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Full plate armor ([)
Item Type Body armor
Sprite Item697 Item698 Item699
Weight 800s 640s 516s
Danger Level 5 11 22
Material Iron Mithril Adamantium
Sprite Item700 Item812
Weight 387s 160s
Danger Level 44?  ?
Material Eternium Truesilver

Full plate armor is a type of body armor that first appeared in ADOM version 1.2.0. Not to be confused with plate mail.

Full plate armor comes in 5 varieties depending on the material from which it is made.


DesirabilityEdit

For PCs looking to maximize their PV, full plate armor is the ultimate type of armor; 9 extra points from iron armor can make the early game a *lot* easier to survive, and 15 extra points from eternium armor is very significant up until the end of the game. The tradeoff of decreased mobility for increased protection is quite a significant one, though — full plate armor is extremely heavy, brings a large disadvantage to missile attacks and significantly decreases DV. Still, wearing full plate armor is probably worth it for the PV bonuses as PCs can easily work on improving their carrying capacity, archery skills and DV (e.g. through shields) as the game goes on. The weight and imposed stat penalties of the armor decrease as the material gets stronger, anyway.

Guaranteed/Common SourcesEdit

They can be generated by the same ways as generic loot. Chaos Knights start off the game wearing full plate armor; this will be mithril for mist elves, and iron for other races.

Greater Identify informationEdit

------------------ uncursed full plate armor (-4, -8) [-6, +9]------------------

When worn it modifies DV by -6 and PV by +9.
When used in melee combat it grants a -4 bonus to hit and causes 1d8+2 points of damage.
When used as a missile it grants a -8 bonus to hit and causes 1d8+2 points of damage.
-------------- uncursed mithril full plate armor (-3, -7) [-5, +11]--------------

When worn it modifies DV by -5 and PV by +11.
When used in melee combat it grants a -3 bonus to hit and causes 1d8+2 points of damage.
When used as a missile it grants a -7 bonus to hit and causes 1d8+2 points of damage.
------------- uncursed adamantium full plate armor (-2, -6) [-4, +13]------------

When worn it modifies DV by -4 and PV by +13.
When used in melee combat it grants a -2 bonus to hit and causes 1d8+2 points of damage.
When used as a missile it grants a -6 bonus to hit and causes 1d8+2 points of damage.
------------ uncursed eternium full plate armor (-1, -5) [-3, +15]--------------

When worn it modifies DV by -3 and PV by +15.
When used in melee combat it grants a -1 bonus to hit and causes 1d8+2 points of damage.
When used as a missile it grants a -5 bonus to hit and causes 1d8+2 points of damage.
----------------- uncursed truesilver full plate armor [+0, +11]----------------

When worn it modifies DV by +0 and PV by +11.
When used in melee combat it grants a +0 bonus to hit and causes 1d8+2 points of damage.
When used as a missile it grants a +0 bonus to hit and causes 1d8+2 points of damage.

Stat TableEdit

Material Danger Level Weight Typical stats Notes
Iron 5 800 (-4, -8) [-6, +9] Can be rusted
Mithril 11 640 (-3, -7) [-5, +11]
Adamantium 22 516 (-2, -6) [-4, +13]
Eternium 44? 387 (-1, -5) [-3, +15] Immune to corrosion
Truesilver ? 160 [+0, +11] Not smithable

Some item DLs and/or stat modifier distribution taken from Anilatx's research.