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Sabre (()
Item Type Melee weapon
Sprite Item719 Item720 Item721 Item722
Weight 30s 24s 22s 20s
Danger Level 1 3 6 10
Material Iron Mithril Adamantium Eternium

Sabre is a type of weapon that first appeared in ADOM version 1.2.0. They are one handed weapons belonging to the Swords category.

Sabres, like many other types of weapon, can be made from one of four different metals — iron, mithril, adamantium or eternium — with sabres of higher metals generally only appearing on higher danger levels. Iron sabres have typical stats of (+0, 1d6+2), whilst eternium sabres have typical stats of (+0, 2d6+10).

DesirabilityEdit

They are useful weapons until better ones are found. They are more powerful than other swords of the same weight, short swords and rapiers; they also offer more or less the same damage potentials as battle axes, at about half the weight. Their weight makes them good weapons for two weapon combat.

Guaranteed/Common SourcesEdit

They can be generated by the same ways as generic loot.

Greater Identify informationEdit

--------------------------- uncursed sabre (+0, 1d6+2)--------------------------

When used in melee combat it grants a +0 bonus to hit and causes 1d6+2 points of
damage. When used as a missile it grants a -4 bonus to hit and causes 1d4+1
points of damage.
------------------------ uncursed mithril sabre (+0, 1d6+5)----------------------

When used in melee combat it grants a +0 bonus to hit and causes 1d6+5 points of
damage. When used as a missile it grants a +0 bonus to hit and causes 1d4+4
points of damage.
----------------------- uncursed adamantium sabre (+0, 1d6+8)--------------------

When used in melee combat it grants a +0 bonus to hit and causes 1d6+8 points of
damage. When used as a missile it grants a +0 bonus to hit and causes 1d4+7
points of damage.
----------------------- uncursed eternium sabre (+0, 2d6+10)---------------------

When used in melee combat it grants a +0 bonus to hit and causes 2d6+10 points of
damage. When used as a missile it grants a +0 bonus to hit and causes 2d6+9
points of damage.

Stat TableEdit

Material Danger Level Weight Typical stats Notes
Iron 1 30 (+0, 1d6+2) Can be rusted
Mithril 3 24 (+0, 1d6+5)
Adamantium 6 22 (+0, 1d6+8)
Eternium 10 20 (+0, 2d6+10) Immune to corrosion

Some item DLs and/or stat modifier distribution taken from Anilatx's research.

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