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Perception is one of the main attributes.

Effects Edit

  • Line of sight increases in dungeons at 5/10/20/25/30/40 Perception.
  • Ranged to-hit increases by 1 per 6 points of Perception, and ranged damage increases by 1 per 4 points of Perception.
  • Increases the chance to hear noises.
  • Improves the effectiveness of Detect traps.

There is an unusual benefit to a very low Perception: 5 points or less lets you enter the Rift despite not meeting the Willpower requirement of 20.

How to train it Edit

Garth Edit

The PC can pay Garth to train their Perception. Higher values of Perception require progressively more gold.

Corpses Edit

Normal Minotaur corpses train Perception.

Leveling up Edit

Like all attributes, Perception is slightly trained every time the PC levels up.

How to raise it Edit

Stat potions Edit

Potions of carrot juice and potions of gain attributes can be used to increase Perception. There is no soft or hard cap for using potions of gain attributes, but blessed potions of carrot juice will stop working after 20 or if Perception potential is reached. Rooms that smell of carrots will give a one-time boost of +5/+3/+1 (B/U/C) to Perception if a potion of carrot juice is drunk inside them. This boost has no other limit; it is possible to go all the way to 99 Perception if one finds enough rooms (they can appear in the ID). Potions of gain attributes should be blessed before use and consumed once other methods of stat increase have stopped working.

Perception is the only attribute without a corresponding "potion of [attribute]" or "potion of [attribute] potential"; as such, there is no way to independently increase Perception potential.

Eating Corpses Edit

Corpses that can increase potential: Ancient minotaur, Minotaur lord, Minotaur mazemaster, Minotaur mazelord, Minotaur king, Great blue wyrm

Corpses only partially affected by potential: Minotaur mage, Keriax

Corpses that ignore potential: Minotaur emperor, Ultimate doppelganger (trolls only)

Starsign Edit

Raven increases your Perception by two, while Wolf increases it by three.

Class powers Edit

  • Bards receive +6 Perception as part of their level 50 class power.

Talents Edit

The "Alert" talent that is only available at the start of the game increases initial Perception by 2.

Corruption Edit

Growing 12 eyes will grant +6 to Perception, and having black eyes grants a bonus of +3. Having one eye will grant +4 Perception only if the PC is not wearing a helmet.

How to abuse It Edit

The "mists of ChAoS" corruption reduces Perception by 10, and the babbling mouth corruption reduces it by 4.

Age gradually reduce the stat.

Players will also lose one point of perception if they enter a room filled with shattering mirrors with an Appearance score below 18.

Apart from these, only stat draining or cursed potions of gain attributes will permanently reduce Perception.

Items Edit

Several items in the game will grant a Perception bonus if worn (standard bonus in brackets). These include:

Additionally, equipping an orcish helmet reduces Perception — usually by two points.

Requirements Edit

Perception Required for
12 Master Packager
13 Scout
14
15 Great book caster
16
17
18 Sixth sense

Visible distance Edit

Perception level Visible distance
in dungeons outside, in daytime outside, at dusk/dawn outside, at night
1-4 3 10 5 5
5-9 4 13 8
10-14 5 15 10
15-19 5 18 13
20-24 6 20 15
25-29 7 23 18
30-34 8 25 20
35-39 8 28 23
40-99 9 30 25

(See the Time article for details on when night/dawn/dusk/day is)

Having a lit torch increases visibility range in dungeons by 3 squares per torch. Multiple torches do stack, and it appears that the B/U/C status of the torch does not have any effect on this. Wearing an uncursed necklace of the eye in dungeons will increase visibility range by 2, a blessed one by 3, and a cursed one will decrease visibility by 1.

In most cases the distance consists of:

This value should be multiplied by location coefficient: