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Doppelganger
@
4545 f
Location Random
Monster type Humanoid
Alignment Chaotic
Unique? No
Sees invisible? No
Sees in the dark? No
Magic resistance None
1.1.1 KPL 25

Doppelgangers are monsters in ADOM that can mimic the PC. In ASCII-mode they are represented by an @ symbol of the same color as the PC. In tiles-mode they are represented by the same tile as the PC. The sprite on this page is only displayed when using monster detection.

They have a non-damaging extra attack that confuses the PC for one turn(since r68 1d2 turns [1]), and they deflect all missiles bar potions and thrown gold. Those two abilities mean that melee fighters and archers can have trouble fighting these monsters. Luckily, they tend to be weak enough to eventually kill anyway. Considerably more troublesome is the doppelganger lord, and the doppelganger king ranks among the greatest threats in the late game.

Special abilitiesEdit

Common statsEdit

Level: 2, DV: 14, PV: 0, Hits: 22, Attacks: 1, Damage: 1-12. Speed: 100.

Corpse effectsEdit

Non-trollish PCs will refuse to eat doppelgangers unless they are starving. Trolls will eat them at any time.

Monster memoryEdit

Shock! You reel back in horror and dismay as you confront your own body and face where a moment ago was only a pale and indeterminate humanoid form. Your own face leers horribly back at you as you start to wonder just who is who and what is going on. If you're over there, then who is standing here?


  1. http://www.adom.de/forums/project.php?issueid=4432

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