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Large hammer (()
Item Type Melee weapon
Sprite Item70 Item131 Item152
Weight 120s 96s 89s
Danger Level 1 3 6
Material Iron Mithril Adamantium
Sprite Item226 Item802
Weight 55s 24s
Danger Level 18 ?
Material Eternium Truesilver

Large hammers are one of the basic types of one-handed weapons in ADOM. They belong to the Clubs and Hammers weapon group, and benefit and train the corresponding weapon skill.

Like a number of other types of weapons, large hammers can be made of four different metals. Large hammers made of iron have typical melee stats of (-1, 1d10+2), while large eternium hammers have typical melee stats of (-1, 2d10+10). Large hammers are never generated with prefixes or suffixes.


DesirabilityEdit

Large hammers are more powerful than other types of generic one-handed weapons; thus, large hammers made of iron are quite useful in the early game, and large eternium hammers can be useful later in the game (if better artifact or special weapons can't be found). Compared to less powerful weapons, the only downsides of using large hammers is that they are somewhat heavy, and that they give little bonuses to hit chance through the weapon class and the direct penalty.

Aside from their use in melee, large hammers are desirable to any PCs partaking in smithing.

Guaranteed/Common SourcesEdit

They can be obtained in the same manner as all generic loot. Human and trollish Weaponsmiths start out with a large hammer made of iron.

Greater Identify informationEdit

----------------------- blessed large hammer (-1, 1d10+2)----------------------


When used in melee combat it grants a -1 bonus to hit and causes 1d10+2 points
of damage. When used as a missile it grants a -6 bonus to hit and causes 1d6
points of damage.
------------------- blessed large mithril hammer (-1, 1d10+5)------------------


When used in melee combat it grants a -1 bonus to hit and causes 1d10+5 points
of damage. When used as a missile it grants a -6 bonus to hit and causes 1d6+3
points of damage.
----------------- blessed large adamantium hammer (-1, 1d10+8)----------------


When used in melee combat it grants a -1 bonus to hit and causes 1d10+8 points
of damage. When used as a missile it grants a -6 bonus to hit and causes 1d6+6
points of damage.
----------------- blessed large eternium hammer (-1, 2d10+10)----------------


When used in melee combat it grants a -1 bonus to hit and causes 2d10+10 points
of damage. When used as a missile it grants a -4 bonus to hit and causes 1d6+8
points of damage.
----------------- blessed large truesilver hammer (+2, 1d10+5)----------------


When used in melee combat it grants a +2 bonus to hit and causes 1d10+5 points
of damage. When used as a missile it grants a -3 bonus to hit and causes 1d6+3
points of damage.


Stat TableEdit

Material Danger Level Weight Typical stats Notes
Iron 1 120 (-1, 1d10+2) Can be rusted
Mithril 3 96 (-1, 1d10+5)
Adamantium 6 89 (-1, 1d10+8)
Eternium 18 55 (-1, 2d10+10) Immune to corrosion
Truesilver ? 24 (+2, 1d10+5) Not smithable

Some item DLs and/or stat modifier distribution taken from Anilatx's research.