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Mana is one of the main attributes in ADOM, the eighth value displayed to the right of your character's name. Its abbreviation is Ma.

Purposes Edit

Mana has two main effects:

  • It is the prime determinant for power points per level; one power point per level is given (+9 PP at level 10, +19 PP at level 20, and so on) at Mana of [2]/6/16/20/24/... (+4 Mana for next check; 2 Mana check point had weird behavior on testing). Willpower also influences your power points.
  • Magical resistance, except for confusion attacks, which use Willpower.

A starting Mana score of 18 or higher grants an additional talent. The manual also lists Mana as controlling your character's luck.

How to train it Edit

As of 1.2.0 stat training respects potentials (meaning training will not raise potential).

Garth Edit

Garth will not train Mana.

Casting spells Edit

By far, the easiest way to train your Mana is by simply casting spells. Simply lock yourself in an empty room, or enter the wilderness, and repeatedly cast spells that you have more knowledge of than you'll ever need (such as Know Alignment, which is easy to learn and virtually useless), until you get bored or begin to starve. This will also train your Concentration skill, to help quickly maximize it.

Note the amount of training received depends on spell cost, so simply using combat magic during normal gameplay is also an option.

Necromancy Edit

For Necromancers or PCs who happen to learn the Necromancy skill through other means, this is an extremely easy way to train Mana. Every time the PC makes a slave, they will lose 1 or more points of Mana; however, the use of necromancy will also train the Mana stat by ~1.25 points for each point lost. Hence, for approximately 4 points of Mana lost to necromancy, the player can eventually expect to get 5 back.

How to raise it Edit

Stat potions Edit

As with all of the attributes, potions of mana and potions of gain attributes can be used to increase Mana. There is no soft or hard cap for using these; blessed potions of gain attributes give +1 (to all other stats also), uncursed potions of mana give +1, blessed potions +2. For this reason, these potions should be blessed, and drunk once all other methods have stopped working.

Eating Corpses Edit

Eating spell-casting monsters usually increases your Mana by one. These include kobold shamans (which will sicken in addition, beware), dark sages (will decrease the Literacy skill if cursed), black wizards, and dark elven wizards.

Starsign Edit

The Wand starsign increases your Mana by two, and Salamander increases it by three.

Class powers Edit

  • Bards receive +6 Mana as part of their level 50 class power.

Talents Edit

The "Fey-Blooded" talent that is only available at the start of the game increases initial Mana by 1.

Corruption Edit

The voices of cHaOs corruption increases Mana by 2.

Age gradually enhance the stat.

How to Abuse It Edit

Casting spells from health Edit

The most common abuse is casting spells from your HP. Although not generally recommended, it's still a good idea to do so in dangerous situations, as it's very easy to retrain Mana and a loss of a few stat points is worth it if the spells keep the player alive. (Starting with ADOM 1.2.0, however, casting from HP will also abuse Willpower and Toughness, which are not as easy to retrain.) During the final battle against Andor Drakon, you will likely be casting all your spells from your hit points; this is okay, since the game ends afterwards. Note that casting from hit points was introduced in ADOM 1.1.1 and is not available in earlier versions.

Corruption Edit

Luckily, there are no corruptions that negatively impact Mana.

Items Edit

Several items in the game will grant a Mana bonus if worn (standard bonus in brackets). These include:

Requirements Edit

Mana Required for
10 Potent aura
11
12 Strong aura
13
14
15 Mighty aura, Strong magic
16 Charged
17
18
19
20
21
22
23
24 Extended magic

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