FANDOM


Material required? Multiple
80/100 giving extra checks? No
Obtainable in game? Yes
Wishable Yes

Smithing is a skill used to repair and/or strengthen metallic items. It is possibly the most complicated skill in ADOM, due to the number of ingredients it requires to use; nonetheless, it can be very useful if it is used correctly.

Manual infoEdit

Smithing allows the PC to repair damaged or broken metal items and to improve weapons and armor. It is hard to use because you need the necessary tools to practice it, the material to work with, and finally, you have to find a smithy.

BasicsEdit

In order to use smithing, the PC must first find a forge and stand on it. The following places provide guaranteed forges:

All of these forges, however, do not allow for extensive smithing for several reasons. Glod (Dwarftown smith) will demand 2500 gold pieces for every single use of his forge unless lured off the level or killed, Darkforge smithies feature hostile environment (monsters and high background corruption rate), IC:6 will deal constant cold damage to the PC if (s)he kills too many of the inhabitants. Thus, finding a forge on a random low-DL level is usually more preferable to the guaranteed locations. One of the most prospective places for this is the Unremarkable Dungeon due to its high chance of generating dungeon features.

Once the PC has reached a forge (s)he will also need an anvil and a hammer-type melee weapon. Weaponsmiths start off with one in their inventory; also, anvils might randomly appear in dungeons (but rarely). Glod (the dwarven smith in Dwarftown) and Kherab (the dwarven artificer in Darkforge) are also known to have anvils as well as eternium warhammers to use for smithing. Killing Glod for his anvil will likewise stop the gold demands.

Finally, the PC will need a metal ingot to work with. The metal which the ingot is made of must be identified (this is done with the Metallurgy skill), and must be of the same material as the item that is to be repaired/modified. Level 6 Weaponsmiths can melt any metallic items to obtain ingots of the corresponding material (e.g. chain mail into several iron ingots or 3 adamantium flails into several adamantium ingots). To successfully form a single ingot using the skill one must select and melt 200 stones worth of items of the same material.

Once the PC has all of these, they can work on a non-artifact metallic item. Rusty and broken metallic items can be fixed, weapons can be modified to increase their melee accuracy and damage, and armor can be modified to increase its DV and PV. However, smithing consumes a considerable amount of time (both turn- and clock-wise) and satiation.

Advanced usesEdit

Level 12+ Weaponsmiths gain the ability to smith four times more quickly than other classes.

ObtainingEdit

Dwarves start with the smithing skill; as do all Weaponsmiths and Farmers.

Glod will teach the smithing skill for base cost of 5000 gold pieces. Orcs and Trolls and female PCs will need more money to pay for Glod's lessons due to his prejudices. Being intrinsically cursed or doomed will increase the price significantly.

TrainingEdit

The skill is trained by using smithing to repair or modify items. A fairly effective way to train the skill is to repeatedly rust items and remove it as this action does not consume ingots. It can be effective to use iron missiles such as quarrels for this, as an entire stack can be rusted all at once, while the player will only remove rust from one at a time.

Item considerations Edit

The following table lists various special items that have fixed material origin and are often worthwhile to improve through Smithing.

Metal Potential items
Iron Bracers of regeneration
Bracers of resistance (immune to fire- and shock-based sources of item destruction)
Crown of regeneration
Gauntlets of strength
Mithril Elven chain mail
Adamantium Red dragon scale mail
White dragon scale mail
Black dragon scale mail
Blue dragon scale mail
Eternium Moloch armor (alternatively for Weaponsmiths — can be melted for a massive amount of ingots)

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