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Greater moloch
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211
Location Random
Monster type Demon
Humanoid
Alignment Chaotic
Unique? No
Sees invisible? Yes
Sees in the dark? Yes
Magic resistance Medium
1.1.1 KPL N/A

Greater molochs are slow yet extremely powerful monsters in ADOM. They are immune to fire and cold based attacks and can quickly regenerate health. Furthermore, they adjust in power depending on the strength of the player. Weapons such as Phase daggers or missiles with the 'penetrating' prefix are extremely helpful for bypassing their massive PV.

Note that greater molochs are one of three monsters that can be detected from a distance by their very heavy footsteps.

Special abilitiesEdit

Common statsEdit

Level: 1, DV: 3, PV: 100, Hits: 1004, Attacks: 1, Damage: 30-228. Speed: 70.
Level: 11, DV: 9, PV: 102, Hits: 1066, Attacks: 2, Damage: 33-231. Speed: 70.

Corpse effectsEdit

Eating greater molochs decreases Dexterity by 3, and may increase Toughness by 2 and Strength by 1. Molochs seem to rarely drop corpses.

Monster memoryEdit

Malevolence incarnate, if there really is a body to this armored mass of focused hatred and power. Working like time, slow but irresistible, the greater moloch seeks to beat down any structure or power that reveals an underlying order.

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