This article is about the playable race. Their NPC counterpart is the Black hurthling.
Hurthlings are a playable race in ADOM.
Prior to version 1.0.0 [or perhaps some later versions in the 0.9.9 line], hurthlings were called hobbits in ADOM. After the name change, the manual was amended to explain that hurthlings are only known as "hobbits" in later ages and/or outside of Ancardia.
Hurthlings are the smallest of the little people. They grow to be an average three to three and a half feet high. They are sturdy and brave. Most hurthlings prefer to walk without shoes. Their feet are very well accustomed to this as they sport a leathery sole and are covered with thick and bushy hair. Hurthlings rarely wear beards and generally prefer short-cut hair. They (mostly) are not an adventurous people. They enjoy their burrows, like to farm and sit together to tell stories. Their greatest pride are their beautiful gardens and the good tobacco they produce. Hurthlings generally mistrust outsiders and foreigners and shun them most of the time. A hurthling needs six meals a day to be happy and a comfortable bed to sleep in. Those few hurthlings who chose to be adventurers are mostly very talented thieves. Because of their small size and their low strength, hurthlings are not very well suited to be fighters. One of their favored sports is tossing rocks (with or without slings) at distant targets — consequently many hurthlings are deadly shots both with slings and thrown rocks.
Hurthlings have been known as hobbits in later ages and in other areas.
Hurthlings train in Archery, Cooking, Food preservation, Gardening and Stealth. Food preservation is useful for all PCs as it increases chances of corpse drops — which is useful since many corpses have desirable effects, such as those of blink dogs and giant slugs. Cooking is useful for hurthlings since their deities like cooked food as sacrifices. Their other skills are somewhat useful as well; though Gardening's use is restricted by the rarity of herb seeds, and Archery doesn't give a lot of bonuses to non-Archers (but still better than none).
Hurthlings are extremely dexterous, and surprisingly tough. In contrast to their toughness, however, hurthlings tend to have very bad Strength scores; which is somewhat odd seeing as all other classes are either high or low in both strength and toughness. Hurthlings also tend towards poor Mana scores; which can make them tricky to play as some classes, seeing as they typically are neither outstanding fighters nor mages.
Like Gnomes, hurthlings tend to pack light and always bring torches. Hurthlings always pack extra food, and a cooking set. They tend to be lightly armored and generally poorly equipped for combat, with the exception of Paladins. Since hurthlings are more suited to ranged attacks, a number of classes pack missiles — usually a sling and rocks, but sometimes a bow and arrows; notably, assassins start out with a rare boomerang.
Furthermore, all hurthlings have a unique problem — they start with a random cursed ring equipped (yet another reference to J.R.R Tolkien's "The Hobbit"). Hurthlings are the only PCs that can — and always will — start off with a cursed item. This can be particularly problematic if it is a ring of damage.
Hurthlings have similar lifespans to humans; albeit slightly longer. They start out at 26-45 (25 + 2d10) years old and die at 81-120 (80 + 10d4) years old. Whilst not as safe from unnatural aging as elves or gnomes, hurthlings still have a lot more protection against it than orcs and trolls.
Power Point and Hit Point Regeneration RateEdit
Relations with Other RacesEdit
Despite the manual saying that hurthlings shun and mistrust outsiders, they are by far one of the most popular and unassuming races in Ancardia (along with ratlings). Hurthling adventurers are liked by human, elven, dwarven and gnomish shopkeepers. Hurthling shopkeepers appear to have no racial prejudices at all.
Like most other playable races hurthlings vomit after eating rats, fat worms and cooked roaches, and refuse to eat doppelgangers unless starving. Hurthlings also refuse to eat black hurthlings (the message "You wouldn't eat a member of your own race...even if it was evil!" is usually generated).
Other gameplay effects
- Champion rock throwers: Hurthlings have a huge advantage over other races in throwing rocks — they start at an incredible level four in the weapons class (five for archers). They are also extremely proficient with slings, and need approximately only 66% of the usually required marks to advance levels in it.
- Level advancement: Hurthlings require less experience per level to advance in level than most other races (i.e. all others but gnomes).
- Talented: Hurthlings receive an extra starting talent (another trait they share with gnomes).
- Dislike for shoes: On the negative side, hurthlings receive a penalty to Dexterity whilst they are wearing anything in the boots slot.
- Extra piety from cooked food: Hurthlings receive an extra bonus to their piety while sacrificing cooked food. This is particularly advantageous since all hurthlings start with a cooking set, and that cooked corpses from summoned monsters can be sacrificed, making it very easy for hurthlings to accumulate piety.
Hurthlings' excellent dexterity and natural ability in throwing rocks makes them excellent Archers — particularly in the early game, where they can easily overcome most opponents by throwing rocks at them. Their talents in archery also makes them good Assassins. Also, they can make good monks and somewhat good beastfighters — since what they lack in strength they make up for in fast levelling and toughness.
With low strength and magical abilities, hurthlings are a race that typically aren't jacks of all trades. However, with enough persistence — especially since PCs with extremely low starting scores can quite easily train them — they can become quite respectable fighters as well as missile users.