This page lists all spells available in ADOM.
Table notation
- Base PP cost shows the amount of power points necessary to cast a spell not taking into account neither positive modifiers (such as Silvernight, Wizard class powers etc.) nor negative modifiers (low spell knowledge).
- Touch spells can be cast on a target next to PC or on PC himself/herself.
- Spells with Radius specified as a formula are either bolt spells (fire a ray in a specified direction) or ball spells (cover an area).
- Radius and Effect/Duration formulae abbreviations use the following conventions:
Name | Clerical | Base PP cost | Effect/Duration | Radius | Description |
---|---|---|---|---|---|
Acid Ball | Rain of Sorrow | 35 | M{3, L / 4 + 2}d9 + L + E | M{2, W / 8} | Creates a ball of acid that damages all creatures in the blast radius |
Acid Bolt | 15 | M{4, (L + E) / 3}d8 + r | W / 4 + L / 4 + 2 | Fires a bolt of acid in a direction of player's choice | |
Bless | 8 | [4d4 + (W + E)] damage to undead [1dW + (M + E) * 2] turns |
Touch | Grants Blessed status, damages undead | |
Burning Hands | Baptism of Fire | 8 | m{15, L}d3 + L + E | Touch | Does fire damage to target. Burns webs on target tile |
Calm Monster | 8 | N/A | Touch | Temporarily or permanently (until angered) calms target | |
Create Item | Divine Favor | 250 | N/A | N/A | Creates an item dependant on DL |
Cure Critical Wounds | 15 | [4d8 + 4 + E] hp | Touch | Heals target/damages target undead | |
Cure Disease | 8 | N/A | N/A | Cures sickness | |
Cure Light Wounds | 5 | [1d8 + 1 + E] hp | Touch | Heals target/damages target undead | |
Cure Serious Wounds | 10 | [2d10 + 2 + E] hp | Touch | Heals target/damages target undead | |
Darkness | 4 | N/A | M{4, (W + E) / 4} | Darkens area around PC | |
Death Ray | Greater Divine Touch | 100 | N/A | R{2, (W + E) / 8, 16} | Fires a bolt in a direction of player's choice which instantly kills non-resistant targets. Bounces of walls using up 1 point of travel distance (radius) |
Destroy Undead | Dispel Undead | 8 | {L + 1}d6 + W + E | Touch | Damages target undead |
Disarm Trap | 10 | N/A | Touch | Disarms target trap | |
Earthquake | 80 | N/A | N/A | Destroys walls on current non-unique, non-ID level | |
Farsight | 17 | [(M + E) * 10] turns | N/A | Boosts PC's visible range | |
Fire Bolt | Hellish Flames | 10 | M{4, (L + E) / 3}d6 + r | W / 4 + L / 4 + 2 | Fires a bolt of fire in a direction of player's choice |
Fireball | Major Punishment | 20 | M{3, L / 4 + 2}d6 + L + E | M{2, W / 8} | Creates a ball of fire that damages all creatures in the blast radius |
Frost Bolt | Nether Bolt | 12 | M{4, (L + E) / 3}d6 + r | W / 4 + L / 4 + 2 | Fires a bolt of ice in a direction of player's choice |
Greater Identify | Greater Enlightenment | 100 | N/A | N/A | Gives detailed information about target item |
Heal | Heal | 40 | [10d6 + 10 + E] hp | Touch | Heals target/damages target undead |
Ice Ball | Freezing Fury | 25 | M{3, L / 4 + 2}d7 + L + E | M{2, W / 8} | Creates a ball of ice that damages all creatures in the blast radius |
Identify | Enlightenment | 75 | N/A | N/A | Identifies target item |
Improved Fireball | Invoked Devastation | 30[1] | {2 + (L + E) / 5}d8 + L | M{2, W / 8} | Throws a ball of fire on target tile[2] ; damages all creatures in the blast radius, including PC |
Invisibility | Veil of the Gods | 10 | [{L + E + 3}d6] turns | Touch | Makes target invisible |
Knock | Divine Key | 12 | N/A | Touch | Unlocks target closed door |
Know Alignment | 10 | N/A | Touch | Tells the player target alignment | |
Light | 3 | N/A | M{4, (W + E) / 4} | Lights area around PC | |
Lightning Ball | Heavenly Fury | 30 | M{3, L / 4 + 2}d8 + L + E | M{2, W / 8} | Creates a ball of lightning that damages all creatures in the blast radius |
Lightning Bolt | Divine Wrath | 12 | M{4, (L + E) / 3}d6 + r | W / 4 + L / 4 + 2 | Fires a bolt of lightning in a direction of player's choice. Bounces of walls using up 1 point of travel distance (radius) per bounce |
Magic Lock | Seal of the Spheres | 8 | N/A | Touch | Locks target door |
Magic Map | Clairvoyance | 40 | N/A | N/A | Reveals part of the map |
Magic Missile | Minor Punishment | 8 | M{2, (L + E) / 3}d4 + r | W / 4 + L / 4 + 2 | Fires a non-elemental bolt in a direction of player's choice. Bounces of walls using 1 point of travel distance (radius) per bounce |
Mystic Shovel | Divine Digger | 100 | N/A | R{2, (W + E) / 5, 10} | Removes line of walls in a direction of player's choice |
Neutralize Poison | 10 | N/A | N/A | Greatly reduces duration/damage of poisoning | |
Petrification | 120 | N/A | Touch | Turns target into stone | |
Remove Curse | 50 | N/A | N/A | Uncurses target item | |
Revelation | 33 | N/A | N/A | Reveals PC's intrinsics and PP and HP regeneration rates | |
Scare Monster | Holy Awe | 12 | Ld4 + E | Touch | Makes target monster panic |
Slow Monster | 7 | 3d(W + E) | Touch | Reduces target speed | |
Slow Poison | 6 | N/A | N/A | Reduces damage/duration of poisoning | |
Strength of Atlas | Lordly Might | 10 | + 750 * M for Burdened limit + 1750 * M for Overburdened! limit |
[(W + E) * 20] turns | Increases PC carrying capacity |
Stun Ray | Lesser Divine Touch | 8 | ((W + E) / 4) * 3 | R{3, (W + E) / 4, 12} | Fires a stunning bolt in a direction of player's choice. Bounces of walls using up 1 point of travel distance (radius) per bounce |
Summon Monsters | 30 | N/A | N/A | Summons a number of random monsters. All monsters are of one type which is calculated using DL and PC's level | |
Teleportation | Ethereal Bridge | 22[3] | N/A | Touch | Teleports target |
Web | 12 | N/A | R{3, (W + E) / 4, 12} | Creates a line of webs in the direction of player's choice | |
Wish | Divine Intervention | 3000 | N/A | N/A | Grants a wish, drains random attribute by 10 points |
Notes
- ↑ Extra PP are used to move projectile on target tile; the amount is calculated based on distance.
- ↑ Improved Fireball works exactly as missile attacks — the projectile will not reach target destination if something is in the line of its flight.
- ↑ As of version 1.2.0 base PP cost is based on DL of current level.
Some information taken with permission from Andy Williams' Guidebook.