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Rapier (()
Item Type Melee weapon
Sprite Item715 Item716 Item717 Item718
Weight 30s 24s 22s 20s
Danger Level 1 3 6 10
Material Iron Mithril Adamantium Eternium

Rapier is a type of weapon that first appeared in ADOM version 1.2.0. They are one handed Swords that grant a +1 bonus to both DV and PV whilst wielded. Iron rapiers have typical stats of (+0, 1d6+1), while eternium rapiers have typical stats of (+0, 2d6+8).

DesirabilityEdit

They are decent weapons in the early game; an extra PV point is certainly quite useful in surviving the very early game. Compared to other weapons, they are superior to short swords and slightly less damaging than sabres (both types of weapons share the same weapon class and weight with rapiers). They make respectable weapons for two weapon combat due to their low weight.

Guaranteed/Common SourcesEdit

They can be generated by the same ways as generic loot. Duelists of some races can start with a rapier.

Greater Identify informationEdit

--------------------- uncursed rapier (+0, 1d6+1) [+1, +1]--------------------

When wielded it modifies DV by +1 and PV by +1.
When used in melee combat it grants a +0 bonus to hit and causes 1d6+1 points of
damage. When used as a missile it grants a -4 bonus to hit and causes 1d4
points of damage.
---------------- uncursed mithril rapier (+0, 1d6+4) [+1, +1]-----------------

When wielded it modifies DV by +1 and PV by +1.
When used in melee combat it grants a +0 bonus to hit and causes 1d6+4 points of
damage. When used as a missile it grants a +0 bonus to hit and causes 1d4+3
points of damage.
-------------- uncursed adamantium rapier (+0, 1d6+7) [+1, +1]----------------

When wielded it modifies DV by +1 and PV by +1.
When used in melee combat it grants a +0 bonus to hit and causes 1d6+7 points of
damage. When used as a missile it grants a +0 bonus to hit and causes 1d4+6
points of damage.
--------------- uncursed eternium rapier (+0, 2d6+8) [+1, +1]-----------------

When wielded it modifies DV by +1 and PV by +1.
When used in melee combat it grants a +0 bonus to hit and causes 2d6+8 points of
damage. When used as a missile it grants a +0 bonus to hit and causes 2d6+7
points of damage.

Stat TableEdit

Material Danger Level Weight Typical stats Notes
Iron 1 30 (+0, 1d6+1) [+1, +1] Can be rusted
Mithril 3 24 (+0, 1d6+4) [+1, +1]
Adamantium 6 22 (+0, 1d6+7) [+1, +1]
Eternium 10 20 (+0, 2d6+8) [+1, +1] Immune to corrosion

See also Edit

Some item DLs and/or stat modifier distribution taken from Anilatx's research.

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