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Poisoned is a status condition in ADOM. It is generally the most common condition that the PC might face (with the exception of the different satiation and burden levels).

Effects on the PCEdit

Whilst poisoned, after every few turns the PC will take damage ("You feel the poison coursing through your veins!"). The damage taken, and the frequency at which it occurs, seem to depend on the source of poisoning (if it was, e.g., from a centipede bite or by actually drinking poison). Intrinsic poison resistance helps by reducing the amount of damage that would usually be dealt by poison, and decreasing the duration of the condition. The frequency of damage also seems to decrease when the condition is due to wear off soon.

It is important to remember that counts of poisoning stack; this means that every time the PC is poisoned by a monster attack (etc.), even if (s)he already has the condition, the damage (s)he will take from poison increases. This affects how useful the spell Neutralize Poison is in these situations, as Neutralize Poison may cure some counts of poisoning but not always all of them.


CausesEdit


Cures/TreatmentEdit

  • Drinking a potion of cure poison or eating an alraunia antidote will completely remove all poison from the PC's body. Jharod and the gods can also offer this service.
  • Casting Neutralize Poison will cure about X/2 counts of poisoning that the PC has, where X is the PC's effectivity level with the spell. Thus, if the PC has been poisoned more than once, (s)he may have to keep casting the spell to completely cure the poison.
  • Slow Poison will treat all counts of poisoning that the PC has incurred, by decreasing the frequency at which the PC takes damage.
  • Whilst it doesn't necessarily cure or treat poison, first aid can be used to attempt to recover HP lost by poisoning. This is usually most PCs' main hope for survival when poisoned early in the game.

Effects on monstersEdit

Poison is very effective at wearing down enemies or counteracting the regenerative powers of certain enemies. Like other statuses, though, it has no effect on undead or constructs.

It can be inflicted on monsters by the following means:

  • Weapons can be dipped in potions of poison, which will allow the PC to poison enemies on successful melee hits.
    • Weapons with the 'poisonous' prefix, and the weapon Serpent's Bite, also poison on successful hits.
  • Zapping a wand of poison. Since its rays bounce, it can be used in closed environments to inflict multiple counts of poisoning in one turn.
  • If the PC has obtained the poison hands corruption, and is not wearing thick gauntlets, (s)he will poison enemies when attacking them in melee.