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Assassin prince
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381
Location Assassins' Guild
Monster type Humanoid
Alignment Chaotic
Unique? Yes
Sees invisible? Unknown
Sees in the dark? Unknown
Magic resistance None
1.1.1 KPL N/A

The assassin prince is a unique NPC found in the Assassins' Guild. He will give the Filk Quest, on the Mad minstrel's behalf, to PCs that are usually at least level 45 and are carrying the artifact dagger Needle. It is claimed that if the PC is an Assassin, the prince will give them the quest starting at level 30. Also, if the PC talks to the assassin prince after completing Sharad-Waador's quest but is not carrying Needle, he will just ask the PC to show them a mark of their power (in other words, bring Needle).

The assassin prince carries Needle's companion dagger, Sting; however, he will not give it willingly. The PC must kill him for the dagger to appear. The assassin prince is a formidable opponent, with very high defensive stats and the ability to lash out a flurry of penetrating poisonous attacks per turn. He should usually be quite manageable by the time the PC has taken his quest, though.

Special abilitiesEdit

Common statsEdit

Level: 3, DV: 91, PV: 40, Hits: 438, Attacks: 4, Damage: 21-39. Speed: 130.

Corpse effectsEdit

The assassin prince does not seem to leave a corpse.

Monster memoryEdit

This man is very unimpressive and appears to be able to blend into any crowd without difficulty. There are no special marks on him and nothing exceptional can be noticed... if he doesn't want it. He regards you with a calm gaze and just for a short moment shows his true visage: that of a calculating mastermind and relentless killer. This gaze nearly makes your heart stop.