Location High Mountain Village
Monster type Humanoid
Alignment Neutral
Unique? Yes
Sees invisible? Yes
Sees in the dark? Yes
Magic resistance High
1.1.1 KPL N/A

The Oracle is a strange being living in the middle of a pond in the High Mountain Village. She will reveal cryptic messages about the PC's future when chatted with, and will explain how to achieve the Ordinary chaos god ending to PCs with appropriate items. The most common use for the Oracle is to kill her for her corpse, which provides a large (typically +6) increase to Learning, and may also increase Mana. The corpse does curse and doom the PC, so it is strongly recommended that the PC has a favourable disposition with his/her deity before eating the Oracle.

The Oracle is a karmic being, so missile weapons are recommended to kill her. More importantly, the Oracle is capable of casting the death ray spell, which can instantly kill unprepared characters. Death rays can only be cast in the straight line, however, and the Oracle is incapable of walking on the water and leaving her position. As a consequence, she can be killed quite easily if the PC is not standing in direct line with her.

Curiously, it appears companions will not attack the oracle when ordered.

Special abilitiesEdit

  • Casts Death ray
  • Immune to cold, fire, and shock
  • Often shrugs off bolts and other resistible magic
  • Immune to death rays
  • Karmic backfire
  • Unique monster abilities

Common statsEdit

Level: 1, DV: 10, PV: 1, Hits: 29, Attacks: 1, Damage: 4-11. Speed: 120

Corpse effectsEdit

Provides up to +6 boost to Learning and up to +4 to Mana (probably depends B/U/C status); but also curses and dooms.

Monster memoryEdit

A peaceful, bedraggled-looking person who seems to be little other than a beggar until the glowing eyes look upon you and see more than others. Nobody is sure what the oracle really sees, but it leaves the messenger sad and resentful of those who force the visions to come.