|80/100 giving extra checks?||no|
|Obtainable in game?||yes|
Affects to-hit modifiers while fighting multiple opponents.
It is difficult to be a cold-blooded warrior when you are surrounded by dozens of enemies in a horrible fray. Usually, your PC will receive disadvantages in combat when surrounded and attacked by lots of opponents. Once a certain critical number of attackers is surpassed (two for fighters, paladins, rangers, monks, barbarians and beastfighters; one for all others), your combat abilities will deteriorate. Your character receives a -1 to hit per monster above the critical number, the monsters above the critical number receive a +2 to hit per such monster and your chances to hit with missiles are reduced by -4 per monster above the critical number...
...unless you know this skill. It will allow you to remain calm and cold-headed in bloody situations and thus mass attacks by monster hordes might be less effective. It's a skill you need to learn somewhere *in* the game.
It seems missiles actually have the same –2 as melee (on normal tactical setting and no tactics skill). Also it is affected by moving, so if you're back-pedaling with three jackals on you, after you take a step backwards and your opponents follow, you get no penalties (for one turn). It looks like for the first turn, monsters next to you do not cause penalties. This gives more value to run and hit tactics.
Max penalty is actually –14 to hit both in melee in missiles (unluckily monster to hit is rather hard to evaluate).
Courage (at least low level) does not give a stable bonus (or reduced penalty). On test, penalties were constantly changing from none to max, at skill value 30.
At 100 skill, most of the time there is no penalty, but sudden, erratic changes do happen.
Taught by Old barbarian to non chaotics after fulfilling his quest.
Fighting more opponents than PC's class allows (look above at manual info).