|Material required?||Herb seeds|
|80/100 giving extra checks?||Yes|
|Obtainable in game?||Yes|
Used to plant herb seeds.
This skill enables the character to plant herbs and harvest them later. This might come handy since some herbs have magical properties.
Planting a herb seed might create a herb bush, depending on the skill score. Holy water can achieve the same, but has many other applications and is not nearly as reliable.
As of 1.2.0, 'a'pplying Gardening to a blossoming herb bush will prompt the player if they would like to gather herb seeds. If successful, this will add 1d2 seeds to the PC's inventory. If unsuccessful, this will destroy the bush. This is the only reliable way to generate new herb seeds, since they are otherwise a very rare spawn.
Hurthlings who start without herbalism can use gardening to check whether bushes are blossoming (since applying skill ends in 'Y/'n prompt, however NotEye uses different tiles for b uses with different status.
By planting at least one bush via Gardening on a floor tile, you transform a level into one capable of sustaining herbs, so that herb bushes undergo normal herb cycles.
Creating herb bushes via 'u'sing holy water does not have this effect, and any herb bushes planted in this fashion will not go through normal herb cycles, unless the level already supports herb growth, be it from already existing herbs or herb seeds planted through Gardening.
Currently, plant seeds do nothing when planted.
Other PCs can be taught the skill by Guth'Alak if they already know Herbalism. (20 points of Herbalism on test was enough to receive Gardening; also, gained Gardening skill will depend on character's Learning).
Successfully planting herb seeds and harvesting bushes. Since plant seeds essentially do nothing, they are actually useless as far as training is concerned.