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Moon Sickle ( ( )
Item199
Item Type Weapon
Artifact? Yes
Weight 70s
Danger Level N/A
Material Adamantium

The scythe of corruption "Moon Sickle" is a guaranteed artifact polearm-class two-handed weapon.

Moon Sickle has reasonably powerful stats for a two-hander ((+6, 10d4+6) [+2, +2]) but lacks special offensive/defensive powers. Instead, it provides several negative effects on the PC:

  • It is autocursing.
  • It contains the Essence of Chaos and Corruption. However, unlike other such items, it does not corrupt the PC while carried/wielded. Instead, the PC will be corrupted by scoring successful melee hits with this weapon.
  • Secondary effects of the Chaos Essence are still applied:

In its unidentified form it always appears as the ancient scythe.

DesirabilityEdit

While the physical stats of Moon Sickle make it reasonable for early-to-mid game (and especially more dangerous locations such as Darkforge), issues with constant corruption significantly reduce the long-term potential of the weapon.

Moon Sickle as a weapon remains an interesting choice for Chaos Knights. Corruption triggered by melee hits will grant additional healing thanks to their level 6 class power, while their late game class powers will reduce the amount of corruption gained.

Despite having a lot of drawbacks as a weapon, Moon Sickle is a useful item. The ability to create potions of raw chaos without getting the PC gradually corrupted by carrying Chaos Essence items is quite useful for players familiar with item polymorphing techniques. A guaranteed early game artifact can also be used to obtain a large sum of gold, piety or satisfy the demented ratling.

Guaranteed/Common SourcesEdit

It can found on one of the levels in the Caverns of Chaos between Dwarftown and the wall of flames. An unnamed stone golem will always be generated on top of it and will not move from the location until the PC is spotted.

Greater Identify informationEdit

-------- uncursed scythe of corruption "Moon Sickle" (+6, 10d4+6) [+2, +2]-------

It is an artifact.

When wielded it modifies DV by +2 and PV by +2.
When used in melee combat it grants a +6 bonus to hit and causes 10d4+6 points
of damage. When used as a missile it grants a +0 bonus to hit and causes 1d4
points of damage.

It is a permanently cursed item.

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