This is a page about a unique NPC. For other uses, see Druid.
|Sees in the dark?||No|
Guth'Alak will exchange corpses of powerful Chaos beings for Potions of Cure Corruption. Such Chaos beings include Keethrax, the five orb guardians, Keriax, the emperor moloch, minotaur emperor, black unicorns, and greater black unicorns. Since black unicorns are available as a wilderness encounter, he technically is an unlimited source of corruption removal.
Guth'Alak is capable of defending himself and the residents of Terinyo with glowing balls, can cast confusion and teleport, and can walk on water. Like his black comrade, he is immune to non-acid elemental attacks. He can be bolted without penalties unless he is panicking. He becomes hostile if you decide to chop down one of the trees in his central area.
- Immune to cold, fire, and shock
- Sometimes shrugs off bolts and other resistible magic
- Immune to death rays
- Casts Confusion, Cone of cold, Glowing balls, Teleport other, and Healing
- Ignores water
- Unique monster abilities
Level: 1, DV: 20, PV: 12, Hits: 73, Attacks: 2, Damage: 4-24, Speed: 100.
Guth'Alak doesn't leave a corpse.
Clearly a being at peace with nature, small animals dart about and sit on the druid's shoulder as the grass seems to bend just before footfall. A soft breeze blows and the sunlight seems a little more pure. Dressed in humble robes of simple cloth, the serenity is disturbed only by a look in the eye that speaks of deep or secret knowledge.
Although he is the only NPC/monster of the druid type that is naturally spawned in the game, there is a certain magical statue that will summon a hostile druid if it is kicked. Killing any druid—even one spawned in this way— seems to be a chaotic act.