|Wand of magic missiles ( \ )|
Wands of magic missiles will, when "z"apped, allow the player to shoot a bolt in any of the eight directions surrounding them. Note the bolt can bounce off walls (not doors, though) come back and hit the player - therefore, extreme care should be taken when doing this on a narrow corridor.
They can be zapped at the player, also. This will obviously make them take damage from the missiles.
This wand has a range of 10/6/4 for B/U/C respectively. Additional 1 range is added for each 5 character levels.
They are helpful in tight situations to kill dangerous monsters. They can shrug off the missiles (often with frustrating frequency), but can't resist their damage should they hit.
They can be generated in the same manner as all generic loot.
Greater Identify informationEdit
------------------- blessed wand of magic missiles (3 charges)----------------- When used in melee combat it grants a +0 bonus to hit and causes 1d2 points of damage. When used as a missile it grants a +0 bonus to hit and causes 1d2 points of damage.