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Moloch's Thorns ( [ )
Item705
Item Type Boots
Artifact? Yes
Weight 2500s
Danger Level N/A
Material Eternium

The moloch boots "Moloch's Thorns" is a pair of artifact boots that first appeared in ADOM v 1.2.0.

Moloch's Thorns are extremely heavy boots that carry large penalties to Dexterity, speed, DV and to-hit, but increase PV by 24. Additionally, whilst wearing the boots the PC

  • can smash walls with their kicks
  • gains +24 kick damage
  • can control teleportation
  • will smash altars they stand on
  • can walk across D:49 unhindered.

In their unidentified form, they appear as clunky iron boots.

DesirabilityEdit

The PV bonus alone is extremely desirable as it is much higher than that of any other boots, or even most body armors for that matter. The ability to kick down walls, like level 13+ monks, is also hugely desirable for digging walls without magical resources or breakable pick axes. A third bonus is the teleport control intrinsic, particularly for Chaos Knights afflicted with the Astral attunement corruption. On the downside, they are extremely heavy (weighing over twice as much as the axe of the minotaur emperor) and can significantly reduce the PC's speed and DV (both attributes also suffering from the Dexterity loss). The PC also has to be very careful not to accidentally stand on altars whilst wearing them... although if a monster could have otherwise sacrificed the PC unexpectedly, saving the PC's life would be worth the divine retribution.

Guaranteed/Common SourcesEdit

They are a possible crowning gift for Chaos Knights; it is likely that they cannot be generated for any other PCs.

Greater Identify informationEdit

------------------------------ clunky iron boots----------------------------

The clunky iron boots are actually a blessed moloch boots "Moloch's Thorns"
(-6, -10) [-10, +24] {Dx -8}, (-8 spd).
It is an artifact.

When worn they modify DV by -10 and PV by +24.
When used in melee combat it grants a -6 bonus to hit and causes 1d12+8
points of damage. When used as a missile it grants a -10 bonus to hit 
and causes 1d10-4 points of damage.

It modifies your dexterity attribute by -8.
It modifies your speed by -8.
It allows you to control teleportation.
It grants resistance to stunning.
It grants resistance to shock attacks.

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