This is a page about a playable character race. For other uses, see Troll.
Trolls are a playable race in ADOM.
Trolls are extremely huge and strong creatures with large muscles, pointy teeth, big horns and a lot of hair all over their body. They are nearly always in a bad mood. Most races shun them because of this. Trolls are by far the strongest and the dumbest race available in this game. They make excellent fighters and lousy magicians. Trolls are somewhat disadvantaged by their great size (good targets!) and the great amounts of food they need to sustain their bulk. They also learn very slowly and need a lot of experience points to advance in their profession. On the positive side, they are by far the toughest and strongest race in the game and heal.
Trolls have stellar St and To, but most of their other attributes are atrocious. If you're looking for early game survival, you just can't beat trolls. Since they start with Athletics, Trolls will easily train their physical attributes, and Gemology will help them quickly raise their Learning, once a pickaxe is found, thanks to Gems of knowledge. It'd be a miracle to start a Troll with Literacy, but since so many of them are going to be Barbarians, that's probably not an issue.
All Trolls start with a Heavy club — even Beastfighters, who are advised to drop it as soon as possible. Besides this, most Trolls don't have very good equipment, although they typically have enough food to survive for a while without buying supplies from Munxip.
The biggest disadvantage Trolls face is their brief lifespan. Great care needs to be taken around any monster with an aging attack, until you can stock up on Potions of youth. Even better yet, learn Alchemy and create Potions of longevity. Trolls start the game between the ages of 9 and 18 (8 + 1d10) and die between the ages of 47 and 83 (35 + 12d4).
Power Point and Hit Point Regeneration RateEdit
The regenerative powers of Trolls are legendary. A Troll Healer born in the star sign of Candle is almost cheating. Unfortunately, Trolls suffer great penalties to their power point regeneration time, making them a poor choice for spell-casters. On the other hand, a Troll Wizard could probably win the game without casting a single spell, if he really wanted.
Relations with Other RacesEdit
Due to their tendency to eat first and talk later, Trolls suffer some rather hefty penalties when dealing with Dwarves, Elves, and Gnomes, though not nearly as much as Dark Elves.
Trolls eat almost anything, with some of the only exceptions being spiders and carrion crawlers. Trolls are the only race that can eat doppelgangers at any time, or that enjoy eating cursed hurthling cakes, or that (strangely) enjoy eating trolls. They love raw meat; and, like orcs, don't mind eating rats, fat worms or cooked roaches either.
Due to their tremendous St and To, amazing HP regen, and stunning stupidity, Trolls are best suited to classes that depend on brute power, such as Barbarians. Due to their food requirements and massive XP penalty (see below), Farmer isn't such a horrible choice, either.
Their very low Le and Ma attributes make them the worst race at casting spells; however, as trollish spellcasters are still much stronger and tougher than other spellcasters, they can effectively use both brute strength and a small bit of magic to survive fights [some considerations for spellcasters who may not usually be able to survive fights against strong enemies that resist magic; and for melee-orientated fighters who may need ranged attacks to get the edge over foes].
Trolls need lots of food to survive; in fact, keeping Trolls well-fed may require quite a lot of effort for newer players. Although this is somewhat alleviated by starting with Food preservation, some players may find Falcon and Wolf star signs to be helpful, due to their food-related bonuses.
Experience Point PenaltyEdit
Levels come very slowly for Trolls; most probably won't come anywhere near level 50, even at the endgame. Choosing a class that peaks early is a good idea, since you may never even see some of the later class powers.