Toughness is one of the main attributes in ADOM, the fifth value displayed to the right of your character's name. Its abbreviation is To.
Toughness has two very important effects on your character's abilities:
- Hit points: Toughness is the main stat used to determine the player's maximum hit points; roughly one hit point is given for each two points of To, as well as one per level (+9 HP at level 10, +19 HP at level 20, and so on) at Toughness of [2/4/6/8] 14/16/18/20/23/26/29/34/38/45/50/60/70/80/90 (2/4/6/8 checks had weird results in testing; gains for mist elves at all levels need to be verified). Strength and Willpower have minor additional influence.
- PV: The character gains one point of natural PV for every two points of Toughness starting with 20. This is a rather high Toughness score for most starting characters, but does result in a significant increase in sturdiness once the line is crossed. This increase is capped at 58 toughness (+20 PV).
How to train it Edit
As of 1.2.0 stat training respects potentials (meaning training will not raise potential).
Toughness is very easy to train using morgia roots. B/U/C status doesn't matter; they always have a positive effect (contrary to mosses of mareilon, which have a negative effect on Dexterity when cursed). The more roots you eat, the more likely the increase is going to be.
There is a hard cap on this method in that morgia roots will not work for Toughness if it is already at 25. For this reason, eat as many morgia roots as you can when you are at 24, as this will often lead to additional Toughness increases on top.
Version 1.2.0 Edit
As of version 1.2.0 morgia roots won't train Toughness (and Willpower) if it is at the potential (can be checked with '@' command). Changes introduced in version 1.2.0 also make checks against the base value of the attribute instead of the effective value (modified by worn equipment, and other factors), rendering training tactics based on lowering stats by external means to avoid various threshold values obsolete.
Version 1.1.1 Edit
Training in version 1.1.1 takes into account the effective value of the attribute, not the base one. Thus, it was possible to raise Toughness above value 25 with morgia roots.
Another main method to increase Toughness is by spending money to train with Garth. Higher values require progressively higher amounts of gold, meaning there is a soft cap on this method. After morgia training is finished, it costs a lot of money to raise stats through training with Garth, so usually Casino money is used.
How to raise itEdit
The most notable sources of Toughness foods are, a bit surprisingly, the corpses of certain undead: namely wights, wraiths, spectres and vampires. These shift the character's alignment towards chaotic if consumed. They are effective for a while past the 25 point achievable by morgia roots, but the chance to gain a point of Toughness lowers as the attribute value becomes higher. Still, getting these corpses is generally one of the things to look forward to when tackling the undead-heavy areas of the game. Some especially powerful end-game monsters, such as wyrms or molochs, also grant Toughness increases upon eating.
Stat potions Edit
As with all of the attributes, potions of toughness and potions of gain attributes can be used to increase Toughness. There is no soft or hard cap for using these; blessed potions of gain attributes give +1 (to all other stats also), uncursed potions of toughness give +1, blessed potions +2. For this reason, these potions should be blessed, and drunk once all other methods have stopped working.
A concession may have to be made for potions of toughness since they also happen to be the most nutritious item that can be consumed in a single turn, along with the potion of potential toughness.
Class powers Edit
- Barbarians receive +3 Toughness as part of their level 32 class power.
- Farmers receive +3 Toughness as part of their level 40 class power.
- Beastfighters and Bards receive +6 Toughness as part of their level 50 class power.
- Weaponsmiths receive +8 Toughness as their level 40 class power.
- Healers receive +8 Toughness as part of their level 50 class power.
- Chaos Knights receive roughly +1d2 Toughness as their level 25 class power.
The "Tough" talent that is only available at the start of the game increases initial Toughness by 1.
There are no corruptions that give bonuses to Toughness.
How to Abuse It Edit
A lot of corpses, for instance those of dark elves, will decrease Toughness if eaten. Most will raise another stat in exchange, but not necessarily a more useful one.
Many undead monsters list the ability to drain Toughness among their nasty types of attacks. These include, funnily enough, all those whose corpses actually increase Toughness: wights, wraiths, spectres and vampires. Care should be taken to either destroy these quickly and well-armored in melee, or fight from a distance.
Three corruptions affect Toughness: very light (-6), maggot breeding (-6) and bulging cranium (-3).
Casting spells from health Edit
As of ADOM v. 1.2.0, casting spells from health abuses Toughness and Willpower (on top of the Mana abuse that it has in v. 1.1.1).
Class powers Edit
Necromancers gain a class power at level 50 that lets them escape from most forms of death by sacrificing half their Toughness score and HP.
Toughness gradually reduces with age; the stat first decreases when PC reaches middle age, then further at each stage in their lifecycle after that.
Several items in the game will grant a Toughness bonus if worn (standard bonus in brackets). These include:
- knives of endurance (base +4, varies) and weapons of might (+2)
- bracers of toughness (base +4, varies) and body armor of resilience (+4 to 6)
- the artifacts Protector (+2), robes of resistance (+5), shield of raw steel (+8)
- the artifact weapons Rolf's Companion (+3), Hammerhead (+3), staff of the Wanderer (+6), Black Thumb (+3)
- Chaos Orb of Elemental Earth (+10 when equipped in the tool slot)
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