|Wand of fireballs ( \ )|
Wands of fireballs are wands that when 'z'apped, replicate the Fireball spell - i.e. deals fire damage to enemies on all adjacent squares, increasing in range when the PC's Willpower reaches certain levels. Unlike other offensive spells invoked by wands, the magic of the wand of fireballs can never miss; though of course, it will have no effect on enemies that resist fire.
In their unidentified form, wands of fireballs are almost always marble wands; otherwise they will appear as stone wands.
For PCs that have not yet learned the Fireball spell or cannot learn it at all, the wand is very desirable. The spell has a number of very useful characteristics - it cannot miss, it deals heavy damage to numerous monsters including ice/frost types and some undead, and it can clear out several enemies surrounding the PC at once (considerably useful in the Bug Temple or Pyramid). Also, there are two considerably tough bosses that the PC may face around the time a guaranteed wand is available from Thrundarr that are highly vulnerable to the spell - Rehetep and Nonnak.
They can be obtained in the same manner as all generic loot. Also, a blessed wand with 12 charges is given for completing Thrundarr's Second Quest. He gives an additional one for the completion of the portal quest (albeit with not as many charges).
Greater Identify informationEdit
--------------------- blessed wand of fireballs (12 charges)---------------------- When used in melee combat it grants a +0 bonus to hit and causes 1d2 points of damage. When used as a missile it grants a +0 bonus to hit and causes 1d2 points of damage.