This page contains a list of every type of monster in ADOM, along with some basic information on the monster.
Currently, the alignment of a monster is indicated by the colour of the background on its name column:
- A yellow background indicates a lawful monster
- A light grey background indicates a neutral monster
- A purple background indicates a chaotic monster
Note that "No effect" in the corpse effect column of these tables simply means that monster will drop a corpse and it has no special effects - it will still provide satiation. N/A indicates that monster cannot drop a corpse.
Common stats moved to separate page due to lack of space.
"Common" Monsters[]
Name | Symbol | Sees in darkness? | Sees invisible? | Monster type | Special abilities | Corpse effects | Notes |
---|---|---|---|---|---|---|---|
Acid vortex | V | No | No | Construct | Explodes as acid ball if in melee range; immune to acid | N/A | |
Air demon | & | No | Yes | Demonic humanoid | Corrupts, immune to shock | N/A | |
Air elemental | E | No | Yes | Construct | Breathes lightning, immune to shock | N/A | |
Air grue | x | No | Yes | Demonic construct | Corrupts, immune to shock | N/A | |
Ancient black dragon | D | No | Yes | Dragon | Breathes acid, immune to acid | Acid resistance, +1 Wi | Leaves treasure when killed; can smash doors |
Ancient blue dragon | D | No | Yes | Dragon | Breathes lightning, immune to shock | Shock resistance, +1 Dx | Leaves treasure when killed; can smash doors |
Ancient karmic dragon | D[1] | No | No | Dragon | Karmic being, breathes various bolts, immune to elemental attacks | Karmic being | Leaves treasure when killed; can smash doors |
Ancient minotaur | M | Yes | Yes | Humanoid | -1 Wi, +1 Pe, confuses | Can smash doors | |
Ancient red dragon | D | Yes | Yes | Dragon | Breathes fire, immune to fire | Intrinsic fire resistance, +1 St | Vulnerable to cold, leaves treasure when killed; can smash doors |
Ancient stone dragon | D | Yes | Yes | Dragon | Shrapnel breath; bounces and absorbs bolts; immune to acid, cold, and shock | Found in the stone dragon caves | |
Ancient white dragon | D | No | Yes | Dragon | Breathes cold, immune to cold | Cold resistance, +1 To | Vulnerable to fire, leaves treasure when killed; can smash doors |
Animated armor | [ | No | No | Construct | Immune to fire | N/A | Vulnerable to shock |
Angel of order | X | Yes | No | Humanoid | Paralyzing melee attack; immune to cold, fire, and shock | Found in the Heavenly Area | |
Animated tree | P | No | No | Plant | N/A | Vulnerable to fire, may leave logs when killed, PC can't swap places with one | |
Ankheg | i | Yes | No | Insect | Breathes acid, digs | PC vomits, acid resistance | |
Ankylosaurus | l | No | No | Animal | Found in the Antediluvian Jungle | ||
Annihilator | C | No | No | Humanoid | May destroy worn item(s) | N/A | Can smash doors |
Annis hag | h | No | No | Humanoid | Casts spells (curses item/PC) | Curses, small chance of +1 Ma | |
Assassin | @ | No | No | Humanoid | Poison | ||
Antediluvian orc | o | Yes | No | Humanoid | Corrupting, penetrating melee attack; summons more antediluvian orcs | Only found in certain antediluvian areas | |
Antediluvian orc chieftain | o | Yes | No | Humanoid | Corrupting, penetrating melee attack; summons antediluvian orcs | Only found in certain antediluvian areas | |
Antediluvian troll | T | Yes | No | Humanoid | Corrupting, penetrating melee attack; summons more antediluvian trolls | Decreases natural HP regen interaval | Only found in certain antediluvian areas |
Antediluvian troll chief | T | Yes | No | Humanoid | Corrupting, penetrating melee attack; summons antediluvian trolls | Decreases natural HP regen interval | Only found in certain antediluvian areas |
Archangel of order | X | Yes | No | Humanoid | Paralyzing melee attack; immune to cold, fire, and shock | Found in the Heavenly Area | |
Balor | & | Yes | Yes | Demonic humanoid | Corrupting touch, teleports, summons random monsters, immune to fire | N/A | May leave a scourge when killed; can smash doors |
Bandit | @ | No | No | Humanoid | |||
Barbarian | K | No | No | Humanoid | Shoots arrows | ||
Barbarian leader | K | No | No | Humanoid | Shoots arrows | ||
Battle bunny | r | No | No | Rabbit | Breeder | Abuses Le; trains St, Dx, To | see also Mutated battle bunny |
Beggar | @ | No | No | Humanoid | Source of potions of booze; decreases alignment when killed despite being non-lawful. | ||
Berserker | K | No | No | Humanoid | N/A | Can be tamed by giving them a wedding ring | |
Berserker lord | K | No | No | Humanoid | N/A | Can be tamed by giving them a wedding ring | |
Berserker prince | K | No | No | Humanoid | N/A | Can be tamed by giving them a wedding ring | |
Berserker king | K | No | No | Humanoid | N/A | Can be tamed by giving them a wedding ring | |
Berserker emperor | K | No | No | Humanoid | N/A | Can be tamed by giving them a wedding ring | |
Big dog | d | No | No | Animal | |||
Black dragon hatchling | D | No | No | Dragon | Breathes acid, immune to acid | Acid resistance | Leaves gold when killed; can smash doors |
Black dragon | D | No | No | Dragon | Breathes acid, immune to acid | Acid resistance | Leaves treasure when killed; can smash doors |
Black hurthling | h | No | No | Humanoid | Shoots tiny quarrels | ||
Black slayer | X | No | No | Humanoid | Poison, regens | N/A | |
Black unicorn | U | Yes | Yes | N/A | Teleports, regens | Corrupts (~3 effects) | |
Black wizard | @ | No | No | Humanoid | Summons random creatures, casts spells (curses item/PC) | N/A | |
Blink dog | d |
No |
No | Animal | Teleports, summons more blink dogs | Teleport control | |
Blue dragon hatchling | D | No | No | Dragon | Breathes lightning, immune to shock | Shock resistance | Leaves gold when killed; can smash doors |
Blue dragon | D | No | No | Dragon | Breathes lightning, immune to shock | Shock resistance | Leaves treasure when killed; can smash doors |
Bone golem | Y | Yes | Yes | Humanoid construct | Immune to fire, cold | N/A | Can smash doors |
Brown bear | N | No | No | Animal | |||
Brown worm | w | No | No | Animal | Paralyzes, breeder | N/A | |
Bugbear | g | No | No | Humanoid | Can smash doors | ||
Builder | Y | Yes | No | Construct | Penetrating melee attack, builds walls | Only found in certain antediluvian areas | |
Bulette | F | No | No | N/A | Digs | ||
Breaker | Y | Yes | No | Construct | Penetrating melee attack, digs | Only found in certain antediluvian areas | |
Carrion crawler | c | Yes | No | N/A | Paralyzes | No satiation | |
Casino guard | @ | No | Yes | Humanoid | Paralyzes | N/A | Can smash doors |
Cave bear | N | No | No | Animal | |||
Cave fisher | S | No | No | Animal | Grants poison resistance; poisons and induces vomitting unless PC is a dark elf | Spins webs | |
Cave lion | f | No | No | Animal/Cat | Killing angers the Cat Lord | ||
Cave lizard | l | No | No | Animal | |||
Cave tiger | f | No | No | Animal/Cat | Killing angers the Cat Lord | ||
Caveman | @ | No | No | Humanoid | Throws clubs, immune to cold | Can smash doors | |
Chaos brother | @ | Yes | No | Humanoid | Corrupting touch | N/A | |
Chaos eye | e | No | No | N/A | Corrupting touch | N/A | |
Chaos knight | h | No | Yes | Demonic humanoid | Poison | N/A | A named chaos knight, MaLaKaI, guards the Sceptre of Chaos in the Infinite Dungeon |
Chaos lizard | l | No | No | Animal | Corrupting touch, breathes various bolts | Corrupts | |
Chaos mutant | C | No | Yes | Humanoid | Corrupting touch | N/A | |
Chaos plague bearer | C | No | No | Humanoid | Corrupting touch, sickness | N/A | |
Chaos rat | r | No | No | Animal/Rat | Corrupting touch, breeder, ignores water | Corrupts | |
Chaos servant | C | No | Yes | Humanoid | Poison | N/A | |
Chaos sister | @ | Yes | No | Humanoid | Corrupting touch | N/A | |
Chaos spawn | C | No | No | N/A | Corrupting touch, breeder, sickness | N/A | |
Chaos spider | S | No | No | Animal | Corrupting touch | Corrupts; PC vomits and becomes poisoned [unless (s)he is a dark elf?] | Spins webs |
Chaos viper | s | No | No | Animal | Corrupting touch, poison | Corrupts | |
Chaos warlord | C | No | No | Humanoid | Corrupting touch, regens | N/A | Can smash doors |
Chaos warrior | C | No | No | Humanoid | Corrupting touch, regens, poison | N/A | |
Chaos wizard | C | No | Yes | Humanoid | Corrupting touch, summons chaos servants and writhing masses of primal chaos | N/A | |
Child | t | No | No | Humanoid | N/A | ||
Claw bug | i | No | No | Insect | Breeder, bypasses PV, multiple attacks | +1 Dx, -2 Wi | |
Clay golem | Y | No | No | Humanoid construct | Slows, immune to acid | N/A | |
Clay statue | Y | No | No | Humanoid construct | Regenerates, immune to shock | N/A | |
Cobra | s | No | No | Animal | Poison | ||
Cooshoo | d | No | No | N/A | Sleep | Sleep | |
Corpse fiend | z | Yes | No | Undead | Sickness | N/A | |
Corruptor | C | No | No | Humanoid | Corrupting touch | N/A | |
Crystal statue | Y | No | No | Humanoid construct | Immune to ice, regens | N/A | |
Cutpurse | @ | No | No | Humanoid | Pickpockets | ||
Cyclops | H | No | No | Giant | Throws huge rocks | (+1 St) | |
Dark elven archer | u | Yes | No | Humanoid | Shoots dark elven quarrels | +1 Dx, -1 To | |
Dark elven lord | u | Yes | No | Humanoid | Poison | +2 Dx, -2 To | |
Dark elven priestess | u | Yes | No | Humanoid | Corrupting touch, summons spiders, paralyzes | +Dx, -To | |
Dark elven princess | u | Yes | No | Humanoid | Summons spiders | +Dx, -To | |
Dark elven warrior | u | Yes | No | Humanoid | Poison | +1 Dx, -1 To | |
Dark elven wizard | u | Yes | No | Humanoid | Casts spells (energy blast), summons spiders | +1 Dx, +1 Ma, -1 To | |
Dark orc | o | Yes | No | Humanoid | +1 St | Can smash doors | |
Dark sage | @ | No | No | Humanoid | Casts spells (energy blast) | Affects Literacy; +? Mana; "Your eyes blur for a second" | |
Death ooze | j | No | No | Jelly | Poison, regens | N/A | |
Detrapster | Y | Yes | No | Construct | Poisonous, penetrating melee attack; disarms floor traps | Only found in certain antediluvian areas | |
Diamond golem | Y | Yes | Yes | Humanoid construct | Bypasses PV; immune to fire, cold, shock, acid | N/A | Can smash doors |
Dire wolf | d | No | No | Animal | |||
Displacer beast | F | No | No | N/A | Teleports, stuns, confuses | ||
Djinni | & | No | No | Humanoid | Bypasses PV | N/A | |
Doppelganger | @[2] | No | No | Humanoid | Confusion, deflects missiles | Non-Trolls will only eat doppelganger corpses when starving; Trolls can eat them anytime | |
Greater doppelganger | @[2] | No | No | Humanoid | Confusion, deflects missiles | Non-Trolls will only eat doppelganger lord corpses when starving; Trolls can eat them anytime | |
Ultimate doppelganger | @[2] | No | No | Humanoid | Confusion, deflects missiles, adjusts in power | Only edible by trolls; 50% chance of +1 to each stat (individually) | |
Dorn Beast | F | No | No | N/A | Paralyzes [if hit with a melee attack by a PC which is not blind] | N/A | |
Dragon turtle | A | No | No | Animal | N/A | Can smash doors | |
Dwarf | h | No | No | Humanoid | Digs | Can't be eaten by dwarves | Often drops pickaxes when killed |
Dwarven battle spirit | Z | Yes | No | Undead humanoid | Penetrating melee attack; summons more dwarven battle spirits | Produced by digging graves in the Eerie Glade | |
Dwarven chaos knight | h | No | Yes | Humanoid | N/A | Often drops pickaxes or wands of digging when killed | |
Dwarven child | h | No | No | Humanoid | Dooms, curses | Killing a dwarven child causes a large alignment drop | |
Dwarven ghost warrior | G | Yes | No | Undead | Aging touch, passes through walls | Found in Rolf's fortress | |
Dwarven guardian | h | No | No | Humanoid | Throws hand axes | N/A | Can smash doors |
Earth elemental | E | Yes | Yes | Construct | Passes through stone, throws rocks, regens | N/A | Often leave slings when killed; can be damaged by magical digging means |
Entelodon | l | No | No | Animal | Found in the Antediluvian Jungle | ||
Emperor lich | L | Yes | Yes | Undead humanoid | Casts spells (death ray, confusion, frost bolt, stat drains...), summons random monsters, paralyzes, immune to cold | N/A | Can smash doors |
Eternium golem | Y | No | No | Humanoid construct | Breathes acid, immune to fire and shock | N/A | |
Ettin | O | No | No | Giant | (+1 St) | ||
Eye of destruction | e | No | No | N/A | Might destroy worn item; confusion | N/A | |
Fairy dragon | D | No | No | Dragon | Breathes water, confusion, sleep, casts spells (teleportation) | Cures sickness, confuses, small chance of +1 Ma | |
Farmer | t | No | No | Humanoid | Trades large rations for scythes, sickles; corpse is quest object for Gaab'Baay | ||
Female dwarf | h | No | No | Humanoid | Can't be eaten by dwarves | Digs; only found in Dwarftown | |
Fire beetle | i | No | No | Insect | Immune to fire | 50% chance to grant fire resistance | |
Fire demon | & | Yes | No | Demonic humanoid | Corrupting touch, immune to fire | N/A | Vulnerable to cold |
Fire drake | D | No | No | N/A | Breathes fire, immune to fire | Fire resistance | Vulnerable to cold |
Fire elemental | E | No | No | Construct | Breathes fire, immune to fire | N/A | Vulnerable to cold |
Fire giant | H | No | No | Giant | Immune to fire, throws rocks | Fire resistance, (+1 St) | Vulnerable to cold; can smash doors |
Fire giant king | H | No | No | Giant | Immune to fire, throws rocks | +1 St | Vulnerable to cold; can smash doors |
Fire grue | x | No | No | Demonic construct | Corrupting touch, immune to fire | N/A | Vulnerable to cold |
Fire lizard | l | No | No | Animal | Breathes fire, immune to fire | 10% chance to gain fire resistance | Vulnerable to cold |
Fire vortex | V | No | No | Construct | Explodes as fireball if in melee range; immune to fire | N/A | Vulnerable to cold |
Flesh golem | Y | No | No | Humanoid construct | N/A | ||
Floating eye | e | No | No | N/A | Paralyzes; ignores water | N/A | |
Fomorian giant | H | No | No | Giant | (-1 Ap, +1 St) | ||
Frost giant | H | No | No | Giant | Immune to cold | Cold resistance, (+1 St) | Vulnerable to fire; can smash doors |
Frost giant berserker | H | No | No | Giant | Immune to cold | Cold resistance, (+1 St) | Vulnerable to fire; can smash doors |
Frost giant jarl | H | No | No | Giant | Immune to cold | Cold resistance, +1 St | Vulnerable to fire; can smash doors |
Frost salamander | l | No | No | Animal | Immune to cold, frost aura | -1 Dx; if not cold immune, chance to grant intrinsic cold immunity and -5 speed | Vulnerable to fire |
Frozen one | z | Yes | No | Undead | Immune to cold | ||
Fungoid sporecaster | P | No | No | Plant | Spore breath, vulnerable to fire | Found in the Fungal Caves, drops mushrooms | |
Gargantuan rat | r | No | No | Animal | |||
Gargoyle | I | No | No | Construct | May add rocks to inventory | Cannot be sacrificed | |
Gelatinous cube | j | No | No | Jelly | Paralyzes, dissolves items on ground | Paralyzes (not resistance) | |
Ghost | G | Yes | No | Undead | Passes through walls, aging touch | N/A | |
Ghost lord | G | Yes | No | Undead | Passes through walls, aging touch | N/A | |
Ghost king | G | Yes | No | Undead | Passes through walls, aging touch | N/A | |
Ghost bat | B | Yes | No | Undead | Passes through walls, aging touch | N/A | |
Ghul | z | Yes | No | Undead humanoid | Paralyzes | Paralyzes (not resistance) | |
Giant ant queen | a | Yes | No | Insect | Digs | Acid resistance, PC vomits | |
Giant ant warrior | a | Yes | No | Insect | Digs | Acid resistance, PC vomits | |
Giant ant worker | a | Yes | No | Insect | Digs | May give acid resistance; PC vomits | |
Giant bat | B | Yes | Yes | Animal | Ignores water | ||
Giant bee queen | b | No | No | Insect | Poison | PC vomits | |
Giant bee warrior | b | No | No | Insect | Suicidal poison | PC vomits | Confused by smoke when attacked using torches as a wielded weapon or in the tool slot |
Giant bee worker | b | No | No | Insect | Suicidal poison | PC vomits | Confused by smoke when attacked using torches as a wielded weapon or in the tool slot |
Giant boar | F | No | No | Animal | +2 St, -4 Wi | Might leave a skull when killed; can smash doors | |
Giant centipede | c | No | No | Insect | Poison | Poisons, poison resistance, PC vomits | |
Giant dragon turtle | A | No | No | Animal | Breathes water | N/A | Can smash doors |
Giant eel | A | No | No | Animal | Ignores water | N/A | Vulnerable to fire |
Giant frog | F | No | No | Animal | Vulnerable to fire | ||
Giant lizard | l | No | No | Animal | |||
Giant raccoon | r | No | No | Animal | Digs | ||
Giant rat | r | No | No | Animal/Rat | Sickness, ignores water | No effect | Corpses are good for taming cave lions, wild cats |
Giant rust monster | R | No | No | N/A | Touch rusts exposed iron items, destroys rusty items, ignores PV | N/A | Cannot be pacified with thrown iron items |
Giant shark | A | No | No | Animal | Ignores water | N/A | |
Giant slug | F | No | No | Animal | Breathes acid | Acid immunity | Vulnerable to fire |
Giant spider | S | No | No | Animal | Poison | Grants poison resistance; poisons and induces vomitting unless PC is a dark elf | Spins webs |
Giant turtle | A | No | No | Animal | Ignores water | N/A | Can smash doors |
Gibbering mouther | j | No | No | Jelly | Confusion (on touch) | N/A | 'C'hatting to a mouther — hostile or not — confuses the PC |
Gnoll | g | No | No | Humanoid | Throws battle axes | ||
Gnoll chieftain | g | No | No | Humanoid | |||
Goblin | g | No | No | Humanoid | No effect | ||
Goblin berserker | g | No | No | Humanoid | No effect | ||
Goblin slavemaster | g | No | No | Humanoid | No effect | ||
Goblin chieftain | g | No | No | Humanoid | No effect | ||
Goblin rockthrower | g | No | No | Humanoid | Throws rocks | No effect | |
Goodwife | t | No | No | Humanoid | N/A | ||
Gorgon | F | No | No | N/A | Breathes petrifying gas (range 2 squares) | Kills the PC by petrification unless the PC has the resistance | |
Gray ooze | j | No | No | Jelly | Breeder, immune to acid, corrodes weapons (or hands) | N/A | |
Gray scribe | @ | Yes | Yes | Humanoid | Casts energy blast | Found in the Merchant Guild | |
Gray slayer | X | No | No | Humanoid | Poison, regens | N/A | Can smash doors |
Great black wyrm | W | No | Yes | Dragon | Breathes acid, immune to acid, regens | Acid resistance, +1 Wi, +1 To | Always named, leaves treasure when killed; can smash doors |
Great blue wyrm | W | Yes | Yes | Dragon | Breathes lightning, immune to shock, glowing balls, confuses, regens | Shock resistance, +1 Dx, +1 Pe | Always named, leaves treasure when killed; can smash doors |
Great karmic wyrm | W[1] | No | No | Dragon | Karmic being, immune to elemental attacks, breathes various bolts | Karmic being | Leaves treasure when killed; can smash doors |
Great red wyrm | W | Yes | Yes | Dragon | Breathes fire, immune to fire, regens | Intrinsic fire resistance, +1 St, +1 Ma | Always named, leaves treasure when killed, vulnerable to cold; can smash doors |
Great stone wyrm | W | Yes | Yes | Dragon | Shrapnel breath; bounces and absorbs bolts; immune to acid, cold, and shock; casts confusion, cone of cold, and darkness | Found in the stone dragon caves | |
Great white wyrm | W | No | Yes | Dragon | Breathes cold, immune to cold, stat drains, confuses, glowing balls, regens | Cold resistance, +1 To, +1 Ch | Always named, leaves treasure when killed, not vulnerable to fire (bug?); can smash doors |
Greater air elemental | E | No | No | Construct | Breathes lightning, immune to shock | N/A | |
Greater chaos servant | C | No | Yes | Humanoid | Regens, corrupting touch | N/A | |
Greater claw bug | i | Yes | Yes | Insect | Breeder, bypasses PV, multiple attacks | -6 Wi, +3 Dx | |
Greater daemon | & | Yes | Yes | Demonic humanoid | Breathes fire, teleports, spells (stat drain), immune to fire | Dooms | |
Greater earth elemental | E | Yes | Yes | Construct | Passes through stone, throws huge rocks, regens | N/A | Can smash doors; can be damaged by magical digging means |
Greater fire elemental | E | No | No | Construct | Breathes fire, immune to fire | N/A | |
Greater fungoid | P | No | No | Plant | Paralyzing melee attack, vulnerable to fire | Found in the Fungal Caves, drops mushrooms | |
Greater mimic | m | No | No | N/A | Paralyzes | N/A | Disguises itself as an item on the ground |
Greater moloch | & | Yes | Yes | Demonic humanoid | Adjusts in power, immune to fire, cold, regens | +1 St, +2 To, -3 Dx | Might leave moloch armor, able to smash altars, digs; can smash doors |
Greater mummy | Z | Yes | Yes | Undead humanoid | Sickness | N/A | Vulnerable to fire, often leaves mummy wrapping |
Greater titan | H | No | Yes | Giant | Shoots eternium quarrels, immune to fire, shock, cold and acid | (+1 St, +1 To) | Can smash doors |
Greater water elemental | E | No | No | Construct | Breathes water | N/A | |
Green blob | j | No | No | Jelly/Plant | Breeder, sickness | N/A | Vulnerable to fire |
Green hag | h | No | No | Humanoid | Casts spells (curses item/PC) | Curses, may give +1 Ma | |
Green slime | j | No | No | Jelly/Plant | Breeder, sickness | N/A | Vulnerable to fire |
Green worm | w | No | No | Animal | Breeder , sickness | N/A | |
Gremlin | I | Yes | No | Humanoid | Water makes them multiply | N/A | Vulnerable to light; fluff ball + water = gremlins |
Griffon | F | No | No | N/A | |||
Grizzly bear | N | No | No | Animal | No effect | ||
Harpy | F | No | No | Humanoid | Sleep | Mutes | |
Hell hound | d | No | No | N/A | Breathes fire, immune to fire | Causes non-trollish PCs to vomit | |
Hill giant | H | No | No | Giant | Throws rocks | (+1 St) | Often leave slings when killed; a hill giant named Bonk is a possible 20th fight opponent in the Arena; can smash doors |
Hill giant chieftain | H | No | No | Giant | Throws rocks | (+1 St) | Often leave slings when killed; can smash doors |
Hill orc | o | Yes | No | Humanoid | Throws crude spears | Trains toughness | |
Hill orc sergeant | o | Yes | No | Humanoid | Tends to move diagonally | Trains toughness | |
Hippogriff | F | No | No | N/A | |||
Hobgoblin | g | No | No | Humanoid | |||
Hobgoblin leader | g | No | No | Humanoid | |||
Hobgoblin chief | g | No | No | Humanoid | |||
Holy slayer | X | No | No | Humanoid | Poison, regens | N/A | Can smash doors |
Homunculus | I | No | No | Humanoid | Sleep | Sleep | |
Huge bat | B | Yes | Yes | Animal | Ignores water | No effect | |
Hydra | F | No | No | N/A | Multiple attacks | Confuses | |
Hyena | d | No | No | Animal | |||
Ice vortex | V | No | No | Construct | Explodes as ice ball if in melee range; immune to cold | N/A | Vulnerable to fire |
Ice lizard | l | No | No | Animal | Immune to cold, breathes cold | Vulnerable to fire | |
Ice statue | Y | No | No | Construct humanoid | Immune to cold | ||
Ice elemental | E | No | No | Construct | Immune to cold | ||
Imp | I | No | No | Demonic humanoid | Poison, immune to fire | Poisons | |
Invisible stalker | @ | No | Yes | Humanoid | Invisible | Intrinsic invisibility, alternatively may grant see invisible | |
Iron golem | Y | No | No | Humanoid construct | Breathes fire, immune to fire | N/A | Vulnerable to shock |
Jackal | d | No | No | Animal | |||
Jackal demon | & | Yes | Yes | Demonic humanoid | Confusion | N/A | |
Jackalwere | d | No | No | Humanoid | Sleep, summons jackals, sickness | Sickness | |
Juggernaut | Y | Yes | No | Construct | Penetrating melee attack; can temporarily boost speed; bounces and absorbs bolts | ||
Junior thief | @ | No | No | Humanoid | Steals gold | ||
Karmic dragon hatchling | D[1] | No | No | Dragon | Karmic being, breathes various bolts, immune to elemental attack | Karmic being | Can smash doors |
Karmic dragon | D[1] | No | No | Dragon | Karmic being, breathes various bolts, immune to elemental attack | Karmic being | Can smash doors |
Karmic lizard | l[1] | No | No | Animal | Karmic being | Karmic being | |
Ki-rin | F | No | No | N/A | Spells (death ray, heal), regens, immune to fire, cold, shock, acid | N/A | |
Killer bug | i | Yes | Yes | Insect | Breeder, bypasses PV, multiple attacks | -12 Wi, +6 Dx | |
King cobra | s | No | No | Animal | Poison | ||
Kobold | k | No | No | Humanoid | Shoots arrows | Sickness | |
Kobold chieftain | k | No | No | Humanoid | Sickness | ||
Kobold shaman | k | No | No | Humanoid | Spells (blue lightning) | Sickness, +Ma, (+PP) | |
Kobold trapmaster | k | No | No | Humanoid | Creates floor traps, shoots arrows | Sickness | |
Large bat | B | Yes | Yes | Animal | Ignores water | No effect | |
Large dog | d | No | No | Animal | |||
Large gnoll | g | No | No | Humanoid | Throws battle axes | ||
Large jackal | d | No | No | Animal | |||
Large kobold | k | No | No | Humanoid | Sickness | ||
Large orc | o | Yes | No | Humanoid | |||
Large rust monster | R | No | No | N/A | Touch rusts exposed iron items, destroys rusty items | N/A | Cannot be pacified with thrown metal items |
Large snake | s | No | No | Animal | Poison | ||
Large spider | S | No | No | Animal | Poison, spins webs | Grants poison resistance; poisons and induces vomitting unless PC is a dark elf | |
Least daemon | & | Yes | No | Demonic humanoid | Immune to fire | Dooms | |
Lesser daemon | & | Yes | No | Demonic humanoid | Breathes fire, immune to fire | Dooms | |
Leucrotta | F | No | No | N/A | |||
Lich | L | Yes | Yes | Undead humanoid | Spells (Confusion, glowing balls), paralyzes, immune to cold | N/A | Vulnerable to fire |
Lich king | L | Yes | Yes | Undead humanoid | Spells (Confusion, glowing balls), paralyzes, immune to cold, summons random monsters | N/A | Can smash doors |
Lightning lizard | l | No | No | Animal | Breathes lightning, immune to shock | Shock resistance; blessed only: possible shock immunity | |
Lightning vortex | V | No | No | Construct | Explodes as lightning ball if in melee range; immune to shock | N/A | |
Living wall | # | Yes | Yes | N/A | Paralyzes, drains St | N/A | Can be damaged by magical digging means |
Lizard man | h | No | No | Humanoid | No effect | Vulnerable to fire | |
Magebane eye | e | No | No | N/A | Drains PP, confusion | N/A | |
Magedoom eye | e | No | No | N/A | Drains PP, confusion | N/A | |
Major fungoid | P | No | No | Plant | Sickening melee attack, vulnerable to fire | Found in the Fungal Caves, drops mushrooms | |
Margoyle | I | No | No | Demonic construct | May add rocks to inventory | Cannot be sacrificed | |
Master assassin | @ | Yes | No | Humanoid | Poison | ||
Master lich | L | Yes | Yes | Undead humanoid | Spells (confusion, glowing balls, healing), paralyzes, summons undead, immune to cold | N/A | |
Master mimic | m | No | No | N/A | Paralyzes | N/A | Imitates objects |
Master swordsman | @ | No | No | Humanoid | Disarms | ||
Master thief | @ | No | No | Humanoid | Pickpocket | N/A |
A named master thief, Yergius, can be found in Lawenilothehl. He teaches and trains a variety of useful skills to non-lawfuls |
Mimic | m | No | No | N/A | Paralyzes | N/A | Imitates objects |
Mimic hivemind | m | No | No | N/A | Paralyzes, summons lesser mimics | N/A | Imitates objects |
Minor fungoid | P | No | No | Plant | Confusing melee attack, vulnerable to fire | Found in the Fungal Caves, drops mushrooms | |
Minotaur | M | No | No | Humanoid | Confuses, trains Perception | Can smash doors; A minotaur named Spardakius is a possible 20th fight opponent in the Arena | |
Minotaur king | M | Yes | Yes | Humanoid | Can smash doors | ||
Minotaur lord | M | Yes | Yes | Humanoid | Confuses, -2 Wi, +1 Pe | Can smash doors | |
Minotaur mage | M | Yes | Yes | Humanoid | Spells (stat drains, confusion) | Confuses, -4 To, (+4 Ma), +3 Pe | Can smash doors |
Minotaur mazelord | M | Yes | Yes | Humanoid | Confuses, -4 Wi, (+2 Pe) | Can smash doors | |
Minotaur mazemaster | M | Yes | Yes | Humanoid | Confuses, -3 Wi, (+1 Pe) | Sees invisible; can smash doors | |
Mist wolf | d | No | No | Animal | |||
Moloch | & | Yes | Yes | Demonic humanoid | Regens, immune to fire, cold, adjusts in power | +1 To, -1 Dx | Might leave moloch armor; able to smash altars; can smash doors |
Mugger | @ | No | No | Humanoid | |||
Mummy | Z | Yes | Yes | Undead humanoid | Sickness | N/A | Vulnerable to fire, often drops mummy wrappings |
Muscular dwarf | h | No | No | Humanoid | Can't be eaten by dwarves | Summoned to defend Dwarftown against PCs who commit unlawful acts in Dwarftown | |
Mutated battle bunny | r | No | No | Rabbit | Teleports | Decreases Le; can increase St, Dx, To | Occasionally (rarely) spawned by battle bunnies; they in turn spawn more mutated battle bunnies |
Necromancer | @ | No | No | Humanoid | Summons undead | N/A | |
Ochre jelly | j | No | No | Jelly | Breeder, immune to acid, corrodes vulnerable weapons | N/A | |
Ogre | O | No | No | Humanoid | Throws rocks | (+1 St) | Often leave slings when killed; can smash doors |
Ogre lord | O | No | No | Humanoid | (+1 St) | Can smash doors | |
Ogre king | O | No | No | Humanoid | (+1 St) | Can smash doors | |
Ogre emperor | O | No | No | Humanoid | (+1 St) | Can smash doors | |
Ogre magus | O | No | No | Humanoid | Regens, spells (frost bolt, invisibility, healing) | (+1 St, +1 Ma, +PP) | Their Frost Bolt attack can freeze several squares of water in one turn; an Ogre Magus named Li-Han-Kay or Li-Hon-Kay is one of the possible 20th fight opponent in the Arena |
Orc | o | Yes | No | Humanoid | Throws crude knives | ||
Orc butcher | o | Yes | No | Humanoid | (+1 St) | Can smash doors | |
Orc chieftain | o | Yes | No | Humanoid | |||
Orc scorcher | o | Yes | No | Humanoid | Throws crude spears | ||
Outlaw | @ | No | No | Humanoid | Reward from Tywat Pare for corpse | ||
Outlaw leader | @ | No | No | Humanoid | Reward from Tywat Pare for corpse | ||
Owlbear | F | No | No | N/A | |||
Paladin of order | @ | No | Yes | Humanoid | Penetrating melee attack | Found in the Borderland Settlement | |
Pit viper | s | No | No | Animal | Poison | ||
Pixie | p | No | No | Humanoid | Teleports, pickpocket | Teleportitis (not nearly guaranteed) | Leave gold when killed |
Pixie archer | p | No | No | Humanoid | Teleports, pickpocket | Teleportitis (not nearly guaranteed) | Leave gold when killed |
Power of order | X | Yes | No | Humanoid | Paralyzing melee attack; immune to cold, fire, and shock | Found in the Heavenly Area | |
Purple worm | w | No | No | Animal | Poison, breeder | N/A | |
Pteranodon | l | No | No | Animal | Found in the Antediluvian Jungle | ||
Quasit | I | No | No | Demonic humanoid | Immune to fire, drains St | Sickness, poisons, curses | |
Quickling | p | No | No | Humanoid | Regens, bypasses PV | Adjusts speed | |
Quickling king | p | Yes | Yes | Humanoid | Shoots dark elven quarrels, regens, bypasses PV |
Increases speed and decreases lifespan ("Live fast, die young") |
|
Quickling lord | p | No | No | Humanoid | Shoots dark elven quarrels, regens, bypasses PV | Adjusts speed | |
Quickling queen | p | Yes | Yes | Humanoid | Poison, regens, bypasses PV | Increases speed and decreases lifespan ("Live fast, die young") | |
Rabid dog | d | No | No | Animal | Sickness, immune to mindcraft | Sickness | Can be 'cured' by thrown potions of healing (as of v. 1.2.0) |
Raider | @ | No | No | Humanoid | Shoots arrows | ||
Rat | r | No | No | Animal/Rat | Sickness, ignores water | Races other than trolls and orcs vomit | Corpses are good for taming cave lions, wild cats |
Ratling archer | r | No | No | Humanoid | Shoots quarrels | Races other than trolls and orcs vomit | |
Ratling duelist | r | No | No | Humanoid | Disarms, bypasses PV | Races other than trolls and orcs vomit | Always drop gauntlets when killed; non-hostile duelists become hostile if 'C'hatted to |
Ratling fencer | r | No | No | Humanoid | Disarms | Races other than trolls and orcs vomit | |
Ratling warrior | r | No | No | Humanoid | Disarms | Races other than trolls and orcs vomit | |
Ratling master thief | r | No | No | Humanoid | Pickpocket | Races other than trolls and orcs vomit | |
Ratling thief | r | No | No | Humanoid | Pickpocket | Races other than trolls and orcs vomit | |
Ratling trader | r | No | No | Humanoid | N/A | Sells food at the Arena; occasionally found in the HMV | |
Ratling warlord | r | No | No | Humanoid | Disarms; bypasses PV | Alignment drop; no vomiting; causes the message "You feel rebellious." | |
Rattlesnake | s | No | No | Animal | Poison | ||
Red dragon hatchling | D | Yes | No | Dragon | Breathes fire, immune to fire | Intrinsic fire resistance | Vulnerable to cold; leaves gold when killed; can smash doors |
Red dragon | D | Yes | No | Dragon | Breathes fire, immune to fire | Intrinsic fire resistance | Vulnerable to cold; leaves treasure when killed; can smash doors |
Red worm | w | No | No | Animal | Breeder, breathes fire, immune to fire | N/A | Vulnerable to cold |
Revenant | Z | Yes | No | Undead humanoid | Poison, regens | N/A | Vulnerable to fire, can smash doors |
Royal guardian | @ | Yes | Yes | Humanoid | Bypasses PV, disarms (as of version 1.2.0) | Curses, dooms [if PC is already cursed?] | Guards an isolated vault full of gold; always named; "C"hatting with a non-hostile Royal Guardian will make them hostile |
Rust monster | R | No | No | N/A | Touch rusts exposed iron items, destroys rusty items | N/A | Can be pacified (and cannot be damaged) by throwing iron items including quarrels; non-iron missiles are effective |
Shadow | G | Yes | No | Undead humanoid | Drains St, ignores water | N/A | |
Shadow lord | G | Yes | No | Undead humanoid | Drains St, ignores water | N/A | |
Shadow centipede | c | Yes | No | Undead | Drains St, ignores water | N/A | |
Shadow troll | T | Yes | No | Undead humanoid | Drains St, ignores water | -To, increase regen rate | |
Shadow wyrm | W | Yes | No | Undead[3] dragon | Summons shadows, aging touch, frost bolt, glowing balls, ignores water | +4 Dx, -2 To | Can smash doors |
Shambling mound | P | No | No | Humanoid plant | N/A | Cannot be swapped places with; increases in power if hit with certain bolts e.g. lightning | |
Shark | A | No | No | Animal | N/A | ||
Shopkeeper | @ | Yes | Yes[4] | Humanoid | Throws coins, summons thugs when attacked or robbed; attacking may curse, killing may doom | Always named | |
Silver wolf | d | No | No | Animal | No effect | ||
Skeletal king | Z | Yes | No | Undead humanoid | Casts spells (Confusion, glowing balls), summons skeletal warriors, ignores water | N/A | |
Skeletal warrior | Z | Yes | No | Undead humanoid | N/A | May leave bones when killed; healed by giving them bones | |
Skeleton | z | Yes | No | Undead humanoid | N/A | May leave bones when killed; healed by giving them bones | |
Slow shadow | G | Yes | No | Undead humanoid | Slows, drains St | N/A | |
Small dwarf | h | No | No | Humanoid | N/A | Digs. Wishing for Glod results in Glod, the small dwarf. Normal small dwarves can be wished for. | |
Snow golem | Y | No | No | Humanoid construct | Immune to cold, breathes ice shards | ||
Solar | X | No | No | Humanoid | Paralyzes, immune to fire, cold, shock | N/A | |
Spectre | G | Yes | No | Undead | Drains To | +1 To, alignment goes toward chaotic | |
Staring eye | e | No | No | N/A | Confusion | N/A | |
Steel golem | Y | Yes | Yes | Humanoid construct | Breathes fire, immune to fire | N/A | Vulnerable to shock |
Steel horror | Y | Yes | No | Humanoid construct | Immune to fire | N/A | Vulnerable to shock |
Steel zombie | Y | No | No | Undead | Regens | N/A | |
Stone dragon | D | Yes | Yes | Dragon | Shrapnel breath; bounces and absorbs bolts; immune to acid, cold, and shock | Found in the stone dragon caves | |
Stone dragon hatchling | D | Yes | Yes | Dragon | Shrapnel breath; bounces and absorbs bolts; immune to acid, cold, and shock | Found in the stone dragon caves | |
Stone giant | H | No | No | Giant | Throws rocks | (+1 St) | Often leaves slings when killed; can smash doors |
Stone giant lord | H | No | No | Giant | Throws rocks | (+1 St) | Often leaves slings when killed; can smash doors |
Stone golem | Y | Yes | Yes | Humanoid construct | Immune to acid, cold | N/A | Can be damaged by magical digging means |
Stone grue | x | No | Yes | Demonic construct | Corrupting touch, travels through rock | N/A | |
Stone ooze | j | No | No | Jelly | Paralyzes, bypasses PV | N/A | |
Stone snake | s | Yes | Yes | N/A | Poison, slows, travels through rock | Trains toughness | Can smash doors |
Stone statue | Y | No | No | Humanoid construct | Breathes fire, immune to fire | N/A | Can be damaged by magical digging means |
Swamp hydra | F | No | No | N/A | Poison | Confuses, trains toughness | |
Swordsman | @ | No | No | Humanoid | Disarms | No effect | |
Tarantula | S | No | No | Animal | Poison | Grants poison resistance; poisons and induces vomitting unless PC is a dark elf | |
Thug | @ | No | No | Humanoid | Poison | Summoned by Shopkeepers to defend their wares from theft | |
Throne of order | X | Yes | No | Humanoid | Paralyzing melee attack; immune to cold, fire, and shock | Found in the Heavenly Area | |
Titan | H | No | Yes | Giant | Shoots eternium quarrels, immune to fire and shock | +1 St, +1 To | Can smash doors |
Trapster | Y | Yes | No | Construct | Penetrating, poisonous melee attack; creates floor traps | Only found in certain antediluvian areas | |
Triceratops | l | No | No | Animal | Found in the Antediluvian Jungle | ||
Troll | T | Yes | No | Humanoid | Throws rocks | Might increase regen rate | |
Troll berserker | T | Yes | No | Humanoid | Throws rocks | Might increase regen rate | |
Troll chief | T | Yes | No | Humanoid | Throws rocks | Might increase regen rate | |
Troll king | T | Yes | No | Humanoid | Throws rocks | Might increase regen rate | |
Tyrannosaurus | l | No | No | Animal | Can temporarily boost speed | Found in the Antediluvian Jungle | |
Vampire | Z | Yes | No | Undead humanoid | Drains St and To | +1 To, alignment goes towards chaotic | |
Vapor rat | r | No | No | N/A | Corrupts | N/A | |
Velociraptor | l | No | No | Animal | Found in the Antediluvian Jungle | ||
Vile spirit | G | Yes | No | Undead | Sprit of a dead character; abilities based on the character | ||
Viper | s | No | No | Animal | Poison | ||
Wall beast | # | Yes | Yes | N/A | Throws rocks | N/A | Can be damaged by magical digging means |
Water demon | & | No | No | Demonic humanoid | Ignores water, corrupts, poison | N/A | Vulnerable to fire |
Water elemental | E | No | No | Construct | Breathes water, ignores water | N/A | |
Water grue | x | No | No | Demonic construct | Corrupts, ignores water | N/A | Vulnerable to fire |
Water snake | s | No | No | Animal | Poison, ignores water | Vulnerable to fire | |
Wererat | r | No | No | Humanoid | Summons rats, ignores water, sickness | Sickness | |
Werewolf | d | Yes[5] | No | Humanoid | Can summon Wolves; sickness | Sickness | |
Werewolf lord | d | Yes[5] | No | Humanoid | Summon lesser (were)wolves, sickness | Sickness | |
Werewolf king | d | Yes[5] | No | Humanoid | Summons lesser (were)wolves, sickness | Sickness (crashes game prior to 1.1.x) | |
White dragon hatchling | D | No | No | Dragon | Breathes cold, immune to cold | Cold resistance | Vulnerable to fire; leaves gold when killed; can smash doors |
White dragon | D | No | No | Dragon | Breathes cold, immune to cold | Cold resistance | Vulnerable to fire, leaves treasure when killed; can smash doors |
White unicorn | U | Yes | Yes | N/A | Teleports, regens | PC loses Lucky and Fate Smiles, gains Cursed and Doomed | Attacking one causes a huge alignment drop |
White worm | w | No | No | Animal | Breeder | N/A | |
Wight | Z | Yes | No | Undead humanoid | Drains To | +1 To, alignment goes toward chaotic | |
Wild cat | f | No | No | Animal/Cat | Killing angers the Cat Lord | ||
Will o'wisp | * | No | No | N/A | Immune to fire, shock, acid | N/A | |
Wolf | d | No | No | Animal | No effect | ||
Wraith | G | Yes | No | Undead | Drains To, Immune to cold | +1 To, alignment goes toward chaotic | |
Writhing mass of primal chaos | j | Yes | Yes | Jelly | Slows, corrupts | N/A | Can smash doors |
Yellow ooze | j | No | No | Jelly | Poison | N/A | |
Yeti | F | No | No | Humanoid | Immune to cold | If not cold resistant, gain intrinsic cold resistance | |
Zombie | z | Yes | No | Undead humanoid | Poisons; possible sickness (rare) |
"Unique" Monsters[]
This is a list of all unique monsters in ADOM. The definition of unique used when creating this table is monsters that will only be found in certain places and cannot be generated randomly.
Typically there is only ever one of each created, exceptions being (for example) the two Ratling guardians found in the HMV.
Name | Symbol | Can wish for? | Sees in darkness? | Monster Type | Special abilities | Corpse effects | Notes |
---|---|---|---|---|---|---|---|
Ancient Chaos Wyrm | W | No | Yes | Demonic dragon | Corrupting touch, casts spells (healing, energy blast, confusion), immune to fire | Corrupts (~2 effects), +2 Strength, +1 Mana, Intrinsic fire resistance | Unique; carries the Chaos Orb of Elemental Fire, sees invisible; can smash doors |
Ancient Stone Beast | F | No | Yes | Demon | Corrupting touch, passes through walls, regens | Corrupts (~4-5 effects), +2 Strength, +4 Toughness | Unique; carries the Chaos Orb of Elemental Earth, sees invisible |
Nuurag-Vaarn the Chaos Archmage | @ | No | Yes | Humanoid | Corrupting touch, casts spells (darkness, death ray, energy blast, stat drains, confusion, cone of cold, glowing balls, shock bolt), immune to fire, cold, shock | Corrupts (~4 effects), +11 speed, +12 Mana | Unique; carries the Chaos Orb of Elemental Mana, sees invisible |
Yulgash the Master Summoner | @ | No | Yes | Humanoid | Summons random monsters, immune to shock | Corrupts (~3-4 effects), +4 Learning, +4 Willpower, +4 Mana | Unique; carries the Chaos Orb of Elemental Air, sees invisible |
Snake from Beyond | s | No | Yes | Demon | Corrupting touch, poison | Corrupts (~2-3 effects), +4 Dexterity, +4 Mana | Unique; carries the Chaos Orb of Elemental Water, sees invisible |
Srraxxarrakex the Ancient blue wyrm | W | No | Yes | Dragon | Breathes lightning, casts healing, regens, immune to shock | Shock immunity, +6 Dx, +5 Ma, +5 To, +1 Pe, +speed | Ancient karmic wyrm's arch enemy, must be slain for ultra endings, leaves treasure when killed, sees invisible; can smash doors |
Thrundarr the Ancient Dwarf | h | No | No | Humanoid | Assigns various quests | ||
Sharad-Waador the Ancient Karmic Wyrm | W * | Yes | Yes | Dragon | Karmic being; breathes various bolts, immune to elemental attacks, regens | Karmic being; +10 To, +10 Ma | Wants ancient blue wyrm killed, rewards PC with a heap of stuff including Needle, leaves treasure when killed |
Khelavaster the Ancient Sage/Dying Sage | @ | No | Yes | Humanoid | Casts spells (darkness, death ray, invisibility, lightning, glowing balls, stat drains, teleport) | Summons the TotRR for non-chaotics, non-fallen champions (vital for ultra endings), see also Dying sage | |
Rolf the Antediluvian Dwarf | h | No | Yes | Humanoid | Immune to elemental attacks; penetrating and slowing melee attack; disarms; digs | Part of the Rolf quest | |
Dak the Arena master | @ | No | No | Humanoid | Arranges Arena fights | ||
Assassin prince | @ | No | Yes | Humanoid | Poison | Assigns Filk quest; carries Sting | |
Blup the Baby water dragon | D | No | No | Dragon | Breathes water | Water breathing | Desperately wants to find his mom; teaches Swimming skill in exchange for potions of carrot juice |
Banshee | G | Yes | Yes | Undead humanoid | Deadly scream (from which males can protect themselves by wielding a wedding ring) | ||
Big casino guard | @ | Yes | No | Humanoid | Paralyzes | N/A | Only one big casino guard, named Hugo, appears in the game; can smash doors |
Harwad the bishop of order | @ | No | No | Humanoid | Casts energy blast, stat drain, and healing | Found in the Borderland Settlement | |
Keethrax the Black Druid | @ | No | Yes | Humanoid | Corrupting touch, casts spells (darkness, glowing balls, healing), drains stats, curses PC, shoots sling bullets, immune to elemental attacks | Corrupts, +3 Ma, -4 Wi, (+1 or 2) Le, +1 To, PP regen time slowed by 1 turn? | Sees invisible, carries the black torc, vulnerable to acid |
Bugs the Bunny master | @ | No | No | Humanoid | Disarms | Affects battle bunnies' breeding rate | |
Hawkslayer the Burly adventurer | @ | No | No | Humanoid | Shoots eternium arrows | Potential companion; can smash doors | |
Yrrigs the Carpenter | t | No | No | Humanoid | Trains Bridge building (see also Mad carpenter) | ||
Cat lord | f | No | Yes | Humanoid | Dooms, +speed, +Dx | PCs who have killed no cats receive the Ring of the Master Cat; otherwise the Cat Lord's strength is proportional to the number of cats killed; can smash doors | |
Chaos diplomat | @ | No | Yes | Humanoid | Corrupting and penetrating melee attack | Gives the quest to kill the ice queen; extremely fast | |
Skriek the Cloaked ratling | r | Yes | No | Humanoid | Sells keys | ||
Hotzenplotz the Crime lord | @ | No | No | Humanoid | Poison | Assigns sheriff and healer quests; sees invisible | |
Cute dog | d | Yes | No | Animal | Ignores water | Removes Lucky and Fate Smiles, Curses and Dooms | Never-rotting corpse |
Demented ratling | r | Yes | No | Humanoid | Demands six artifacts in exchange for Stone Circle access | ||
Dwarven elite guardian | h | Yes | No | Humanoid | N/A | Can smash doors | |
Naar'dwar the gray master scribe | @ | No | Yes | Humanoid | Casts energy blast | Found in the Merchant Guild | |
Schwarzzahn the great gray wyrm | W | No | Yes | Dragon | Immune to elemental attacks; breathes fire; casts glowing balls and confusion; regenerates | Killing it enables teleportation in the Merchant Guild | |
Grizzled dwarven veteran | @ | No | No | Humanoid | Penetrating melee attack | Part of the Rolf quest, drops eternium chain mail and eternium hand axe | |
Guth'Alak the Druid | @ | No | No | Humanoid | Spells (glowing balls, confusion), ignore water, immune to fire, cold, shock | Assigns Keethrax and greater white unicorn quests | |
Drunken dwarf | t | No | No | Humanoid | Has one of four different names, part of the Rolf quest | ||
Kherab the Dwarven artificer | h | No | Yes | Humanoid | Immune to fire, regens | Carries an anvil and eternium warhammer, assigns two quests | |
Nak An'Dwar the dwarven gladiator | @ | No | No | Humanoid | Penetrating melee attack | Part of the Rolf quest | |
Dwarven guardian spirit | Z | No | No | Undead humanoid | Drops a vigilant truesilver plate mail of protection and a lawful truesilver battle axe of defense | ||
Torgall the Dwarven innkeeper | h | Yes | No | Humanoid | Source of rumors. Wished-for versions react exactly like the original Torgall, and are named Torgall. | ||
Dwarven mystic | h | No | No | Humanoid | Provides a reward for lawful PCs that manage to reach him | ||
Glod the Dwarven smith | h | Yes | No | Humanoid | Immune to fire | Holds anvil, warhammer; fixes rusty or broken items; teaches Smithing; rents smithy. Wished-for versions react exactly like the original. | |
Garth the Dwarven weaponmaster | h | No | No | Humanoid | Trains stats other than Ap, Ma. | ||
Andor Drakon the ElDeR cHaOs GoD | @ | No | Yes | Demonic humanoid | Casts spells (confusion, darkness, death ray, stat drains...), paralyzes, teleports, corrupts, passes through walls, speeded by PC's spellcasting | No | In his palace, the landscape changes constantly; killing him makes PC the new ChAoS gOd or an avatar of PC's alignment |
Emperor moloch | & | No | Yes | Demonic humanoid | Adjusts in power, regens, immune to fire, cold | +6 St, +8 To, -10 Dx, corrupts (~2 effects), draws alignment towards chaotic | Wishing for him gives lots of greater molochs unless he's already dead; leaves a guaranteed moloch armor and the crumpled scroll; can smash doors |
Eternal guardian | @ | No | Yes | Humanoid | Wearing the Ring of the High Kings grants passage past the EG; duplicates if he moves from the stairs when attacked; can smash doors | ||
Yggaz the Fool | t | No | No | Humanoid | Trades random potions for booze; tells rumors | ||
Fungoid overlord | P | No | No | Plant | Paralyzing, slowing, confusing, and sickening melee attack; vulnerable to fire | Found in the Fungal Caves, drops either the Horn of plenty or Cornucopia | |
Ghost librarian | G | No | Yes | Undead humanoid | Holds the Weird tome | ||
Shyssiryxius the Great water dragon | D | No | No | Dragon | Breathes water, teleports, immune to cold, regens | Water breathing | Eventually rewards the player with rune-covered trident if Blup finds her; can smash doors |
Fistanarius the Greater balor | & | No | Yes | Demonic humanoid | Corrupting touch, teleports, summons random creatures, immune to fire | Sees invisible, can smash doors, unique (although praying in Andor Drakon's palace summons greater balors) | |
Riurry the Greater black unicorn | U | Yes | Yes | N/A | Teleports, regens | Corrupts (~5 effects) | Sees invisible, counterpart of greater white unicorn, assigns quest to slay GWU, reward is corruption (~2 effects) and (probably) 3d3 potions of gain attributes |
Yrruir the Greater white unicorn | U | No | Yes | N/A | Teleports, regens | Massive alignment drop, -Fate smiles, -Lucky, +Cursed, +Doomed | Sees invisible, assigns quest to slay the greater black unicorn, reward is a one-time total corruption removal |
Bart the Grizzled gladiator | @ | Yes | No | Humanoid | Trains weapon skills and teaches combat skills in exchange for the golden gladius. Wished-for versions are named Bart and are automatically hostile. | ||
Grunge and Munge the Half-orc bouncers | @ | Yes | Yes | Humanoid | Hotzenplotz's bodyguards; only two in the game | ||
Jharod the Healer | @ | No | No | Humanoid | Teaches Healing to merciful non-chaotics; heals all PCs up to seven times; PCs with Healing receive a stethoscope or a potion of ultra healing | ||
Ice queen | @ | No | Yes | Humanoid | Paralyzing touch, regenerates, summons, casts spells (heal, cone of ice, curses) | Assigns quests | |
Yrrigs the Mad carpenter | t | No | No | Humanoid | Will train Bridge Building if successfully cured | ||
Kranf Niest the Mad doctor | @ | No | No | Humanoid | Grants the Healing skill to PCs who complete the Kill Jharod quest; or alternatively, a stethoscope and a scalpel to PCs that already have Healing | ||
Mad Minstrel | @ | No | Yes | Humanoid | Disarms | Sings helpful songs, might feed the hungry; wants Filk killed (vital for ultra endings); also wants the weird tome | |
Malicious doctor | @ | No | No | Humanoid | Poison | Will sell non-lawfuls a flesh golem | |
Nonnak the Master necromancer | @ | No | No | Humanoid | Spells (frost bolt), summons undead, immune to cold, rapidly regenerates | Sees invisible; vulnerable to fire | |
Minotaur emperor | M | No | Yes | Humanoid | Confuses, corrupts, +3 Strength, -8 Willpower, +3 Toughness, +6 Perception | Wishing for him yields minotaur kings; sees invisible; can smash doors | |
Monk of order | @ | Yes | No | Humanoid | Disarming | Found in the Borderland Settlement, can grant a short, temporary blessing | |
Keriax the Multi-headed Chaos Dragon | W | No | Yes | Dragon | Spells (Confusion, stat drains), corrupts, poison, breathes random bolt + corruption, immune to fire | Curses, corrupts heavily (~8 effects, 45% from scroll of dark predictions), (+10 St), (+10 To), (+11 Ma), (+5 Pe), (+PP) | Carries the Crown of Chaos (vital for ultra endings); can smash doors |
Rehetep the Mummy lord | Z | No | Yes | Undead humanoid | Sickness | Carries the ancient mummy wrapping and the ankh; sees invisible; vulnerable to fire | |
Ogre guardian | O | No | No | Humanoid | Guards gaol in High Mountain Village; can smash doors | ||
Old barbarian | @ | Yes | No | Humanoid | Assigns Courage quest; can smash doors | ||
Gaab'Baay the Old crone | @ | No | Yes | Humanoid | Spells (healing, energy blast, stat drains), poison | Gives quests, rewards PC with Medal of Chaos (vital for special endings) | |
Oracle | @ | No | Yes | Humanoid | Spells (death ray at least), karmic | +6 Le, +4 (?) Ma, curses, dooms | |
Ruun the Priest | @ | No | Yes | Humanoid | Shade revenge — turns entire populus of Dwarftown hostile when he is killed | Curses and Dooms | Always a member of the PC's race |
Filk the Quickling bard | p | No | Yes | Humanoid | Regens, karmic, casts spells (teleportation, glowing balls, curses items) | Increases speed and decreases lifespan ("Live fast, die young") | Wishing for a quickling bard results in many hostile Quickling Lord, even if Filk is already dead. |
Kranach the Raider lord | @ | Yes | No | Humanoid | Shoots arrows | ||
Ratling dealer | r | Yes | No | Humanoid | Sells climbing sets in the Rift dungeon; identical in appearance to ratling master thieves | ||
Ratling guardian | r | Yes | No | Humanoid | Small alignment boost; causes the message "You feel responsible." | Only two in the game; found in HMV | |
Ratling rebel | r | Yes | No | Humanoid | Sprays Mace at PCs wearing fur when 'C'hatted with (blinding the player) | Relatively small alignment drop; no vomiting; causes the message "You feel rebellious." | Hands out tattered scroll; Gives a Scroll of peace to PCs that kill Dak the Arena Master |
Seraphim of order | X | Yes | Yes | Humanoid | Paralyzing melee attack; immune to cold, fire, and shock | Found in the Heavenly Area, target of one of Kherab's kill quests | |
Tywat Pare the Sheriff | t | No | No | Humanoid | Assigns Kranach, Hotzenplotz quests; can smash doors | ||
Katharamandus the stone dragon king | W | No | Yes | Dragon | Shrapnel breath; bounces and absorbs bolts; immune to acid, cold, and shock; casts cone of cold, confusion, and darkness | Part of the Rolf quest | |
Baalz'ab-buul the supreme balor | & | No | Yes | Humanoid demon | Corrupting melee, summons random monsters, teleports, immune to fire | Found in the Ultimate Dungeon, drops the scroll of omnipotence | |
Tiny girl | t | No | No | Humanoid | Assigns cute dog quest | ||
Truesilver golem | Y | Yes | Yes | Humanoid construct | Immune to fire and shock; penetrating melee attack | Guards the unpick axe; extremely fast | |
Griff Bloodax the Undead chaos dwarven berserker | Z | No | Yes | Undead humanoid | Can smash doors | ||
Rynt the Village elder | t | No | Yes | Humanoid | Assigns Save Yriggs quest |
Notes[]
- ↑ 1.0 1.1 1.2 1.3 1.4 These monsters change color each turn.
- ↑ 2.0 2.1 2.2 Doppelgangers always have the same color as the PC
- ↑ As of version 1.2.0
- ↑ A shopkeeper can only notice an invisible PC's position in a shop once the message "-foo- stares at your position with great intensity"/"You feel observed" is generated; though hostile shopkeepers seemingly can see invisible PCs
- ↑ 5.0 5.1 5.2 As of v. 1.2.0
{C}Some information taken with permission from Andy Williams' Guidebook.