Hand axe (() | |||
---|---|---|---|
Item Type | Melee weapon | ||
Sprite | |||
Weight | 50s | 40s | 36s |
Danger Level | 1 | ? | 1 |
Material | Iron | Mithrilv.2.3.2+ | Adamantiumv.2.3.2+ |
Sprite | |||
Weight | 25s | 10s | |
Danger Level | ? | ? | |
Material | Eterniumv.2.3.2+ | Truesilverv.2.3.2+ |
Hand axes are one of the basic types of weapon in ADOM. They belong to the Axes weapon group, training and receiving bonuses from the corresponding weapon skill.
Desirability[]
Hand axes are slightly worse than most other basic melee weapon types, featuring a somewhat low damage dice modifier. Battle axes, abundant in the early game thanks to (large) gnolls are simply a better choice for characters that focus on axes.
Guaranteed/Common Sources[]
They can be obtained in the same manner as all generic loot.
Dwarven guardians residing in Dwarftown may drop iron hand axes when killed.
Greater Identify information[]
--------------------------- blessed hand axe (+0, 1d6)------------------------- When used in melee combat it grants a +0 bonus to hit and causes 1d6 points of damage. When used as a missile it grants a +0 bonus to hit and causes 1d6 points of damage.
--------------------------- blessed hand axe (+0, 1d6)------------------------- When used in melee combat it grants a +0 bonus to hit and causes 1d6 points of damage. When used as a missile it grants a +0 bonus to hit and causes 1d6 points of damage.
--------------------------- blessed mithril hand axe (+0, 1d6+3)----------------------- When used in melee combat it grants a +0 bonus to hit and causes 1d6+3 points of damage. When used as a missile it grants a +0 bonus to hit and causes 1d6+3 points of damage.
------------------------ blessed adamantium hand axe (+0, 1d6+5)---------------------- When used in melee combat it grants a +0 bonus to hit and causes 1d6+5 points of damage. When used as a missile it grants a +0 bonus to hit and causes 1d6+5 points of damage.
------------------------- blessed eternium hand axe (+0, 2d6+7)----------------------- When used in melee combat it grants a +0 bonus to hit and causes 2d6+7 points of damage. When used as a missile it grants a +0 bonus to hit and causes 2d6+7 points of damage.
--------------------------- blessed truesilver axe (+3, 1d6+3)------------------------ When used in melee combat it grants a +3 bonus to hit and causes 1d6+3 points of damage. When used as a missile it grants a +3 bonus to hit and causes 1d6+3 points of damage.