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I can't think of a better way of enabling people to cross-reference (look for what their dull potion might actually be as well as look for what their PoGA might be called). If you can think of a better way then two tables, please tell me! Ascyron 05:30, 5 August 2009 (UTC)

I'll be rolling up a few merchants tonight or tomorrow, if I remember. Hopefully some of them will get far enough before they die to give more possible IDs for this page. Ascyron 05:56, 5 August 2009 (UTC)

I'm going through all of my old savegames. I'll dump everything in the talk page of Material based identify:Potions and will try to sort it out as time goes on. JellySlayer 06:10, 5 August 2009 (UTC)

I'm not sure how tractable this is going to be... there are many, many more potion names than there are potions, and they don't seem to be being assigned in any predictable way that I can see. See if you can make anything of this:

balance black thin muddy blood red opaque gray magenta murky translucent

berzio brown

beauty silvery light red shiny translucent

blind swirly amber clear muddy sparkling bright

boost appearance green speckled blubbery blue silvery cyan violet boost charisma blubbery viscous murky rainbow-hued glowing shiny black

boost dex light yellow golden sparkling glowing murky

boost learning magenta turquoise rainbow-hued golden cyan blood red thin boost mana bright purple opaque rusty golden

boost pe glowing blood red translucent bright light green violet light yellow boost speed light blue smelly slimy thin swirly silvery light

boost st light magenta bright smelly flickering bubbly magenta rusty

boost to rainbow-hued light cyan light muddy shimmering blue sparkling

boost wi gray green gray rusty black smelly

booze icky muddy thick blood red blue dull light red light cyan thin clotted

carrot orange

charisma light yellow pink glowing murky mercury

confusion mercury heavy green light cyan

cure corrupt mottled slimy milky light blue clotted

cure poison amber rusty clotted speckled viscous shiny turquoise misty viscous gray

dexterity oily blazing clotted muddy

education bubbly black dull

exchange light red viscous oily rainbow-hued swirly mercury black blubbery extra healing silvery blue slimy silvery clotted icky turquoise rainbow-hued

gain attributes blazing red blubbery glowing shimmering heavy light yellow swirly cyan healing thin clear rusty translucent flickering blubbery light yellow heavy icky smelly slimy


insight cyan golden thin amber light green blazing magenta mercury viscous

invis turquoise translucent shiny black light cyan light red sandy muddy turquoise bright speckled

learning misty magenta thin swirly misty

longevity golden amber light green purple smelly glowing

mana pink magenta thick bright gray

oil flickering thin green violet slimy light magenta

poison cyan thick oily pink light red speckled milky

potential beauty gray blazing dull light magenta blubbery clotted heavy dull

pot charisma opaque glowing shiny blood red translucent blazing opaque magenta

pot dex swirly cyan sandy light cyan gray rusty thick blue

pot learning mercury milky rusty clotted translucent sandy light rainbow-hued thick

potential mana dull blue light green shimmer swirly light thick mottled pink

pot strength murky swirly smelly thin clear smelly blazing amber

pot toughness speckle flickering light blue oily speckled red

pot willpower blood red heavy light magenta speckled milky oily heavy

quickling blood shimmering

raw chaos light red flickering silvery

raw mana sparkling slimy gray sparkling mercury icky

sickness clotted purple light magenta oily

strength bubbly

stun recovery clear sparkling icky amber viscous golden purple

training turquoise light yellow oily rainbow-hued light cyan light green

toughness blazing

troll blood purple translucent sparkling magenta blood red light light magenta blubbery

ultra healing thick icky mercury blazing clear light cyan black light red swirly

useless violet clear

visibility smelly misty thick blue mottled icky light red

water watery

willpower rusty light pink muddy misty golden green

wonder shimmering clotted green speckled light green

youth shiny blood red milky light blue

JellySlayer 06:26, 5 August 2009 (UTC)

at least sort by weight...

Water and carrot juice are clearly fixed. I do not recall oil of rust removal having variations either...

i do suggest spliting by weight. there are some practical aplications as when sick you should go for 4s potions. Soirana 06:29, September 5, 2009 (UTC)

Is it worth also recording *relative* prices? After all, it would have to be useful to know that, when selling an uncursed potion of invisibility, you'll get offered somewhere in the vicinity of 5x the amount offered for an uncursed potion of water. Since water is a potion that is usually common enough, and easy to spot, it can be used as a reference for other potion prices, providing another way to sort the set.

Also, I was the one that went through and slightly altered the format of the tables. I've also added a fair few new listings. I've noticed three potions (other than water/carrot juice/oil of rust removal) that seem to always be the same, even listed with those unIDed descriptions in the guidebook. Aielyn 14:35, February 15, 2011 (UTC)


After some tests with merchants I tend to think that coloring of the potions is completely random (except those with one fixed color) and the only clue you may get is the weight (i.e. 2s potion is neither poison nor any "potential" potion). I also assume that all attribute potions and potential attribute potions are 4s, all boost potions are 2s. I think it makes sense remove the first table except fixed colors and split the second table into 2s and 4s potions Clawbugmenot (talk) 11:33, April 7, 2016 (UTC)


I checked in exploration mode, strength potions were light blue, sparkly. Overall I think weight is fixed to pot type, I mean each type is eitehr 2s or 4s.Soirana (talk) 16:10, October 9, 2016 (UTC)

I think the weight itself is too weak to make some decision about the uselfulness of the potion. Unless all the dangerous potions like poison, sickness, oil etc are of same weight, which seems to be not the case. Clawbugmenot (talk) 16:09, October 11, 2016 (UTC)

I think most healing pots are 2s, the only ba done is oil removal which poisons, but that is always white. So overall in pnaic mode one should go for 2s pots, but since potion table is sortable by weight probably there is no need to add anything.Soirana (talk) 17:01, October 12, 2016 (UTC)

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