness and grants useful intrinsics, but most of these classes would prefer to use a one-handed weapon and a shield.|
|Trusted One||Weapon||Bards, Duelists, Merchants, Paladins||Great intrinsics and defensive bonuses, but terrible as a weapon. Situationally useful.|
|Black Thumb||Weapon||Druids||Minor boost to Toughness, slays plants. There are only four monsters in the game that are plants, none of which are particularly dangerous. Not very useful.|
|Nature's Friend||Shield||Druids, Elementalists, Farmers, Rangers||Poor DV value and gives intrinsics easily found elsewhere.|
|Brannalbin's Cloak of Defense||Cloak||Elementalists, Healers, Mindcrafters, Wizards||Reasonable stats for a cloak and indestructible, but permanent invisibility greatly increases food consumption. Does not protect worn items from water damage (verify me).|
|Iron Crown of Havlor||Helmet||Elementalists, Merchants, Mindcrafters, Monks||Massive DV and PV, especially for a helmet. Hefty to-hit penalties.|
|Shirt of the Saints||Armour||Farmers, Healers, Monks, Priests||Decent PV/DV, excellent intrinsics.|
|Shezestriakis||Gauntlets||Healers, Merchants, Monks||Excellent DV and intrinsics, but absolutely colossal penalty to to-hit. Protects worn rings. Not very desirable, especially as all three classes have much better crowing gifts available.|
|Aylas Holy Scarf||Amulet||Paladins, Priests||Fantastic DV/PV bonuses, especially for an amulet. Desirable, although not generally the preferred crowning gift for Paladins.|
|Justifier||Weapon||Paladins, Priests (in v. 1.1.1)||Best crowning gift for Paladins; demon and undead slayer and deals double damage in their hands. Useless for others, as it will deal half damage.|
|Perion's mithril plate mail||Armour||Paladins, Weaponsmiths||Mediocre artifact. Standard eternium or dragon scale mail is comparable.|
|Bugbiter||Weapon||Rangers||Best one-handed artifact spear in the game and adds Dexterity. Damage is mediocre.|
|Silver key||Tool||Thieves||Acts essentially as an unbreakable set of keys. In v. 1.2.0 will generate locked, trapped doors on an empty square in exchange for PP. Not terribly useful.|
Added in v 1.2.0Edit
50 new artifacts are set to appear in v. 1.2.0, following the emphatic success of the ADOM Resurrection campaign. More information will be added about these as it comes.
|Name||Type of Item||Notes|
|Foeslammer||Two-handed Weapon||Crowning gift for Chaos Knights (unavailable to other characters).|
Very powerful weapon that slays humanoids and plants, and has an increased critical ratio even against other monsters. Spreads terror.
|spiked armor of chaos and terror||Body armor||Crowning gift for Chaos Knights (unavailable to other characters).|
Amazing PV and good intrinsics. Spreads terror, so it cannot be worn around shopkeepers or in villages without angering them. Otherwise, by far the best artifact armor in the game.
|Moloch's Thorns||Boots||Crowning gift for Chaos Knights (unavailable to other characters).|
Extremely heavy and strong boots that allow the wearer to kick with devastating force and control teleportation, but also slow him/her down. Automatically smash any altar the PC stands on, risking divine retribution.
|crowned spiked helmet of chaos lordship||Headgear||Crowning gift for Chaos Knights (unavailable to other characters).|
Very strong helmet that provides water breathing and see invisible. Spreads terror.
|fencing gloves of St. Montojja||Gauntlets||Crowning gift for Duelists (unavailable to other characters).|
Provides useful intrinsics and great bonuses to Dexterity, speed, and DV; very good artifact overall.
|rapier of the needle||Weapon||
Crowning gift for Duelists (unavailable to other characters).
Decent damage potential, with an increased critical rate. Good bonuses to Dexterity, speed, and DV.
|staff of Creation||Two-handed weapon||Crowning gift for Mist Elves (unavailable to other characters?).
Inaccessible artifacts in v. 1.1.1 onlyEdit
These two artifacts were present in earlier versions of ADOM but are not accessible with an unpatched 1.1.1 executable, due to the same bug that causes many of the others to be only accessible via crowning. This was fixed in 1.2.0, meaning they are available once again.
|Name||Type of Item||Notes|
|Lust for Glory||Shield||Mediocre DV/PV but grants resistance to death rays, paralyzation, and petrification.|
|Celestrix||Girdle||Massive bonus to DV/PV, particularly for a girdle, plus numerous desirable intrinsics, but situational since it also causes dooming.|