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Spells

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This page lists all spells available in ADOM.

Table notationEdit

  • Base PP cost shows the amount of power points necessary to cast a spell not taking into account neither positive modifiers (such as Silvernight, Wizard class powers etc.) nor negative modifiers (low spell knowledge).
  • Touch spells can be cast on a target next to PC or on PC himself/herself.
  • Spells with Radius specified as a formula are either bolt spells (fire a ray in a specified direction) or ball spells (cover an area).
  • Radius and Effect/Duration formulae abbreviations use the following conventions:
    • M{x, y} — maximum of x and y
    • m{x, y} — minimum of x and y
    • R{x, F, z} — value of F, but not less than x and not more than z
    • E — spell efficiency (level)
    • L — PC's level
    • W — PC's Willpower score
    • M — PC's Mana score
    • R — spell effective radius
    • r — remaining distance to travel (for bolt spells)


Name Clerical Base PP cost Effect/Duration Radius Description
Acid Ball Rain of Sorrow 35 M{3, L / 4 + 2}d9 + L + E M{2, W / 8} Creates a ball of acid that damages all creatures in the blast radius
Acid Bolt 15 M{4, (L + E) / 3}d8 + r W / 4 + L / 4 + 2 Fires a bolt of acid in a direction of player's choice
Bless 8 [4d4 + (W + E)] damage to undead
[1dW + (M + E) * 2] turns
Touch Grants Blessed status, damages undead
Burning Hands Baptism of Fire 8 m{15, L}d3 + L + E Touch Does fire damage to target.
Burns webs on target tile
Calm Monster 8 N/A Touch Temporarily or permanently (until angered) calms target
Create Item Divine Favor 250 N/A N/A Creates an item dependant on DL
Cure Critical Wounds 15 [4d8 + 4 + E] hp Touch Heals target/damages target undead
Cure Disease 8 N/A N/A Cures sickness
Cure Light Wounds 5 [1d8 + 1 + E] hp Touch Heals target/damages target undead
Cure Serious Wounds 10 [2d10 + 2 + E] hp Touch Heals target/damages target undead
Darkness 4 N/A M{4, (W + E) / 4} Darkens area around PC
Death Ray Greater Divine Touch 100 N/A R{2, (W + E) / 8, 16} Fires a bolt in a direction of player's choice which instantly kills non-resistant targets.
Bounces of walls using up 1 point of travel distance (radius)
Destroy Undead Dispel Undead 8 {L + 1}d6 + W + E Touch Damages target undead
Disarm Trap 10 N/A Touch Disarms target trap
Earthquake 80 N/A N/A Destroys walls on current non-unique, non-ID level
Farsight 17 [(M + E) * 10] turns N/A Boosts PC's visible range
Fire Bolt Hellish Flames 10 M{4, (L + E) / 3}d6 + r W / 4 + L / 4 + 2 Fires a bolt of fire in a direction of player's choice
Fireball Major Punishment 20 M{3, L / 4 + 2}d6 + L + E M{2, W / 8} Creates a ball of fire that damages all creatures in the blast radius
Frost Bolt Nether Bolt 12 M{4, (L + E) / 3}d6 + r W / 4 + L / 4 + 2 Fires a bolt of ice in a direction of player's choice
Greater Identify Greater Enlightenment 100 N/A N/A Gives detailed information about target item
Heal Heal 40 [10d6 + 10 + E] hp Touch Heals target/damages target undead
Ice Ball Freezing Fury 25 M{3, L / 4 + 2}d7 + L + E M{2, W / 8} Creates a ball of ice that damages all creatures in the blast radius
Identify Enlightenment 75 N/A N/A Identifies target item
Improved Fireball Invoked Devastation 30[1] {2 + (L + E) / 5}d8 + L M{2, W / 8} Throws a ball of fire on target tile[2] ; damages all creatures in the blast radius, including PC
Invisibility Veil of the Gods 10 [{L + E + 3}d6] turns Touch Makes target invisible
Knock Divine Key 12 N/A Touch Unlocks target closed door
Know Alignment 10 N/A Touch Tells the player target alignment
Light 3 N/A M{4, (W + E) / 4} Lights area around PC
Lightning Ball Heavenly Fury 30 M{3, L / 4 + 2}d8 + L + E M{2, W / 8} Creates a ball of lightning that damages all creatures in the blast radius
Lightning Bolt Divine Wrath 12 M{4, (L + E) / 3}d6 + r W / 4 + L / 4 + 2 Fires a bolt of lightning in a direction of player's choice.
Bounces of walls using up 1 point of travel distance (radius) per bounce
Magic Lock Seal of the Spheres 8 N/A Touch Locks target door
Magic Map Knowledge of the Ancients 40 N/A N/A Reveals part of the map
Magic Missile Minor Punishment 8 M{2, (L + E) / 3}d4 + r W / 4 + L / 4 + 2 Fires a non-elemental bolt in a direction of player's choice.
Bounces of walls using 1 point of travel distance (radius) per bounce
Mystic Shovel Divine Digger 100 N/A R{2, (W + E) / 5, 10} Removes line of walls in a direction of player's choice
Neutralize Poison 10 N/A N/A Greatly reduces duration/damage of poisoning
Petrification 120 N/A Touch Turns target into stone
Remove Curse 50 N/A N/A Uncurses target item
Revelation 33 N/A N/A Reveals PC's intrinsics and PP and HP regeneration rates
Scare Monster Holy Awe 12 Ld4 + E Touch Makes target monster panic
Slow Monster 7 3d(W + E) Touch Reduces target speed
Slow Poison 6 N/A N/A Reduces damage/duration of poisoning
Strength of Atlas Lordly Might 10 + 750 * M for Burdened limit
+ 1750 * M for Overburdened! limit
[(W + E) * 20] turns Increases PC carrying capacity
Stun Ray Lesser Divine Touch 8 ((W + E) / 4) * 3 R{3, (W + E) / 4, 12} Fires a stunning bolt in a direction of player's choice.
Bounces of walls using up 1 point of travel distance (radius) per bounce
Summon Monsters 30 N/A N/A Summons a number of random monsters.
All monsters are of one type which is calculated using DL and PC's level
Teleportation Ethereal Bridge 22[3] N/A Touch Teleports target
Web 12 N/A R{3, (W + E) / 4, 12} Creates a line of webs in the direction of player's choice
Wish Divine Intervention 3000 N/A N/A Grants a wish, drains random attribute by 10 points

NotesEdit

  1. Extra PP are used to move projectile on target tile; the amount is calculated based on distance.
  2. Improved Fireball works exactly as missile attacks — the projectile will not reach target destination if something is in the line of its flight.
  3. As of version 1.2.0 base PP cost is based on DL of current level.

Some information taken with permission from Andy Williams' Guidebook.

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