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This page contains a list of all melee weapons in ADOM.

One-handed weaponsEdit

Daggers & KnivesEdit

Common weaponsEdit

Name Default stats Weight DL Notes
Knife (+0, 1d3) 8s 1
Scalpel (+2, 1d3+1) 2s 1
Mithril scalpel (+2, 1d3+4) 1s ? Added in v. 1.2.0
Orcish knife (+0, 1d3+2) 10s 1
Dagger (+0, 1d4) 10s 1
Skull dagger (+0, 1d4+1) 10s 1
Orcish dagger (+1, 1d4+2) 10s 1
Knife of endurance (+6, 1d3+6) 8s 17 Adds +4 to Toughness, grants regeneration
Rabbit knife (+0, 1d3+4) 8s 3 Slays (mutated) battle bunnies
Mithril dagger (+0, 1d4+3) 8s 3
Crystal dagger (+0, 2d3+4) 25s 1
Adamantium dagger (+0, 1d4+5) 7s 6
Eternium dagger (+0, 2d4+7) 5s 12
Bloody dagger (+3, 2d3+6) 10s 4 Increases chance of critical hits; was incorrectly labeled as orcish dagger when identified in v. 1.1.1
Dagger of death (+1, 5d5+2) 10s 8
Phase dagger (+0, 1d4) 5s 10 Bypasses PV

ArtifactsEdit

Name Stats Weight Notes
Needle (+8, 3d4) [+4, +1] 10s Receives a bonus of +50 to-hit and +50 to-damage if dual-wielded with Sting
Sting (+8, 3d4) [+4, +1] 10s Receives a bonus of +50 to-hit and +50 to-damage if dual-wielded with Needle
Serpent's Bite (+3, 3d4+3) 13s Slays humanoids; has an increased chance to score critical hits against all monsters; grants poison resistance and poisons opponents
Cat's Claw (+4, 3d3) 10s Adds +8 to Dexterity; slays rats, giant rats and chaos rats (presumably also gargantuan rats in 1.2.0)

Clubs & HammersEdit

Common weaponsEdit

Name Default stats Weight DL Notes
Club (+0, 1d6) 30s 1
Cudgel (+0, 2d4+1) [-1, +0] 40s 3
Heavy cudgel (-1, 2d5+2) [-2, +0] 70s 3
Stone club (+0, 1d6) 70s 1 Doesn't corrode in contact with acidic skin
Skull club (+0, 1d6+1) 30s 1
Warhammer (+0, 2d3) 60s 1
Large hammer (-1, 1d10+2) 120s 1
Mithril warhammer (+0. 2d3+3) 48s 3
Adamantium warhammer (+0, 2d3+6) 43s 6
Eternium warhammer (+0, 4d3+8) 29s 12 Dropped by Kherab and Glod
Large mithril hammer (-1, 1d10+5) 96s 3
Large adamantium hammer (-1, 1d10+8) 89s 6
Large eternium hammer (-1, 2d10+10) 55s 18
Trollish war club (+1, 1d8+2) [-1, +0] 100s 2 Added in v. 1.2.0

ArtifactsEdit

Name Stats Weight Notes
Skullcrusher (+12, 3d6+2) [-3, +0] 120s Adds +4 to Strength; slays humanoids; grants resistance to stunning and confusion
Black Thumb (+1, 5d3+4) [-2, +0] 50s Adds +3 to Toughness; slays plants

Maces & FlailsEdit

Common weaponsEdit

Name Default stats Weight DL Notes
Mace (+0, 1d6+1) 100s 1
Heavy mace (+3, 2d5+3) [-2, +0] 200s 3
Flail (+0, 2d4+2) 150s 1
Morning star (+1, 2d5+1) [-2, +0] 175s 5
Mithril mace (+0, 1d6+4) 80s 3
Adamantium mace (+0, 1d6+6) 72s 6
Eternium mace (+0, 2d6+8) 55s 15
Mace of destruction (+4, 5d6+6) 120s 11
Mace of disruption (+2, 2d4+2) 100s 7 Slays undead
Mithril flail (+0, 2d4+5) 120s 3
Adamantium flail (+0, 2d4+8) 108s 6
Eternium flail (+0, 4d4+10) 66s 15

ArtifactsEdit

Name Stats Weight Notes
Big Punch (+1, 8d5+3) [-6, +0] 800s Guaranteed reward for Thrundarr's final quest; grants resistance to stunning
Purifier (+5, 4d5+5) [-4, +1] 200s Adds +4 to Willpower; slays demons, undead and constructs; grants luck
Sceptre of Chaos (+8, 6d6+8) [-8, +0] 800s Dropped by MaLaKaI; adds +8 to Mana and speed; grants shock and poison resistance; curses and dooms; contains the Essence of Chaos and Corruption

SwordsEdit

Common weaponsEdit

Name Default stats Weight DL Notes
Short sword (+0, 1d6) 30s 1
Mithril short sword (+0, 1d6+3) 24s 3 Added in v. 1.2.0
Adamantium short sword (+0, 1d6+6) 22s 6 Added in v. 1.2.0
Eternium short sword (+0, 2d6+7) 20s 10 Added in v. 1.2.0
Long sword (+0, 1d8) 40s 1
Mithril long sword (+0, 1d8+3) 32s 3
Adamantium long sword (+0, 1d8+5) 28s 6
Eternium long sword (+0, 2d8+7) 20s 15
Sword of sharpness (+0, 4d8+6) 35s 9
Broadsword (+0, 1d7+1) 80s 1
Mithril broadsword (+0, 1d7+4) 64s 3
Adamantium broadsword (+0, 1d7+7) 57s 6
Eternium broadsword (+0, 2d7+9) 38s 12
Scimitar (+0, 1d8) 40s 1
Mithril scimitar (+0, 1d8+3) 32s 3
Adamantium scimitar (+0, 1d8+6) 28s 6
Eternium scimitar (+0, 2d8+8) 19s 12
Rapier (+0, 1d6+1) [+1, +1] 30s 1 Added in v. 1.2.0
Mithril rapier (+0, 1d6+4) [+1, +1] 24s 3 Added in v. 1.2.0
Adamantium rapier (+0, 1d6+7) [+1, +1] 22s 6 Added in v. 1.2.0
Eternium rapier (+0, 2d6+8) [+1, +1] 20s 10 Added in v. 1.2.0
Sabre (+0, 1d6+2) 30s 1 Added in v. 1.2.0
Mithril sabre (+0, 1d6+5) 24s 3 Added in v. 1.2.0
Adamantium sabre (+0, 1d6+8) 22s 6 Added in v. 1.2.0
Eternium sabre (+0, 2d6+10) 20s 10 Added in v. 1.2.0
Sabre of swiftness (+1, 1d6+2) 30s ? Gives +8 speed, added in v. 1.2.0

ArtifactsEdit

Name Stats Weight Notes
Kinslayer (+3,4d5+3) [+4,+4] 80s Slays humanoids; autocursing
Trusted One (+1, 5d3) [+7,+7] 60s Artifact; grants fire, cold, acid and shock resistances; grants resistance to stunning, death rays, paralyzation, petrification and sleep-inducing attacks
Justifier (+4, 3d5+10) [+6, +2] 60s Slays undead and demons; deals double damage if wielded by a Paladin, half damage for other classes
Sword of Nonnak (+2, 4d3+2) [+2, +2] 80s Adds +5 to Willpower; grants resistance to cold and death rays
Death's Sting (+2, 2d5+2) [+3,+3] 30s Can be obtained from the Arena master after winning the 20th fight; adds +7 to speed
Rapier of the needle (+2, 2d6+10) [+8, +1] 20s Added in v. 1.2.0; adds +6 to speed and Dexterity; has an increased chance to score critical hits against all monsters

AxesEdit

Common weaponsEdit

Name Default stats Weight DL Notes
Hand axe (+0, 1d6) 50s 1
Hatchet (+0, 1d6+1) 50s 5 Can be used to cut down trees
Pick axe (+0, 1d6+1) 75s 3 Can be used to dig
Battle axe (+0, 1d6+2) 70s 1
Orcish battle axe (-1, 1d7+3) 120s 1
Stone axe (+0, 1d7+1) 170s 1 Doesn't corrode in contact with acidic skin
Sickle (+0, 1d4+2) 55s 1
Mithril battle axe (+0, 1d6+5) 56s 3
Adamantium battle axe (+0, 1d6+7) 50s 6
Eternium battle axe (+0, 2d6+9) 35s 15

ArtifactsEdit

Name Stats Weight Notes
Hammerhead (+2, 2d10+4) [+2, +2] 90s Adds +3 to Toughness; grants resistance to fire and stunning; can be used to dig
Executor (+2, 5d6+6) [-4, +1] 90s Slays humanoids and demons; adds +3 to Strength and speed; grants resistance to shock, confusion, stunning and sleep-inducing attacks; curses
Rolf's Companion (+3, 3d6+6) [+4, +4] 50s Granted by the dwarven mystic to lawful PCs; adds +3 to Toughness; grants fire resistance; returns when thrown

WhipsEdit

Common weaponsEdit

Name Default stats Weight DL Notes
Whip (-4, 1d3) 15s 1
Scourge (-4, 1d3+3) 25s 1
Whip of the snake (-2, 5d2+7) 15s 30 Adds +7 to speed and Dexterity; grants poison resistance and poisons foes
Whip of slaughtering (-4, 1d30) 15s 26 Has an increased chance to score critical hits against all monsters

PolearmsEdit

Common weaponsEdit

Name Default stats Weight DL Notes
Short spear (+1, 1d6) 40s 1
Spear (+1, 1d8) 50s 1
Orcish spear (+1, 1d8+2) 75s 1
Heavy spear (-1, 1d8+2) 100s 1
Stone spear (+0, 1d8) 120s 1 Doesn't corrode in contact with acidic skin
Mithril spear (+1, 1d8+3) 40s 3
Adamantium spear (+1, 1d8+6) 36s 6
Eternium spear (+2, 2d8+8) 25s 14

ArtifactsEdit

Name Stats Weight Notes
Scorched Spear (+2, 3d8+1) [+2, +0] 50s Grants cold immunity; slays plants
Bugbiter (+3, 4d7+3) [+1, +1] 100s Adds +3 to Dexterity; grants poison resistance; slays insects

Two-handed weaponsEdit

PolearmsEdit

Common weaponsEdit

Name Default stats Weight DL Notes
Trident (+2, 3d5+1) 70s 8
Scythe (+1, 2d6+1) [-1,+0] 80s 1
Halberd (+4, 2d7+1) [-2,+0] 100s 3
Mithril halberd (+7, 2d7+4) [-2,+0] 80s 6
Adamantium halberd (+9, 2d7+6) [-2,+0] 70s 9
Eternium halberd (+11, 4d7+8) [-2,+0] 50s 16
Halberd of defense (+7, 2d7+4) [+18, +0] 80s 16
Long spear (+1, 1d12) [+1,+0] 100s 2 Added in v. 1.2.0
Mithril long spear (+1, 1d12+3) [+1, +0] 75s 4 Added in v. 1.2.0
Adamantium long spear (+1, 1d12+5) [+1, +0] 67s 7 Added in v. 1.2.0
Eternium long spear (+1, 2d12+7) [+1, +0] 50s 14 Added in v. 1.2.0

ArtifactsEdit

Name Stats Weight Notes
Moon Sickle (+6, 10d4+6) [+2, +2] 70s Can be found in the Caverns of chaos below Dwarftown and before the Wall of flames; autocursing; corrupts on successful hits
Rune-covered trident (+6, 3d12+6) [+4, +4] 80s Received after completing Blup's Mom quest; adds +12 to Dexterity; slays demons and undead; returns when thrown; grants cold immunity; grants the ability to breathe in water and see invisible
Soaker (+9, 3d7) [+3, +0] 100s Slays jellies; grants poison resistance; grants resistance to paralyzation and confusion;
Wyrmlance (+15, 4d8+10) [-2, +0] 50s Slays dragons; grants resistance to stunning
Long Sting (+4, 7d3) [+4,+0] 100s Adds +6 to Perception and speed; grants resistance to paralyzation
Trident of the Red Rooster (+36, 6d12+18) [+12, +12] 150s Obtained from Khelavaster in exchange for the crumpled scroll; adds +24 to Mana; slays demons and undead; returns when thrown; grants immunity to fire, cold, shock and acid; grants resistance to death rays; grants the ability to breathe in water and see invisible

StavesEdit

Common weaponsEdit

Name Default stats Weight DL Notes
Quarterstaff (+0, 1d10) 40s 1
Skull staff (+0, 1d10+1) 40s 1
Iron-shod quarterstaff (+1, 1d10+5) 80s 3
Mithril-shod quarterstaff (+0, 1d10+6) 64s 6
Adamantium-shod quarterstaff (+0, 1d10+8) 57s 10
Eternium-shod quarterstaff (+0, 2d10+10) 40s 16
Quicksilver quarterstaff (+6, 5d3+5) [+3,+0] 20s 25 Adds +20 to speed
Staff of power (+0, 1d10+2) [+1, +1] 40s 10 Adds +4 to Willpower
Staff of smiting (+4, 1d37+2) 30s 10
Staff of the magi (+2, 1d10+2) [+3, +3] 40s 10 Adds +6 to Mana

ArtifactsEdit

Name Stats Weight Notes
Staff of the archmagi (+5, 5d2+2) [+9,+0] 40s Adds +10 to Mana; grants acid resistance; grants resistance to confusion and sleep-inducing attacks
Staff of the Wanderer (+2, 3d8+2) [+6, +3] 40s Adds +6 to Toughness; grants shock immunity; grants fire resistance; grants resistance to sleep-inducing attacks
Staff of Creation (+4, 4d6+4) [+9, +1] 20s Added in v. 1.2.0; adds +16 to Willpower; grants fire immunity; grants cold and shock resistance; grants resistance to death rays and confusion

Weapons of specific typesEdit

Common weaponsEdit

Name Default stats Weight DL Notes
Huge iron hammer (-1, 2d9+2) [-3,+0] 200s 3 Weapon of Clubs & Hammers group, as of r65 moved to proper two-handed weapons.
Heavy flail (+2, 4d4+2) [-3,+0] 200s 3 Weapon of Maces & Flails group

ArtifactsEdit

Name Stats Weight Notes
Hammer of the gods (+1, 7d6+8) [-6, 0] 400s Weapon of Clubs & Hammers group; grants shock immunity; returns when thrown

Pure two-handed weaponsEdit

Weapons of this type receive bonuses and level up Two-handed weapons skill.

Common weaponsEdit

Name Default stats Weight DL Notes
Heavy club (+1, 1d10+2) [-1,+0] 120s 2
Heavy skull club (+1, 1d10+3) [-1,+0] 120s 2
Great axe (+2, 2d7+3) [-2,+0] 105s 5
Two-handed sword (+3, 3d5+3) [-1,+0] 100s 6
Mithril two-handed sword (+6, 3d5+6) [-1,+0] 80s 11
Adamantium two-handed sword (+12, 3d5+12) [-1, +0] 70s 16
Eternium two-handed sword (+18, 6d5+18) [-1, +0] 50s 21
Two-handed sword of parrying (+3, 3d5+3) [+16, +0] 100s 12

ArtifactsEdit

Name Stats Weight Notes
Death's Blade (+6, 6d8+6) [+4,+0] 400s Grants resistance to death rays
Grod (+16, 5d10+5) [-8, +0] 220s Slays demons and giants; has an increased chance to score critical hits against all monsters; grants fire immunity; grants resistance to stunning
Vanquisher (+3, 6d5+3) [-3, +0] 300s Slays all monster types except animal, insect, and plant
Axe of the minotaur emperor (+12, 4d20+16) [-6, +4] 1200s Dropped by the minotaur emperor; grants resistance to confusion; grants the ability to see invisible; has an increased chance to score critical hits againstl all monsters
Foeslammer (+12, 6d8+6) [-4, +0] 400s Added in v. 1.2.0; slays humanoids and plants; has an increased chance to score critical hits against all monsters; grants resistance to death rays; spreads terror

Some information taken with permission from Andy Williams' Guidebook.

Some item DLs and/or stat modifier distribution taken from Anilatx's research.

See alsoEdit

Missile weapons

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