|Equivalent item||wand of light|
Light is a utility spell in ADOM. It allows the caster to permanently lighten the area around him/her. Light is a ball spell and thus cannot be targeted.
Light is highly situational but remains a very useful spell. While darkness is sometimes a beneficial effect used to dispatch powerful monsters or retreat and rest, there are multiple cases where it can lead to negative consequences. These include:
- A doomed PC can be instantly killed by a grue in a dark area
- It is possible to accidentally hit neutral monsters and companions which imposes an alignment hit and makes the monster hostile
- It is possible to accidentally hit karmic creatures or cats in the darkness
- Some monsters are able to perfectly see in the dark while the PC cannot
Light is an area spell and its effective range is dependent on the PC's Willpower and spell proficiency.
Light spell doesn't work in a room with flickering lights. Casting Light also damages all gremlins which are in its area of effect.