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Greater Identify/Greater Enlightenment
School Arcane, Clerical
Type Utility
Range N/A
Base cost 100
Equivalent item scroll of great identify

Greater Identify is a utility spell in ADOM. It allows the caster to learn about special characteristics of an item in his/her possession.

Casting Greater Identify will prompt the player to choose an item (either worn/wielded or in inventory) and will reveal its stats as well as intrinsics it confers and hidden features. The B/U/C status of the item will also be displayed and remembered by the PC.

It is worth noting that the spell does not always display full information about the item (see below). Only blessed scrolls of great identify will always reveal all properties of items.

StatsEdit

The efficiency of Greater Identify seems to be dependent on the PC's Learning. With extremely low values of the attribute it is possible to reveal only DV/PV, to-hit/damage stats and B/U/C status of the item and miss all conferred intrinsics. With averagely low values (~10 Le) half of the intrinsics can typically be missed. With higher than average values (20+) Greater Identify starts to reliably display all information. It is unknown to what extent spell efficiency affects the results.

Extra

The following examples demonstrate what will be displayed on the screen if the PC casts Greater Identify.

Casting on an unidentified item

--------------------------------- tattered tome--------------------------------

The tattered tome is really an uncursed spellbook of Calm Monster.

When used in melee combat it grants a -4 bonus to hit and causes 1d2 points of
damage. When used as a missile it grants a -4 bonus to hit and causes 1d2
points of damage.

















                                                     [Press SPACE to continue]

Casting on a previously identified item

---------------------------------- blessed ankh--------------------------------

It is an artifact.

When worn it modifies DV by +2 and PV by +2.
When used in melee combat it grants a -4 bonus to hit and causes 1d3 points of
damage. When used as a missile it grants a -4 bonus to hit and causes 1d3
points of damage.

It increases your luck.
It grants luck.
It makes Fate smile upon you.












                                                     [Press SPACE to continue]

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