Halberd (() | |||
---|---|---|---|
Item Type | Melee weapon | ||
Sprite | |||
Weight | 100s | 80s | 70s |
Danger Level | 3 | 6 | 9 |
Material | Iron | Mithril | Adamantium |
Sprite | |||
Weight | 50s | 20s | |
Danger Level | 16 | ? | |
Material | Eternium | Truesilver |
Halberds are one of the basic two-handed melee weapons in ADOM. They belong to the Polearms weapon group, and benefit and train the corresponding weapon skill.
Iron halberds have typical melee stats of (+4, 2d7+1), while eternium halberds have typical melee stats of (+11, 4d7+8). All halberds decrease DV by 2 while worn.
Desirability[]
In terms of damage stats, halberds rank between two-handed swords and large hammers. They are powerful weapons, though wielding them denies the PC the benefits of wearing a shield and thus leaves them more open to monster attacks than they would be with a weapon and shield alternative. They can still get some DV bonuses from the Polearms class, though, and after a few weapon skill levels, wielding a halberd does not decrease the PC's DV as much as wielding most other two-handed weapons would.
Guaranteed/Common Sources[]
They can be found as random loot. At least one halberd is usually generated in Darkforge, and it is possible to find one (of any metal) along with other two-handed weapons in the Small Cave.
Greater Identify information[]
---------------------- uncursed halberd (+4, 2d7+1) [-2, +0]--------------------- When wielded it modifies DV by -2 and PV by +0. When used in melee combat it grants a +4 bonus to hit and causes 2d7+1 points of damage. When used as a missile it grants a -8 bonus to hit and causes 2d4+2 points of damage.
------------------ uncursed mithril halberd (+7, 2d7+4) [-2, +0]----------------- When wielded it modifies DV by -2 and PV by +0. When used in melee combat it grants a +7 bonus to hit and causes 2d7+4 points of damage. When used as a missile it grants a -5 bonus to hit and causes 2d4+5 points of damage.
----------------- uncursed adamantium halberd (+9, 2d7+6) [-2, +0]--------------- When wielded it modifies DV by -2 and PV by +0. When used in melee combat it grants a +9 bonus to hit and causes 2d7+6 points of damage. When used as a missile it grants a -3 bonus to hit and causes 2d4+7 points of damage.
------------------ uncursed eternium halberd (+11, 4d7+8) [-2, +0]---------------- When wielded it modifies DV by -2 and PV by +0. When used in melee combat it grants a +11 bonus to hit and causes 4d7+8 points of damage. When used as a missile it grants a -1 bonus to hit and causes 4d4+9 points of damage.
----------------- uncursed truesilver halberd (+10, 2d7+4) [-2, +0]--------------- When wielded it modifies DV by -2 and PV by +0. When used in melee combat it grants a +10 bonus to hit and causes 2d7+4 points of damage. When used as a missile it grants a -2 bonus to hit and causes 2d4+5 points of damage.
Stat Table[]
Material | Danger Level | Weight | Typical stats | Notes |
Iron | 3 | 100 | (+4, 2d7+1) [-2, +0] | Can be rusted |
Mithril | 6 | 80 | (+7, 2d7+4) [-2, +0] | |
Adamantium | 9 | 70 | (+9, 2d7+6) [-2, +0] | |
Eternium | 16 | 50 | (+11, 4d7+8) [-2, +0] | Immune to corrosion |
Truesilver | ? | 20 | (+10, 2d7+4) [-2, +0] | Not smithable |
Some item DLs and/or stat modifier distribution taken from Anilatx's research.