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Short sword (()
Item Type Melee weapon
Sprite Item2 Item709 Item710
Weight 30s 24s 22s
Danger Level 1 3 6
Material Iron Mithril Adamantium
Sprite Item711 Item814
Weight 20s 6s
Danger Level 10 ?
Material Eternium Truesilver

Short swords are one of the basic weapons in ADOM. In versions 1.1.1 and earlier, only iron-based short swords existed of base stats (+0, 1d6); higher metal variants were added in later versions.


Desirability[]

Short swords are useful until better weapons are found. However, they rank as the weakest type of weapon in the Swords category; broadswords, long swords and scimitars of the same metals are superior in terms of damage. Their light weight makes them useful for two weapon combat, but not as much so as rapiers or sabres.

Guaranteed/Common Sources[]

They can be found as random loot, or can be wished for. There are no guaranteed sources of any short swords.

Greater Identify information[]

------------------------- uncursed short sword (+0, 1d6)-----------------------

When used in melee combat it grants a +0 bonus to hit and causes 1d6 points of
damage. When used as a missile it grants a -4 bonus to hit and causes 1d3
points of damage.
-------------------- uncursed mithril short sword (+0, 1d6+3)-------------------

When used in melee combat it grants a +0 bonus to hit and causes 1d6+3 points
of damage. When used as a missile it grants a +0 bonus to hit and causes 1d6+3
points of damage.
------------------- uncursed adamantium short sword (+0, 1d6+6)-----------------

When used in melee combat it grants a +0 bonus to hit and causes 1d6+6 points
of damage. When used as a missile it grants a -6 bonus to hit and causes 1d6+6
points of damage.
-------------------- uncursed eternium short sword (+0, 2d6+7)------------------

When used in melee combat it grants a +0 bonus to hit and causes 2d6+7 points
of damage. When used as a missile it grants a -4 bonus to hit and causes 2d6+7
points of damage.
------------------- uncursed truesilver short sword (+3, 1d6+3)-----------------

When used in melee combat it grants a +3 bonus to hit and causes 1d6+3 points
of damage. When used as a missile it grants a +3 bonus to hit and causes 1d6+3
points of damage.

Stat Table[]

Material Danger Level Weight Typical stats Notes
Iron 1 30 (0, 1d6) Can be rusted
Mithril 3 24 (+0, 1d6+3)
Adamantium 6 22 (+0, 1d6+6)
Eternium 10 20 (+0, 2d6+7) Immune to corrosion
Truesilver ? 6 (+3, 1d6+3) Not smithable

Some item DLs and/or stat modifier distribution taken from Anilatx's research.

See Also[]

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