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Full plate armor ([)
Item Type Body armor
Sprite Item697 Item698 Item699 Item700
Weight 800s 640s 516s 387s
Danger Level 5 11 22 44?
Material Iron Mithril Adamantium Eternium

Full plate armor is a type of body armor that first appeared in ADOM version 1.2.0.

Not to be confused with plate mail (a type of chain mail with small embedded plates), full plate armor is a much more advanced, expensive, and (frequently) ornate suit of large, interlocking metal pieces. It completely covers the torso, neck and limbs, and most also cover one's boots. On Earth such suits of armor would typically include interlocked gauntlets and helms (thus encasing the entire body in metal), but in Ancardia they apparently do not.

Full plate armor, like many other types of metal armor, can be made from one of four different metals — iron, mithril, adamantium or eternium — with full plate armor of higher metals only appearing on higher danger levels. Iron full plate armor has typical stats of (-4, -8) [-6, +9], whilst eternium full plate armor has typical stats of (-1, -5) [-3, +15].

DesirabilityEdit

For PCs looking to maximise their PV, full plate armor is the ultimate type of armor; 9 extra points from iron armor can make the early game a *lot* easier to survive, and 15 extra points from eternium armor is very significant up until the end of the game. The tradeoff of decreased mobility for increased protection is quite a significant one, though — full plate armor is extremely heavy, brings a large disadvantage to missile attacks and significantly decreases DV. Still, wearing full plate armor is probably worth it for the PV bonuses as PCs can easily work on improving their carrying capacity, archery skills and DV (e.g. through shields) as the game goes on. The weight and imposed stat penalties of the armor decrease as the material gets stronger, anyway.

Guaranteed/Common SourcesEdit

They can be generated by the same ways as generic loot. Chaos Knights start off the game wearing full plate armor; this will be mithril for mist elves, and iron for other races.

Greater Identify informationEdit

------------------ uncursed full plate armor (-4, -8) [-6, +9]------------------

When worn it modifies DV by -6 and PV by +9.
When used in melee combat it grants a -4 bonus to hit and causes 1d8+2 points of
damage. When used as a missile it grants a -8 bonus to hit and causes 1d8+2
points of damage.
-------------- uncursed mithril full plate armor (-3, -7) [-5, +11]--------------

When worn it modifies DV by -5 and PV by +11.
When used in melee combat it grants a -3 bonus to hit and causes 1d8+2 points of
damage. When used as a missile it grants a -7 bonus to hit and causes 1d8+2
points of damage.
------------- uncursed adamantium full plate armor (-2, -6) [-4, +13]------------

When worn it modifies DV by -4 and PV by +13.
When used in melee combat it grants a -2 bonus to hit and causes 1d8+2 points of
damage. When used as a missile it grants a -6 bonus to hit and causes 1d8+2
points of damage.
------------ uncursed eternium full plate armor (-1, -5) [-3, +15]--------------

When worn it modifies DV by -3 and PV by +15.
When used in melee combat it grants a -1 bonus to hit and causes 1d8+2 points of
damage. When used as a missile it grants a -5 bonus to hit and causes 1d8+2
points of damage.

Stat TableEdit

Material Danger Level Weight Typical stats Notes
Iron 5 800 (-4, -8) [-6, +9] Can be rusted
Mithril 11 640 (-3, -7) [-5, +11]
Adamantium 22 516 (-2, -6) [-4, +13]
Eternium 44? 387 (-1, -5) [-3, +15] Immune to corrosion

Some item DLs and/or stat modifier distribution taken from Anilatx's research.

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