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This page contains a list of all the types of melee weapons in ADOM.

While equipped, iron melee weapons cause 2 points of damage per turn to mist elf PCs. Wearing any type of gauntlets prevents this damage. Iron melee weapons are marked with a gray background in the list below.

One-handed weaponsEdit

Daggers & KnivesEdit

Common weaponsEdit

Name Default stats Weight DL Notes
Knife (+0, 1d3) 8s 1
Scalpel (+2, 1d3+1) 2s 1
Mithril scalpel (+2, 1d3+4) 1s ? Added in v. 1.2.0
Orcish knife (+0, 1d3+2) 10s 1
Dagger (+0, 1d4) 10s 1
Skull dagger (+0, 1d4+1) 10s 1
Orcish dagger (+1, 1d4+2) 10s 1
Knife of endurance (+6, 1d3+6) 8s 17 Adds +4 to Toughness, grants regeneration
Rabbit knife (+0, 1d3+4) 8s 3 Slays (mutated) battle bunnies
Mithril dagger (+0, 1d4+3) 8s 3
Crystal dagger (+0, 2d3+4) 25s 1
Adamantium dagger (+0, 1d4+5) 7s 6
Eternium dagger (+0, 2d4+7) 5s 12
Bloody dagger (+3, 2d3+6) 10s 4 Increases chance of critical hits; was incorrectly labeled as orcish dagger when identified in v. 1.1.1
Dagger of death (+1, 5d5+2) 10s 8
Phase dagger (+0, 1d4) 5s 10 Bypasses PV

ArtifactsEdit

Name Stats Weight DL Notes
Needle (+8, 3d4) [+4, +1] 10s N/A Receives a bonus of +50 to-hit and +50 to-damage if dual-wielded with Sting
Sting (+8, 3d4) [+4, +1] 10s N/A Receives a bonus of +50 to-hit and +50 to-damage if dual-wielded with Needle
Silence of the Dead (+6, 4d4+6) 10s ? Slays humanoids, increases dexterity by 9, grants poison resistance, Lucky, Fate Smiles, sleep resistance, death ray resistance, water breathing, and see invisible, drinks blood to increase in power, poisons opponents, returns when thrown
Serpent's Bite (+3, 3d4+3) 13s 4 Slays humanoids; has an increased chance to score critical hits against all monsters; grants poison resistance and poisons opponents
Cat's Claw (+4, 3d3) 10s 6 Adds +8 to Dexterity; slays rats, giant rats, and wererats

Clubs & HammersEdit

Common weaponsEdit

Name Default stats Weight DL Notes
Club (+0, 1d6) 30s 1
Cudgel (+0, 2d4+1) [-1, +0] 40s 3
Heavy cudgel (-1, 2d5+2) [-2, +0] 70s 3
Stone club (+0, 1d6) 70s 1 Doesn't corrode in contact with acidic skin
Skull club (+0, 1d6+1) 30s 1
Warhammer (+0, 2d3) 60s 1
Large hammer (-1, 1d10+2) 120s 1
Mithril warhammer (+0. 2d3+3) 48s 3
Adamantium warhammer (+0, 2d3+6) 43s 6
Eternium warhammer (+0, 4d3+8) 29s 12 Dropped by Kherab and Glod
Large mithril hammer (-1, 1d10+5) 96s 3
Large adamantium hammer (-1, 1d10+8) 89s 6
Large eternium hammer (-1, 2d10+10) 55s 18
Trollish war club (+1, 1d8+2) [-1, +0] 100s 2 Added in v. 1.2.0

ArtifactsEdit

Name Stats Weight DL Notes
Skullcrusher (+12, 3d6+2) [-3, +0] 120s 2 Adds +4 to Strength; slays humanoids; grants resistance to stunning and confusion
Black Thumb (+1, 5d3+4) [-2, +0] 50s ? Adds +3 to Toughness; slays plants

Maces & FlailsEdit

Common weaponsEdit

Name Default stats Weight DL Notes
Mace (+0, 1d6+1) 100s 1
Heavy mace (+3, 2d5+3) [-2, +0] 200s 3
Flail (+0, 2d4+2) 150s 1
Morning star (+1, 2d5+1) [-2, +0] 175s 5
Mithril mace (+0, 1d6+4) 80s 3
Adamantium mace (+0, 1d6+6) 72s 6
Eternium mace (+0, 2d6+8) 55s 15
Mace of destruction (+4, 5d6+6) 120s 11
Mace of disruption (+2, 2d4+2) 100s 7 Slays undead
Mithril flail (+0, 2d4+5) 120s 3
Adamantium flail (+0, 2d4+8) 108s 6
Eternium flail (+0, 4d4+10) 66s 15

ArtifactsEdit

Name Stats Weight DL Notes
Big Punch (+1, 8d5+3) [-6, +0] 800s N/A Guaranteed reward for Thrundarr's final quest; grants resistance to stunning
Masher (+4, 4d5+4) [-2, +0] 300s ? Increases Strength, drinks blood to increase in power, grants stun resistance, confusion resistance, and see invisible
Michals Transmogrifier (+6, 4d5+6) [-2, +0] 300s ? Increses Charisma by 5, spreads terror, grants resistance to shock, tames stone statues
Purifier (+5, 4d5+5) [-4, +1] 200s ? Adds +4 to Willpower; slays demons, undead and constructs; grants luck
Sceptre of Chaos (+8, 6d6+8) [-8, +0] 800s N/A Dropped by MaLaKaI; adds +8 to Mana and speed; grants shock and poison resistance; curses and dooms; contains the Essence of Chaos and Corruption

SwordsEdit

Common weaponsEdit

Name Default stats Weight DL Notes
Short sword (+0, 1d6) 30s 1
Mithril short sword (+0, 1d6+3) 24s 3 Added in v. 1.2.0
Adamantium short sword (+0, 1d6+6) 22s 6 Added in v. 1.2.0
Eternium short sword (+0, 2d6+7) 20s 10 Added in v. 1.2.0
Long sword (+0, 1d8) 40s 1
Mithril long sword (+0, 1d8+3) 32s 3
Adamantium long sword (+0, 1d8+5) 28s 6
Eternium long sword (+0, 2d8+7) 20s 15
Sword of sharpness (+0, 4d8+6) 35s 9
Broadsword (+0, 1d7+1) 80s 1
Mithril broadsword (+0, 1d7+4) 64s 3
Adamantium broadsword (+0, 1d7+7) 57s 6
Eternium broadsword (+0, 2d7+9) 38s 12
Scimitar (+0, 1d8) 40s 1
Mithril scimitar (+0, 1d8+3) 32s 3
Adamantium scimitar (+0, 1d8+6) 28s 6
Eternium scimitar (+0, 2d8+8) 19s 12
Rapier (+0, 1d6+1) [+1, +1] 30s 1 Added in v. 1.2.0
Mithril rapier (+0, 1d6+4) [+1, +1] 24s 3 Added in v. 1.2.0
Adamantium rapier (+0, 1d6+7) [+1, +1] 22s 6 Added in v. 1.2.0
Eternium rapier (+0, 2d6+8) [+1, +1] 20s 10 Added in v. 1.2.0
Sabre (+0, 1d6+2) 30s 1 Added in v. 1.2.0
Mithril sabre (+0, 1d6+5) 24s 3 Added in v. 1.2.0
Adamantium sabre (+0, 1d6+8) 22s 6 Added in v. 1.2.0
Eternium sabre (+0, 2d6+10) 20s 10 Added in v. 1.2.0
Sabre of swiftness (+1, 1d6+2) 30s ? Gives +8 speed, added in v. 1.2.0

ArtifactsEdit

Name Stats Weight DL Notes
Eagle's Claw (+4, 4d9+9) [+2, +0] 40s ? Slays undeadconstructs, and insects, good at scoring critical hits, grants levitating, cold immunity, and confusion resistance

Hornet's Sting

(+1, 3d6+1) [+1, +1] 29s ? Grants teleportitis and teleport control, increases speed, drinks blood to increase in power
Kinslayer (+3,4d5+3) [+4, +4] 80s ? Slays humanoids; autocursing
Trusted One (+1, 5d3) [+7,+7] 60s ? Artifact; grants fire, cold, acid and shock resistances; grants resistance to stunning, death rays, paralyzation, petrification and sleep-inducing attacks
Justifier (+4, 3d5+10) [+6, +2] 60s 15 Slays undead and demons; deals double damage if wielded by a Paladin, half damage for other classes
Sword of Nonnak (+2, 4d3+2) [+2, +2] 80s N/A Adds +5 to Willpower; grants resistance to cold and death rays
Death's Sting (+2, 2d5+2) [+3,+3] 30s N/A Can be obtained from the Arena master after winning the 20th fight; adds +7 to speed
Rapier of the needle (+2, 2d6+10) [+8, +1] 20s N/A Added in v. 1.2.0; adds +6 to speed and Dexterity; has an increased chance to score critical hits against all monsters

AxesEdit

Common weaponsEdit

Name Default stats Weight DL Notes
Hand axe (+0, 1d6) 50s 1
Hatchet (+0, 1d6+1) 50s 5 Can be used to cut down trees
Pick axe (+0, 1d6+1) 75s 3 Can be used to dig
Battle axe (+0, 1d6+2) 70s 1
Orcish battle axe (-1, 1d7+3) 120s 1
Stone axe (+0, 1d7+1) 170s 1 Doesn't corrode in contact with acidic skin
Sickle (+0, 1d4+2) 55s 1
Mithril battle axe (+0, 1d6+5) 56s 3
Adamantium battle axe (+0, 1d6+7) 50s 6
Eternium battle axe (+0, 2d6+9) 35s 15

ArtifactsEdit

Name Stats Weight DL Notes
Hammerhead (+2, 2d10+4) [+2, +2] 90s ? Adds +3 to Toughness; grants resistance to fire and stunning; can be used to dig
Executor (+2, 5d6+6) [-4, +1] 90s ? Slays humanoids and demons; adds +3 to Strength and speed; grants resistance to shock, confusion, stunning and sleep-inducing attacks; curses
Rolf's Companion (+3, 3d6+6) [+4, +4] 50s N/A Granted by the dwarven mystic to lawful PCs; adds +3 to Toughness; grants fire resistance; returns when thrown
Unpick axe (+3, 3d6+6) 75s N/A Adds +10 to Toughness; grants immunity to fire and disease, resistance to poison and confusion; can be used to dig and create walls
Gleaming dwarven rune axe (+6, 5d8+12) [+7, +7] 10s N/A Adds +6 to Toughness; grants fire resistance; returns when thrown

WhipsEdit

Common weaponsEdit

Name Default stats Weight DL Notes
Whip (-4, 1d3) 15s 1
Scourge (-4, 1d3+3) 25s 1
Whip of the snake (-2, 5d2+7) 15s 30 Adds +7 to speed and Dexterity; grants poison resistance and poisons foes
Whip of slaughtering (-4, 1d30) 15s 26 Has an increased chance to score critical hits against all monsters

ArtifactsEdit

Name Stats Weight DL Notes
Black whip of extinction (-4, 2d5) 15s ? Slays every monster type
Bloody Rose (+7, 7d3+7) [+4, +0] 15s ? Good at scoring critical hits, grants resistance to shock and stunning
Whip of the vampire snake (-2, 5d3+7) 13s ? Increases Dexterity and speed by 7, drinks blood to increase in power, grants poison resistance

PolearmsEdit

Common weaponsEdit

Name Default stats Weight DL Notes
Short spear (+1, 1d6) 40s 1
Spear (+1, 1d8) 50s 1
Orcish spear (+1, 1d8+2) 75s 1
Heavy spear (-1, 1d8+2) 100s 1
Stone spear (+0, 1d8) 120s 1 Doesn't corrode in contact with acidic skin
Mithril spear (+1, 1d8+3) 40s 3
Adamantium spear (+1, 1d8+6) 36s 6
Eternium spear (+2, 2d8+8) 25s 14

ArtifactsEdit

Name Stats Weight DL Notes
Bugbiter (+3, 4d7+3) [+1, +1] 100s ? Adds +3 to Dexterity; grants poison resistance; slays insects
Scorched Spear (+2, 3d8+1) [+2, +0] 50s 1 Grants cold immunity; slays plants
Scorpion's Sting (+1, 6d6+1)  50s ? Increases speed by 8, grants Lucky, poison resistance, see invisible, and confusion resistance, poisons opponents

Two-handed weaponsEdit

PolearmsEdit

Common weaponsEdit

Name Default stats Weight DL Notes
Trident (+2, 3d5+1) 70s 8
Scythe (+1, 2d6+1) [-1,+0] 80s 1
Halberd (+4, 2d7+1) [-2,+0] 100s 3
Mithril halberd (+7, 2d7+4) [-2,+0] 80s 6
Adamantium halberd (+9, 2d7+6) [-2,+0] 70s 9
Eternium halberd (+11, 4d7+8) [-2,+0] 50s 16
Halberd of defense (+7, 2d7+4) [+18, +0] 80s 16
Long spear (+1, 1d12) [+1,+0] 100s 2 Added in v. 1.2.0
Mithril long spear (+1, 1d12+3) [+1, +0] 75s 4 Added in v. 1.2.0
Adamantium long spear (+1, 1d12+5) [+1, +0] 67s 7 Added in v. 1.2.0
Eternium long spear (+1, 2d12+7) [+1, +0] 50s 14 Added in v. 1.2.0

ArtifactsEdit

Name Stats Weight DL Notes
Moon Sickle (+6, 10d4+6) [+2, +2] 70s N/A Can be found in the Caverns of chaos below Dwarftown and before the Wall of flames; autocursing; corrupts on successful hits
Arak's Guard (+4, 6d7+1) [-2, +0] 100s ? Increases Toughness by 5, drinks blood to increase in power
Rune-covered trident (+6, 3d12+6) [+4, +4] 80s N/A Received after completing Blup's Mom quest; adds +12 to Dexterity; slays demons and undead; returns when thrown; grants cold immunity; grants the ability to breathe in water and see invisible
Soaker (+9, 3d7) [+3, +0] 100s 10 Slays jellies; grants poison resistance; grants resistance to paralyzation and confusion;
Wyrmlance (+15, 4d8+10) [-2, +0] 50s 16 Slays dragons; grants resistance to stunning
Long Sting (+4, 7d3) [+4,+0] 100s 2 Adds +6 to Perception and speed; grants resistance to paralyzation
Trident of the Red Rooster (+36, 6d12+18) [+12, +12] 150s N/A Obtained from Khelavaster in exchange for the crumpled scroll; adds +24 to Mana; slays demons and undead; returns when thrown; grants immunity to fire, cold, shock and acid; grants resistance to death rays; grants the ability to breathe in water and see invisible

StavesEdit

Common weaponsEdit

Name Default stats Weight DL Notes
Quarterstaff (+0, 1d10) 40s 1
Skull staff (+0, 1d10+1) 40s 1
Iron-shod quarterstaff (+1, 1d10+5) 80s 3
Mithril-shod quarterstaff (+0, 1d10+6) 64s 6
Adamantium-shod quarterstaff (+0, 1d10+8) 57s 10
Eternium-shod quarterstaff (+0, 2d10+10) 40s 16
Quicksilver quarterstaff (+6, 5d3+5) [+3,+0] 20s 25 Adds +20 to speed
Staff of power (+0, 1d10+2) [+1, +1] 40s 1 Adds +4 to Willpower
Staff of smiting (+4, 1d37+2) 30s 10
Staff of the magi (+2, 1d10+2) [+3, +3] 40s 10 Adds +6 to Mana
Staff of minor volcano summoning (+0, 1d10) 40s ? Grants fire immunity
Staff of strength (+2, 2d6+2) [+0, +1] {St+3} 50s ? Magic staff
Staff of learning (+0, 1d8) {Le+2} 15s ? Magic staff
Staff of willpower (+4, 1d10) {Wi+4} 30s 2 Magic staff
Staff of dexterity (+2, 2d5) [+3, +0] {Dx+3} 20s 2 Magic staff
Staff of toughness (+0, 2d7) [+0, +3] {To+4} 60s ? Magic staff, grants disease resistance
Staff of charisma (+0, 1d10) {Ch+4} 35s 1
Staff of beauty (+0, 1d10) {Ap+6} 10s 1 Magic staff
Staff of perception (+2, 1d10) {Pe+3} 40s ? Magic staff
Staff of mana

(+1, 1d10+2) [+1, +0] {Ma+4}

40s 1 Magic staff
Staff of the thunderclap (+4, 1d12+2) 40s 1 Magic staff
Staff of sensing traps (+0, 1d10) [+1, +0] 39s 1 Magic staff
Staff of unearthing secrets (+0, 1d10) {Pe+1} 39s 2 Magic staff, improves your searching capabilities
Staff of the swirling mind (-2, 1d10) [+2, +0] {Wi-1} 42s 2 Magic staff, grants confusion resistance
Staff of rejuvenation (+0, 1d10) 37s ? Magic staff
Staff of hair loss (+0, 1d10) 40s 1 Magic staff
Staff of the earthshaker (+0, 3d6) 60s ? Magic staff
Staff of corruption dissemination (+0, 1d10) 40s 1 Magic staff
Staff of dampening (+0, 1d10) 40s 1 Magic staff
Staff of recovery (+0, 1d10) 40s ? Magic staff
Staff of nourishment (+0, 1d10) 40s 1 Magic staff
Staff of pain (+0, 1d10) 40s 1 Magic staff
Staff of undead slaying (+0, 1d10) 40s 1 Magic staff, slays undead
Staff of mundane insights (+0, 1d10) 40s ? Magic staff
Staff of magical insights (+0, 1d10) 40s ? Magic staff
Staff of prayers (+0, 1d10) 40s ? Magic staff
Staff of regeneration (+0, 1d10) 40s ? Magic staff, grants regeneration
Staff of purification (+0, 1d10) 40s 1 Magic staff
Staff of parting water (+0, 1d10) 40s 1 Magic staff
Staff of levitation (+0, 1d10) 40s ? Magic staff

ArtifactsEdit

Name Stats Weight DL Notes
Kalmius' Shield

(+0, 2d15+10)
[+15, +0]

40s ? Adds +5 to Willpower; improves power point regeneration; grants resistance to death rays and paralyzation
Nature's Breath (+0, 2d18) [+4, +4] 30s ? Slays contructs, can be zapped to create an herb bush, grants resistance to poison, sleep, paralysis, and disease
Staff of the archmagi (+5, 5d2+2) [+9, +0] 40s ? Adds +10 to Mana; grants acid resistance; grants resistance to confusion and sleep-inducing attacks
Staff of the Wanderer (+2, 3d8+2) [+6, +3] 40s 25 Adds +6 to Toughness; grants shock immunity; grants fire resistance; grants resistance to sleep-inducing attacks
Staff of wonder (+0, 3d3+3) {+4, +0] 40s ? Contains the essence of Chaos and Corruption, increases Mana by 4, grants random spell knowledge when zapped, improves PP regeneration, grants Lucky, Fate Smiles, and confusion resistance
Staff of Creation (+4, 4d6+4) [+9, +1] 20s N/A Added in v. 1.2.0; adds +16 to Willpower; grants fire immunity; grants cold and shock resistance; grants resistance to death rays and confusion

Weapons of specific typesEdit

Common weaponsEdit

Name Default stats Weight DL Notes
Huge iron hammer (-1, 2d9+2) [-3,+0] 200s 3 Weapon of Clubs & Hammers group, as of r65 moved to proper two-handed weapons.
Heavy flail (+2, 4d4+2) [-3,+0] 200s 3 Weapon of Maces & Flails group

ArtifactsEdit

Name Stats Weight DL Notes
Hammer of the gods (+1, 7d6+8) [-6, 0] 400s 15 Weapon of Clubs & Hammers group; grants shock immunity; returns when thrown

Pure two-handed weaponsEdit

Weapons of this type receive bonuses and level up Two-handed weapons skill. They also receive additional bonus damage from Strength.

Common weaponsEdit

Name Default stats Weight DL Notes
Heavy club (+1, 1d10+2) [-1,+0] 120s 2
Heavy skull club (+1, 1d10+3) [-1,+0] 120s 2
Great axe (+2, 2d7+3) [-2,+0] 105s 5
Two-handed sword (+3, 3d5+3) [-1,+0] 100s 6
Mithril two-handed sword (+6, 3d5+6) [-1,+0] 80s 11
Adamantium two-handed sword (+12, 3d5+12) [-1, +0] 70s 16
Eternium two-handed sword (+18, 6d5+18) [-1, +0] 50s 21
Two-handed sword of parrying (+3, 3d5+3) [+16, +0] 100s 12

ArtifactsEdit

Name Stats Weight DL Notes
Death's Blade (+6, 6d8+6) [+4,+0] 400s ? Grants resistance to death rays
Grod (+16, 5d10+5) [-8, +0] 220s ? Slays demons and giants; has an increased chance to score critical hits against all monsters; grants fire immunity; grants resistance to stunning
Vanquisher (+3, 6d5+3) [-3, +0] 300s ? Slays all monster types except animal, insect, and plant
Axe of the minotaur emperor (+12, 4d20+16) [-6, +4] 1200s N/A Dropped by the minotaur emperor; grants resistance to confusion; grants the ability to see invisible; has an increased chance to score critical hits againstl all monsters
Headman's Hand (+6, 4d7+6) [-2, +0] 105s ? Good at scoring critical hits, drinks blood to increase in power, grants resistance to death rays and immunity to cold
Lead great axe (+4, 3d12+8) [-4, +0] 900s ? Slays plants, good at scoring critical hits, poisons opponents
Judge & Jury (-6, 4d9+12) 400s ? Increases Dexterity by 4, drinks blood to increase in power, grants death ray resistance, shock resistance, and see invisible
Foeslammer (+12, 6d8+6) [-4, +0] 400s N/A Added in v. 1.2.0; slays humanoids and plants; has an increased chance to score critical hits against all monsters; grants resistance to death rays; spreads terror

Some information taken with permission from Andy Williams' Guidebook.

Some item DLs and/or stat modifier distribution taken from Anilatx's research.

See alsoEdit

Missile weapons