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Battle axe (base item)

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Battle axe (()
Item Type Melee weapon
Sprite Item5 Item115 Item136 Item210
Weight 70s 56s 50s 35s
Danger Level 1 3 6 15
Material Iron Mithril Adamantium Eternium

Battle axes are one of the basic types of one-handed melee weapon in ADOM. They belong to the Axes weapon group, and benefit from and train the corresponding weapon skill.

DesirabilityEdit

Battle axes are roughly comparable to other basic types of melee weaponry. However, there is only one artifact axe Executor (which is, however, exceptionally good) and no mundane powerful axe weapons (like swords of sharpness or maces of destruction). Thus, using axes throughout the early game may not be the best choice if comparable weapons of some other weapon groups are available. Thanks to the existence of Thrown Axes missile weapon skill, battle axes can be (somewhat) effectively used for ranged combat.

Guaranteed/Common SourcesEdit

They can be obtained in the same manner as all generic loot. Gnolls and large gnolls are able to use a one-time ranged attack which will generate an iron battle axe.

Greater Identify informationEdit

------------------------- blessed battle axe (+0, 1d6+2)-----------------------


When used in melee combat it grants a +0 bonus to hit and causes 1d6+2 points
of damage. When used as a missile it grants a -4 bonus to hit and causes 1d4
points of damage.
-------------------- uncursed mithril battle axe (+0, 1d6+5)-------------------


When used in melee combat it grants a +0 bonus to hit and causes 1d6+5 points
of damage. When used as a missile it grants a -4 bonus to hit and causes 1d4+3
points of damage.
------------------- blessed adamantium battle axe (+0, 1d6+7)------------------


When used in melee combat it grants a +0 bonus to hit and causes 1d6+7 points
of damage. When used as a missile it grants a -4 bonus to hit and causes 1d4+5
points of damage.
-------------------- uncursed eternium battle axe (+0, 2d6+9)------------------


When used in melee combat it grants a +0 bonus to hit and causes 2d6+9 points
of damage. When used as a missile it grants a -3 bonus to hit and causes 2d4+7
points of damage.


Stat TableEdit

Material Danger Level Weight Typical stats Notes
Iron 1 70 (+0, 1d6+2) Can be rusted
Mithril 3 56 (+0, 1d6+5)
Adamantium 6 50 (+0, 1d6+7)
Eternium 15 35 (+0, 2d6+9) Immune to corrosion

Some item DLs and/or stat modifier distribution taken from Anilatx's research.

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