Material required? | None |
80/100 giving extra checks? | Breakpoints at 75, 90 and 100 |
Obtainable in game? | No |
Wishable | Yes |
The Concentration skill greatly increases PP regeneration rate, and influences the chance to learn from spellbooks. It also provides a trivial to-hit bonus for missiles.
Manual info[]
This skill influences the time required to regenerate lost magic points. A high skill value also makes it easier to learn new spells. Scores of 75+ allow you to regain mana points a lot faster; the rate increases again at 90+ and 100.
Basics[]
Concentration has two main effects:
- Provides a chance per turn to regain one PP. At each breakpoint (75, 90 and 100), the likelihood of PP regain from the skill is doubled. In practice, 100 Concentration can produce ~60 PP every 100 turns.
- Increases the PC's chance of successfully learning from spellbooks.
Advanced uses[]
Concentration also grants a minor to-hit bonus for missiles: 1 point per 50 points of skill.
Obtaining[]
Race: Mist elf
Class: Archer, Druid, Duelist, Elementalist, Healer, Mindcrafter, Monk, Necromancer, Paladin, Priest, Weaponsmith, Wizard.
Training[]
Regenerating power points. It seems that it does not matter how these were lost, whether from mindcraft, spellcasting, room effects, phial, or other means.