Strength is one of the main attributes in ADOM, the value displayed to the right of your character's name.
Strength affects several of your character's values. The most prominent of these are:
- Melee damage and to-hit: This makes Strength the most important stat for any melee fighter, and by extension anyone else who wants to use a melee weapon on a casual basis (as you may opt not to (wastefully) use spells and ammunition on trivial monsters). Note that whips use Dexterity for damage instead. The PC gets +1 to-hit and +1 damage per 2 points above 12 Strength, and -1 to-hit and -1 damage per 2 points below 10 Strength.
- Ranged damage with bows, slings, and thrown rocks. Extra damage is capped at a strength score of 36.
- Carrying capacity: This makes Strength a very desirable stat for anyone, especially monks and duelists. A higher carrying capacity usually translates into either more valuable and powerful items, or greater speed thanks to lower burden status.
- Hit points: However, Strength is not the main stat involved in determining the total number of hit points, but rather Toughness.
- Damage with Two-handed weapons: All weapons in the Two-handed weapons category get a damage boost bonus, which according to the manual works out to be either the skill level in this category times two, or half of the extra damage that the PC gets from their Strength score (whichever value is lower).
It appears Strength is also involved in rolls made to kick down doors and rip through webs, as a weak character will tend to spend many more turns at either task than a stronger character does.
How to train it Edit
As of 1.2.0 carrying training does not increase Strength potential.
Strength is rather easy to train if it is low, simply by carrying large weights.
- Strength < 15: Can be increased by staying at Burdened status.
- Strength < 16: Can be increased by staying at Strained status.
- Strength < 18: Can be increased by staying at Strained! status.
- Strength < 20: Can be increased by staying at Overburdened! status. Note that being overburdened abuses Dexterity, resulting in an overall loss in total stats. Dexterity, however, can be retrained easily (check article for details).
Many weak early-game PCs will adventure at Strained and eventually Strained! status on purpose, provided they have the food (and buying lots of large rations also happens to make it easy to reach Strained status to begin with).
Mining with a pickaxe for extended periods of time will train Strength. This method can be doubly effective, since mining will also occasionally produce stone giants, whose corpses also have the capacity to train Strength.
The third main method to increase strength is by spending money to train with Garth. Higher values require progressively higher amounts of gold, meaning there is a soft cap on this method. This is usually the method employed if Strength is the main attribute and the player has lots of gold to spare (probably because he has reached the Casino).
Kicking stairs Edit
Kicking a staircase is known to train the Strength attribute; however, repeated kicking of stairs can also collapse the dungeon level and kill the PC (St/2000 chance). For these reasons, this method is generally not advised for training under any circumstances.
How to raise itEdit
Eating Corpses Edit
The second main method of increasing Strength is by eating any giant corpse, any titan corpse, any ogre corpse, dark orc and orc butcher corpses, and ettin corpses. As a rule of thumb, the stronger the creature is in combat and the lower your current Strength, the higher the chance to get an increase is going to be.
These corpses start being abundant a bit later in the game, starting with the Ogre Cave quest. Usually players will reach 18 by the above method, then eat any strength-increasing corpse as the game continues. This method will stop being effective as the character grows too strong.
As of 1.2.0 most of corpses do not raise stat through potential and the ones which do raise potential if it is at maximum, instead of raising stat directly. Corpses which can affect potential are stone giants, orc butchers, various giant lords (not including ogres of any kind), frost giant jarls, dark orcs (full list is not known at the moment).
There are two corruptions that provide an increase in Strength: stiff muscles (+2) and apish (+3). The former has the nasty side effect of increasing the base energy cost of actions to 1500, which is extremely undesirable and not worth the exchange - most players try to remove this corruption as soon as possible. The apish corruption will result in periodic increases to Strength (at the cost of Willpower and Learning), irrespective of its value or the amount of training invested in it, and thus has the capacity to raise strength to astronomically high values.
Ring of weakness* Edit
A particular devious way to increase Strength very quickly and, more importantly, without a soft or hard cap, is to wear a ring of weakness. The ring's magic will always set the character's Strength at a certain, very low value - even if he has, say, 50 Strength, so that all the above methods have long since stopped working properly, it will be set to this value. This means that you can train using the burdening method or eat ogre corpses again and continually rise in Strength, until it reaches its maximum value at 99. Particularly devious players will drink a potion of exchange at this point, in order to redistribute the 99 value to something else and start the process anew. The power of the ring of weakness is quite game-breaking, so use it only if you are willing to accept that the rest of the game will be very, very easy. *Note that since r68 this method does not work anymore.
Stat potions Edit
As with all of the attributes, potions of strength and potions of gain attributes can be used to increase strength. There is no soft or hard cap for using these; blessed potions of gain attributes give +1 (to all other stats also), uncursed potions of strength give +1, blessed potions +2. For this reason, these potions should be blessed, and drunk once all other methods have stopped working.
Class powers Edit
- Weaponsmiths receive +4 Strength as their level 18 class power.
- Barbarians receive +3 Strength as part of their level 32 class power.
- Farmers receive +3 Strength as part of their level 40 class power.
- Beastfighters and Bards receive +6 Strength as part of their respective level 50 class powers.
- Chaos Knights receive roughly +1d2 Strength as their level 25 class power.
The "Strong" talent that is only available at the start of the game increases initial Strength by 1.
How to Abuse It Edit
The very light corruption reduces Strength by 6, whilst the decaying body corruption reduces it by 5.
Age gradually reduce Strength. Drinking from pools may also give the "you feel exhausted" message, which abuses the stat. Apart from these, only stat draining or cursed stat potions will permanently reduce Strength.
Several items in the game will grant a Strength bonus if worn (standard bonus in brackets). These include:
- The girdle of strength (+1) and the girdle of giant strength (+12)
- Gauntlets of strength (+3) and Ironfist (+7)
- The artifact weapons Executor (+3), and Skullcrusher (+4)
- The artifact armors Crowned spiked helmet of chaos lordship (+6) and Spiked armor of chaos and terror (+8)
- The weapon suffix "of might" (+2)
- Chaos Orb of Elemental Fire (+10 when equipped in the tool slot)
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