Learning is one of the main attributes in ADOM, the second value displayed to the right of your character's name.
Learning does not have an effect on battle performance, but influences several important aspects of the PC:
- Skills: The base number of skill increases per level is three. Learning will give additional increases starting with 15; one extra increase per five points (20 Learning gives five skill increases, 25 six and so on). This makes Learning valuable to everyone.
- Reading books: Learning has an effect on the roll made to successfully read a spellbook.
- Learning spells: In addition, Learning is the only stat involved in determining how much spell knowledge is gained from reading a book; it both determines the soft cap on spell knowledge after which successful reads will give few points or none at all, and how many points are gained per read to begin with. This makes Learning of tremendous importance to spellcasters.
- The maximum reachable spell effectivity rating is equal to Learning times two.
- A Learning score of 6 is needed to count the charges in wands.
- A starting score of 10 Learning will grant the Literacy skill to anyone who doesn't get it thanks to race or class, with the exception of Barbarians and Beastfighters.
- Learning affects how many weapon marks training with Bart and wishing for "better marks" yields.
According to the manual, Learning affects ability to write, so it is probably also involved in skill checks made to write scrolls using a magical writing set. It also affects how much information will enter the monster memory.
For Bards, Learning affects the spell knowledge received due to the level 18 class power.
How to train it Edit
As of 1.2.0 training respects stat potentials (meaning training will not raise the potential).
Reading spellbooks Edit
Successfully reading spellbooks will train the stat, but this doesn't appear to work that well if Learning is low, when such training is needed the most. Still, it's enough of a reason to read all books even if the spells are not needed (unless it is more useful to sell the books).
Another popular method to increase Learning is by spending money to train with Garth. Higher values require progressively higher amounts of gold, meaning there is a soft cap on this method. This method is commonly employed if the PC does not have Gemology and has either already killed the Oracle or doesn't want to. It can be done late game with Casino money, but raising Learning in the tens is cheap enough to be a worthwhile investment of some si gold.
- Casting the Identify spell is said to very slightly train Learning.
How to raise itEdit
Crystals of knowledge Edit
One of the more easily attainable methods of improving Learning is the use of crystals of knowledge. Using a blessed crystal will add 1d2 points of Learning in addition to revealing a part of the dungeon map. Crystals of knowledge eventually stop working once Learning enters the mid-twenties, though.
Crystals are typically rare, unless the character has the Gemology skill. With it, the character can mine for gems, including crystals.
Extensive digging can be carried out in the Infinite Dungeon, to help avoid the problem of dungeons collapsing by digging too much. Such digging can put a strain on resources though, as pick axes can break (but can be repaired e.g. by Glod) and wands can waste out... unless the PC has access to infinite digging, such as via Hammerhead. Alternatively, gems may be mined by other creatures on the level — including ants, dwarves and giant raccoons; Gnomish Bards in particular can make use of this tactic early on as they start with a pet raccoon.
Eating Corpses Edit
There are a few corpses increasing Learning in the game:
- Eating the oracle may increase Learning by up to 6 points.
- Eating Keethrax may increase Learning by up to 2 points.
- Eating Yulgash will grant a guaranteed +4 increase regardless of the stat potential.
- Eating a doppelganger king may grant a +1 increase for Trollish PCs.
Stat potions Edit
As with all of the attributes, potions of learning and potions of gain attributes can be used to increase Learning. There is no soft or hard cap for using these; blessed potions of gain attributes give +1 (to all other stats also), uncursed potions of learning give +1, blessed potions +2. For this reason, these potions should be blessed, and drunk once all other methods have stopped working.
There is a random illusionary event that will increase Learning by one while also reducing Strength by one. It can happen in any room, but is quite rare. Still, it is usually a worthwhile trade since Strength is rather easier to increase, though a hardcore Barbarian might think otherwise.
Class powers Edit
- Bards receive +6 Learning as part of their level 50 class power.
The "Learned" talent that is only available at the start of the game increases initial Learning by 1.
A few corruptions increase Learning. The PC would do well to read all their books before removing these.
- Babbling mouth: +8
- Bulging cranium: +6
- Voices of cHaOs: +4
- The artifact potion of literacy will train or increase Learning when drunk, if the player has already obtained the Literacy skill through other means. The impact depends on B/U/C status.
- The stat gradually increases as the PC gets older.
How to Abuse It Edit
Dull rooms Edit
Rooms that give the message "this seems to be a very dull room" message when entered are so terrifyingly dull that they abuse the PC's Learning stat for each turn (s)he is inside one, meaning that spending too much time in them can lead to decreases to the stat.
Kranf Niest Edit
Collecting the Kill Jharod reward will result in a 1d3 Learning loss.
The apish corruption will reduce Learning by 1 on the onset, while additionally (and permanently!) decreasing Learning in irregular intervals. It will do the same to Willpower, but increase Strength and Toughness. Melee characters will benefit from the tradeoff. Spellcasters will want to get rid of this corruption as soon as possible.
Several items in the game will grant a Learning bonus if worn (standard bonus in brackets). These include:
- rings and helms of mental stability (+1)
- the artifacts crown of science (+9), Iron Crown of Havlor (+4), and Shirt of the Saints (+2)
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