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Mace (()
Item Type Melee weapon
Sprite Item7 Item116 Item137
Weight 100s 80s 72s
Danger Level 1 3 6
Material Iron Mithril Adamantium
Sprite Item211 Item787
Weight 55s 20s
Danger Level 15 ?
Material Eternium Truesilver

Mace is one of the base weapon types in ADOM. Maces are one handed weapons belonging to the Maces and Flails category.

Maces, like many other types of weapon, can be made from one of four different metals — iron, mithril, adamantium or eternium. Iron maces have typical stats of (+0, 1d6+1), whilst eternium maces have typical stats of (+0, 2d6+8).


DesirabilityEdit

They are useful weapons until better ones are found, and like all generic weapons can be very useful if the player is lucky enough to find one with a particular powerful prefix or suffix. Regular maces do not compare well to other base weapon types, though. They are weak weapons with respect to their weight, being slightly less powerful than battle axes despite weighing more; maces can thus be poor choices for two weapon fighting, especially lower metal ones. Still, for those interested in weapon skills, maces share a class with powerful weapons such as the guaranteed Big Punch and rare (but significantly lighter) maces of destruction; PCs wishing to wield these later in the game might want to practice with maces or flails early in the game to get the maximum benefit from them.

Guaranteed/Common SourcesEdit

They can be generated by the same ways as generic loot. There are no guaranteed sources of maces in the game though Priests often start with iron maces (or mithril ones for mist elves), and presently an eternium mace of the sun is available to mist elven Priests as their Heir gift.

Greater Identify informationEdit

-------------------------------- uncursed mace (+0, 1d6+1)------------------------------

When used in melee combat it grants a +0 bonus to hit and causes 1d6+1 points
of damage. When used as a missile it grants a +0 bonus to hit and causes 1d4
points of damage.
---------------------------- uncursed mithril mace (+0, 1d6+4)--------------------------

When used in melee combat it grants a +0 bonus to hit and causes 1d6+4 points
of damage. When used as a missile it grants a +0 bonus to hit and causes 1d4+3
points of damage.
--------------------------- uncursed adamantium mace (+0, 1d6+6)------------------------

When used in melee combat it grants a +0 bonus to hit and causes 1d6+6 points of
damage. When used as a missile it grants a +0 bonus to hit and causes 1d4+5
points of damage.
--------------------------- uncursed eternium mace (+0, 2d6+8)-------------------------

When used in melee combat it grants a +0 bonus to hit and causes 2d6+8 points of
damage. When used as a missile it grants a +0 bonus to hit and causes 2d4+7
points of damage.
--------------------------- uncursed truesilver mace (+3, 1d6+4)------------------------

When used in melee combat it grants a +3 bonus to hit and causes 1d6+4 points of
damage. When used as a missile it grants a +3 bonus to hit and causes 1d4+3
points of damage.

Stat TableEdit

Material Danger Level Weight Typical stats Notes
Iron 1 100 (+0, 1d6+1) Can be rusted
Mithril 3 80 (+0, 1d6+4)
Adamantium 6 72 (+0, 1d6+6)
Eternium 15 55 (+0, 2d6+8) Immune to corrosion
Truesilver ? 20 (+3, 1d6+4) Not smithable

Some item DLs and/or stat modifier distribution taken from Anilatx's research.