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Humans are a playable race in ADOM.

Manual InfoEdit

Humans are the most generic of all races. They tend to be adaptable, suited for every profession and generally well equipped. They are also very fast learners. While humans do not have any other special advantages, they don't suffer from any disadvantages either.

Gameplay EffectsEdit

SkillsEdit

Humans train in Climbing, Food preservation, Haggling, and Swimming. They get one additional skill increase on level-up (since r68 [1]).

AttributesEdit

Humans have rather average attributes, but they do usually have a good Learning, meaning that they often start with Literacy. Character history, Gender, Star signs and Talents can have a stronger relative effect on Humans' attributes, pushing them into either below average or above average territory. Human attribute potentials tend to be rather generous, though a low starting score often translates to an equally low maximum potential.

Starting EquipmentEdit

Humans are one of the better-equipped races, starting with torches, a complete outfit of leather or metal armor, a shield, and a sword. Of particular note, Human Barbarians start with an amulet of luck.

LifespanEdit

While they don't have the long lives of some other races, Humans are generally safe from lesser undead, such as ghost bats and ghosts. Care should be taken around more powerful undead, as a single aging attack could advance you to near-death or even death, if you're unlucky. Humans start out at 16-36 (12 + 4d6) years old and have a lifespan of 50-120 (40 + 10d8) years.

Power Point and Hit Point Regeneration RateEdit

Unsurprisingly, Humans are rather average in their hit point and power point regeneration rate, receiving neither bonuses nor penalties to either.

Relations with Other RacesEdit

Humans tend to be tolerated by other races and to tolerate other races. This means that Human adventurers will often get good deals from merchants, though they do suffer a slight penalty from Dwarves. Human shopkeepers penalize Dark Elves but suffer few other prejudices.

AlignmentEdit

Humans start off Neutral, though Class and Star sign can affect this.

Eating habits

Humans have rather average tastes; though surprisingly, even lawful humans don't mind eating other humans. Food such as rats, fat worm and roaches make them vomit; but aside from doppelgangers, there is nothing that they refuse to eat.

Suggested ClassesEdit

Humans are decent at every class. Though their attributes lack of the brute power of trolls or the magical affinity of elves, they suffer none of the disadvantages, like the manual points out. With their rapid leveling, Humans can take advantage of class powers earlier than some other races. Starting equipment is frequently good, though they do lack anything as amazing as Elven chain mail. Unfortunately, humans compare rather unfavourably to drakelings, who have the same skills as well as the very powerful Alertness skill, and a generally more favourable attribute distribution.

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