Undead are a class of monsters consisting of reanimated corpses and spirits. They can be created by PC Necromancers using Necromancy, summoned by NPC Necromancers, or found randomly. The Dwarven Graveyard and the more generic, CoC Graveyard both feature massive numbers of undead. You can find even yet more undead by digging up the graves in a graveyard.
All undead see in the dark while only liches and mummies see invisible. Undead monsters, except skeletons, skeletal warriors and zombies, have special attacks and abilities. All undead are immune to death rays, blindness, confusion, stunning, paralysis, and poison.
|Undead||Special powers||Other notes|
|Ghost, ghost lord, ghost king, ghost bat||Aging melee attack||Pass through walls, unaffected by Telekinetic Blast|
|Ghul||Paralyzing melee attack|
|Spectre, wight, wraith, vampire||Strength- and Toughness-draining melee attack||Corpses may grant a point of Toughness (with a negative alignment shift)|
|Shadow centipede, shadow, shadow lord, shadow troll||Strength-draining melee attack|
|Slow shadow||Strength-draining, slowing melee attack|
|Revenant||Poisoning melee attack||Regenerates, vulnerable to fire|
|Steel zombie||PV-bypassing melee attack||Regenerates|
|Lich||Spellcraft: confusion, glowing balls, full heal, curse||Immune to cold, vulnerable to fire|
|Master lich||Spellcraft: confusion, glowing balls, full heal, curse, summon lesser undead; paralyzing melee attack|
|Lich king||Spellcraft: confusion, glowing balls, full heal, curse, summon random monsters, stat drains; paralyzing melee attack|
|Emperor lich||Spellcraft: confusion, glowing balls, full heal, curse, summon random monsters, stat drains, death ray; paralyzing melee attack|
|Mummy, greater mummy||Sickness-inducing melee attack||Vulnerable to fire, may drop mummy wrappings|
|Rehetep||Sickness-inducing melee attack||Unique; vulnerable to fire, drops ancient mummy wrapping and ankh|
|Skeletal king||Spellcraft: confusion, glowing balls, summon skeletal warriors/skeletons|
|Shadow wyrm||Spellcraft: glowing balls, summon lesser undead; breathes cold; aging melee attack||Corpse may increase Dexterity and always lowers Toughness|
Paladin's and Necromancer's class powers give resistance against special attacks triggered by melee hits (no resistance against spellcraft). Amulets of protection from undead, despite their name, do not help in this case.
How to deal with the undead Edit
- Tactics: All special attacks except spells cast by liches are only in power in melee range. Moreover, their effect can only be triggered on successful hits. Avoiding melee whatsoever or having very high DV and PV will significantly reduce the damage the PC can sustain.
- Turning undead: Paladins and Priests have the ability to turn undead when they are in good standing with their deity. When turned, any affected undead will become scared and attempt to flee. Holding a holy symbol and using it will accomplish the same thing, but this costs a small amount of piety. High level Priests can instantly destroy undead through a class power.
- Bonus damage: Weapons of the sun will do double damage to the undead. Blessed items will similarly inflict +50% damage on undead (and demons). As usual, weapons that slay undead will always do critical hits. This includes arrows of undead slaying/quarrels of undead slaying (and sling bullets of undead slaying as of 1.2.x); any arrow shot with the artifact bow Sun's Messenger; artifact weapons Purifier, Vanquisher, Justifier, rune-covered trident and the trident of the Red Rooster. A mace of disruption is one of the few non-artifact weapons in the game with slaying powers and also targets undead. Black torc slays undead if used as missile.
Ashen weapons don't do any damage to undead
- Spells: Destroy Undead, as the name implies, inflicts decent damage on undead (more powerful opponents may, however, resist the spell). Cure Light Wounds, Cure Serious Wounds, Cure Critical Wounds, Heal and Bless spells inflict direct damage on undead instead of their respective usual effects. Thrown potions of (extra/ultra) healing as well as holy water will also inflict heavy damage.
Undead and mindcraft Edit
Mindcrafters are warned to never use their (mind-damaging) powers against the undead, as the experience causes a backlash, harming the Mindcrafter. At very high levels, they become more resistant to this damage, but they never become immune to it. Note that telekinetic powers (Telekinetic Blast and Greater Telekinetic Blast) are safe to use against undead as they do not cause backlash damage.
Undead are also not visible for Eyes of the Mind.