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Stats[]

I was wondering about base stats for ratlings and mist elves... though of course there is no way of getting 100% accurate data on these without code-diving (which I don't know how to do if I did even want to).

These are stats I got for mist elves, based on tests. I rolled 25 mist elven healers then another 25, accounting for starsign, question system and class influences. The results of each set were pretty consistent with each other.

St 7
Le 14
Wi 8
Dx 14
To 7
Ch 8
Ap 23
Ma 19
Pe 17

Do these seem like reasonable values? Granted, they do seem like quite weird numbers... though they seem to be fairly consistent. Nightcrawler226 (talk) 02:42, August 15, 2013 (UTC)

7 Toughness for healers? Or did you account the class bonus? Other than that seems reasonable. Ln (talk) 09:29, August 16, 2013 (UTC)

After getting an average for 25 mist elven healers, I divided each stat by the agreed multiplier (e.g. 1.1 for Strength, 1.7 for Toughness). Nightcrawler226 (talk) 14:31, August 16, 2013 (UTC)
So to get the stats for other classes, one would multiply these by what the same class gets as a Human? If that's the case then I think Strength is a bit low, based on my non-rigorous feeling of what my many mist elven Assassins get. Usually they have 12-13 strength, sometimes as high as 16. I don't think I've seen any with St: 9, which is what the multiplication gives me. Or are there other factors--I'm not that familiar with how stats are assigned? mimhoff
A method for deriving accurate base stats for classes was discussed here; to get base stats for a race based on the stats for a class, I tried to reverse that process a bit. The method I used:
  • Roll a mist elven healer
  • Take away the positive stat modifiers from the star sign (or add the negative modifier, in the case of Dragon) from/to final stats
  • For each question in the question system, select 'a' and note the resulting stat modifiers based on this data. Reverse them, and take them away from the final stats.
  • These, then, would be rough estimates for the average stats of a mist elven healer (of course the background messages affect stats as well, but I'm not sure of their exact effects). To get the stats for the average mist elf, they would be divided by the stats of an 'average healer' -- that would, indeed, be a human, since humans have a base score of 10 for most stats (except Le -- which would be divided by 1.2 first).
...In the middle of writing this reply I just found a few small bugs in the program I was used to help calculate the starsign/question influences more quickly, so I might start over with these and the ratlings' stats >_<
Also, I checked my test data again and mist elves' Strength averaged at about 7.7... so perhaps this should be taken as 8 rather than 7. =\ Nightcrawler226 (talk) 15:53, August 18, 2013 (UTC)

Stats -- second take[]

After realising I erroneously took away the age bonus twice (the attributes I gave for classes such as Healer are for *young* PCs, which have -1 St -2 Le -2 Wi compared to grown-up PCs), I rolled another 50 mist elven healers and took their stats. Averaging the results with my other set of results (except in the case of St, Le or Wi), this gave:

St 8
Le 15
Wi 10
Dx 14
To 7
Ch 8
Ap 22
Ma 19
Pe 16

Nightcrawler226 (talk) 00:52, August 20, 2013 (UTC)


"Alertness is a very desirable skill for many players that can't be wished for"

Can a Mod add a link to the Alertness wiki page here?


Thanks

Thanatoic (talk) 20:47, November 12, 2013 (UTC)

Any user, in fact, can add links to text by putting double square brackets around it in source mode. (I would give an example, but it causes a link to be generated automatically instead of showing the text with double square brackets around it... =} )
In this particular case, there is a link to Alertness only a few lines above that ( "Mist elves train in Alertness, ... "), and it appears to be common practice on wikis that links are not required if the text comes shortly after a link to the same page. Though that (psuedo)policy isn't too important anyway, another user can add the link there if they want. Nightcrawler226 (talk) 01:47, November 13, 2013 (UTC)

Thick gauntlets[]

"Additionally, impure rings worn under thick gauntlets will not deal damage to the mist elf."

What rings were used to test this? Did the character have immune to pain? With two rings of speed and thick gauntlets equipped (and nothing else) I'm still taking 1 point of damage per turn from iron. Yulgash (talk) 18:24, September 3, 2017 (UTC)

Maximum age[]

The article mentions mist elves reaching the age of 70,000, which suggests that this variable must be stored using more than two bytes (unsigned int type). However, it seems bad programming style to increase its size just to account for one race. So perhaps the upper limit is 65,535, with protection against overflow? 31.11.129.204 20:30, 8 June 2022 (UTC)

It's stored as a signed 4 byte integer with no protection against overflow. Maximum age is possible to increase arbitrarily high with potions of longevity, so the addition of mist elves didn't really change anything here. Yulgash (talk) 21:13, 8 June 2022 (UTC)
How did you find this out? --Kahran042 (talk) 22:39, 8 June 2022 (UTC)
Found the memory address for maximum age. Set it to the maximum value for a signed 4 byte integer. Wished for death and verified that the artificial aging displayed the expected ~2 billion value. Repeated the test, but this time drank a potion of longevity after editing maximum age. Wished for death and verified that the artificial aging displayed the expected negative ~2 billion value. Yulgash (talk) 22:55, 8 June 2022 (UTC)
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